A couple thoughts occur:
- If you *wanted* to justify big cities in wildernesses, you could use the prevalence of monsters to do so. Say it's just too dangerous to have small villages, and everyone has to spend the night in a walled town/city for their own safety.
- I'm pondering how magic could effect this, too. You might have a whole Town in this ecosystem replaced by just a single wizard, who's willing to magic up complex tools or luxuries in exchange for an exorbitant payment from the peasants.
- A lot of fantasy settings are lowkey post-apocalyptic, inspired by the Dark Ages and/or The Black Death. You may encounter isolated Villages that are struggling to scrape by as their Town got wiped off the map, or isolated Cities crammed full of starving refugees that fled their Villages.
S
sirblastalot@ttrpg.network
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A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Posts
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Fantasy Settlement Patterns -
Would work on meCould you elaborate? How do their healing systems work? What makes them good? -
Would work on meDo you have a system you like where healing *is* a good idea? I'm a 3.5 native so I'm kind of used to the philosophy of "the best healing is killing them before you take damage." But I'm interested in systems design in general and if there's a particularly good example of doing it better I'd love to learn about it. -
The Privilege of SorcerersI know y'all are talking about like, buying a wish spell, but y'all make it sound like the mom hired a magic gigolo XD -
The Privilege of SorcerersNow you've inspired me. I should make a character who's 1 level in sorcerer, the rest in wizard, and the premise is that they set out to prove everyone wrong that they're *not* just going to rely on their inborn talents and they're ready to do the work! -
Would work on meReally? I actually think it's one of the strengths of 5e. In 3.5 you just have negative hitpoints down to -10, and that doesn't scale with level or anything so it's barely relevant after the first few levels. And it's nice to not be just DRT when you get downed in combat. -
"I don't want Politics in my Gaming!"You slightly moved the goalposts there. The assertion is not "Everything is making a political *statement*" it's "Everything is political." Your ikea glass reflects your social class, the international relations between where you are and where it was made. It may have been made by an oppressed person in some third world shithole (or even sweden!) It may even *be* a political statement, like a designer somewhere made it curvy because he thinks people are more likely to buy something with a "feminine" silhouette. -
Better don’t give martials any weapons and casters no spellcasting then…"Selectively simulationist" is a great way to put it. I think everyone falls victim to that from time to time and I'm definitely stealing your turn of phrase. -
Better don’t give martials any weapons and casters no spellcasting then…Specialization is good, because when everybody in the party is good at one narrow field we all get to take turns doing cool things. If you make a character that's good at everything, nobody else gets to do anything. -
So much potential!Wow, they really don't let you have fun in 5e do they? -
Interesting premises for "Frontier Exploration" games?My current game might be helpful, but it will require a little context to explain and work to adapt to your purposes. All my games take place in the same world. The *last* game was a pirate campaign, and, by the end, the players were legendary pirate kings (queens, nonbinary monarchs) that ruled the seas. That leads to the setup for my current game: Sea travel is impractical and dangerous. A land route to totally-not-asia would be great, but none is currently known, due to a thought-to-be-impassible mountain range between there and here. The Explorers Guild is offering bounties on both a pass through the mountains and a viable charted land route to totally-not-asia. The players (and their rivals!) take a dangerous sailing journey around the mountains, to explore the jungle on the back side of the range and try to find a pass from that angle. -
We've all done itThere are some formats where inventory management becomes interesting again. We tried doing a Hexcrawl earlier this year and there was a lot of interesting gameplay to be had in the risk/reward management of how many supplies they wanted to carry vs how much they wanted to invest in pack animals, limiting their ability to carry loot back, carrying this vs that, guessing how much they'll use before they can resupply or where future resupplies might be, gambling on whether to press forward and risk running out or turn back, that kind of thing. -
Here we go againYou can always just have a penalty to will saves. -
Auto-Balancing [Dungeons & Dragons]I used to only have one (seemingly) female friend, and then that friend transitioned, and I started to worry what it said about me that I only had male friends. Fortunately, a year or two later most of my other friends transitioned in the other direction and balance was restored.