The secret to writing (or playing) characters that are smarter than you are is that you can take your time coming up with what they do. Maybe in-game your character has a razor wit and would have a snappy comeback for any situation. Out of game you've got a list of pre-prepared retorts you can bust out as needed.
S
sirblastalot@ttrpg.network
@sirblastalot@ttrpg.network
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
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My Lexicon has a substanard inventory of expressions -
Why Monsters, and Why So Many?So I guess that's actually several questions, and they each have different answers. **Why does combat feature heavily in D&D?** It doesn't. Or at least, not necessarily. How much or little it features is dependent on your DM. **Ok, so why has it *historically* been featured heavily?** Because of D&D's lineage. The game evolved mechanically from wargames, where combat was the whole thing, and thematically from works like Conan the Barbarian and Tolkein, where fighting monsters featured prominently. **Why so many types of monsters, then, if works like The Hobbit only had a half dozen or so?** Because The Hobbit is a single story, whereas D&D is a framework for creating lots of stories. Maybe one short campaign or a campaign arc has as many monsters as a Tolkein story, but then you go on to the next arc, the next campaign, and you need something new. You can obviously recycle lots; orc bandits are different from orc soldiers are different from orc cultists. But with (tens of?) thousands of games going on continuously, year after year, there's always a demand for new content to slot in, and monster design is often a handy thing for DMs to outsource. Hence, there are a lot of kinds of monster because there is demand for them. -
Why Monsters, and Why So Many?Are you asking why there are so many *kinds* of monsters, or why monsters appear so frequently in the campaigns you've played in? -
I am jealous of WoD DMsThat doesn't work for 40k, to my understanding. It's a miniatures combat game