Guess those potions *were* to strong for him
S
smeg@feddit.uk
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A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
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Guess those potions *were* to strong for him -
Which are (some of) your favourites GM-tips/technique ? And how do you use-them in your games ?If you need to "cheat" (e.g. fudging a roll because you made your monster *way* too powerful) then **never** tell the players, it will only ruin their sense of immersion. Try to do voices, players love them even if they're shit and it helps distinguish the NPCs. The voices don't have to be remotely good and you don't need to be good at accents, just try things like "gruff voice" for the grizzled mercenary or "weirdly enthusiastic" for the mad old wizard. -
Sometimes it is all you need> Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn. > First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away." > When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round. > When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration (explained in chapter 10). If your concentration is broken, the spell dissipates without taking effect. For example, if you are concentrating on the web spell and ready magic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your concentration might be broken. > You have until the start of your next turn to use a readied action. *Source: PHB, page 193. Available in the SRD and the Basic Rules (2014).*