OK, when I said "beast" I should really have said "monster", because things like oozes, constructs, and undead are often stupid enough to do just that
S
smeg@feddit.uk
@smeg@feddit.uk
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Posts
-
I took 162 damage in two attacks on Tuesday. No fucks given -
I took 162 damage in two attacks on Tuesday. No fucks givenWolves aren't so mindless! -
I took 162 damage in two attacks on Tuesday. No fucks givenI know this is just a shitpost, but the key question is what kind of monster is doing the attacking. Mindless beast? It'll attack whatever's nearest. Vaguely competent humanoid? They'll probably focus on the guy in his pyjamas who's raining death from his fingertips over the one in armour thicker than their head. -
Brave Dildo Baggins 😭[Relevant](https://i.kym-cdn.com/photos/images/newsfeed/001/423/267/3df.png) -
Good E-Reader or Tablet for Reading RPG PDFs?In my experience reading PDFs is a really light requirement so you can do it on otherwise ancient hardware. I've got an old nexus 9 which is painfully slow for web browsing or games, but I use it for the exact situation you need, reading TTRPG books. Save some ewaste by digging out an old tablet or picking up one for a few quid on eBay! -
Pocket Monster Adventures — A TTRPG based on the first generation of PokémonIt would definitely be a surprise to find a gym leader with a ho-oh, that's for sure -
I am not equipped for this level of fuckerySurely that would be a charisma save, possession is like the only use for charisma saves! -
Pocket Monster Adventures — A TTRPG based on the first generation of PokémonOoo nice! What's the occasion, interested in doing gen 2 or just picking a few more pokémon from the gen 2 beta? -
Thanks DnDDex is clearly green though -
Pocket Monster Adventures — A TTRPG based on the first generation of PokémonI'm back again! The pokédex entries for both nidorans have Power and Size mixed up (i.e. they say `Power: Tiny` and `Size: 1`) -
Pocket Monster Adventures — A TTRPG based on the first generation of PokémonI think it's appropriate for a legendary -
Pocket Monster Adventures — A TTRPG based on the first generation of PokémonEdge clipping is fixed in 1.3, ta. BTW I noticed that Straigar's pokedex entry still says "main" in the main rulebook but is fixed to "maim" in pokedex.pdf, I had assumed one was generated from the other but I guess not? Also I see that Articuno is now covering up a bit of the table and some of the text at the bottom of p.94 - I assume that's a deliberate design decision (it looks quite good) but just letting you know in case it wasn't! -
Pocket Monster Adventures — A TTRPG based on the first generation of PokémonWe're a few sessions in and everyone's loving it, unfortunately that means more bug reports! * Some pokedex pages (Drowzee on p.321 and Psyduck on p.307) list Disable as dealing 2 hits, other pages and the full sheets list it as only doing 1 (which seems correct) * Poliwag's pokedex entry (p.310) says "it tries and swim away or hide", that "and" should be a "to" * The pokedex.pdf seems to be suffering from the 'right edge of text cut off' issue you fixed in the main doc -
Pocket Monster Adventures — A TTRPG based on the first generation of PokémonNice! You'll be glad to hear I've already spotted something new: the pokedex entries seem to have the right-most few pixels cut off so some of the words are slightly truncated. Also Electabuzz is still showing as "small" on its sheet, and Straigar still says "main" instead of "maim". You're too kind to have included me in the credits, compared to how much effort you must have put into designing this whole system me spotting a few typos is really nothing! -
Pocket Monster Adventures — A TTRPG based on the first generation of PokémonI really appreciate all the work you've put into this, I've got a group together to play so my weekend is going to be writing an intro and a map for them! -
Pocket Monster Adventures — A TTRPG based on the first generation of PokémonRight, it seems I really went down the rabbit hole with proofreading so I hope this seems helpful rather than obsessive! - Missing Data - p165 - Diglett has no evolution info - p238 - Scyther is missing, there's a second Mr Mime - p249 - Vaporeon has Haze twice - Typos - p20 - "strength" should be "Strength" - p45 - "but in and out of battle" should be "both in and out of battle" (I think) - p85 - "starts the battle against two opponents" should be "starts the battle against three opponents" - p92 - "the trainer by threatened by" should be "the trainer be threatened by" - p291, Bulbasaur - "timealone" should be "time alone" - p291, Charmeleon - "move down" should be "mow down" (maybe?) - p305, Gloom - "wretch" should be "retch" - p311, Poliwrath - "water of the land" should be "water to the land" - p313, Weepinbell - "it can split out" should be "it can spit out" - p317, Farfetch'd - "adapt" should be "adept" - p321, Cloyster - "Closter" should be "Cloyster" - p323, Kingler - "Pincer" in the Description should be "pincer" - p325, Hitmonlee - "This now only" should be "This not only" - p340, Luxwan - "Leep Slap" should be "Leek Slap" - p341, Straigar - "or main you" should be "or maim you" - p342, Wooper - "Temor" should be "Tremor" - Confusion - "swap" should be "swaps" - Mimic - "copy an" should be "copy of an" - Real nit-pick minor inconsistencies - Full stop is occasionally inside the brackets at the end of a sentence (`.)` instead of `).`) - Do the Wave - p315, Geodude - p349, Elixir - There's a mixture of angled apostrophes (`’`) and vertical ones (`'`), e.g. in Charmeleon's dex on p291 - Sometimes kph is used (e.g. Onix on p321, Doduo on p317), sometimes km/h (e.g. Rapidash on p315) - Inconsistencies in size between full sheet and dex entry - Ninetales - Machamp - Rhyhorn - Electabuzz - Tauros - Articuno - Zapdos - MissingNo. (I assume this one is deliberate though!) - Graphical Glitches - p222 - There's one last tiny Vileplume on Comet Punch - p347 - Gyaoon has a vertical line on the right edge of its picture - Rules Queries - There's no mention of giving NPCs the class abilities, are they for the Trainers only? (I assume yes as it would make the Professor's job harder) - p16 - Can conditions stack? If not then does a new one replace an old one? - p16 - Can you switch a paralysed or sleeping pokémon? Only confusion is mentioned as being cleared by switching. - p36 - If you're a Cue Ball can your pokémon with Strength push others into water like boulders? - p50 - Can you use Elixirs in battle? (I assume no but it might be worth explicitly stating) - p50 - Any reason to mention both "special poke balls" and "great balls and ultra balls"? - p51 - Is there any point in catching an evolved pokémon if you're at a high enough level to catch the lower one and immediately evolve it at a gym? - p58 explicitly mentions that you can't switch against wild pokémon, can you switch against a single trainer? (p56 implies no but is not explicit) - Double Team is slightly ambiguous - Can you use it if there are no empty surrounding spaces? - Does the double move with you? - Would it be simpler to have the effect without occupying two spaces? - Skull Bash / Razor Wind - can you still move on both turns? - Metronome has results for 5 and 6 (presumably copied from Super Metronome) but only uses a d4 - Amnesia - can it be used out of battle for "free" PP restoration? - p17 implies wrap/bind/clamp prevents movement but the Move says "or either moves" - Does that mean only forced movement by a third pokémon? - If so should it say "or either is moved"? - Swift/Softboiled/Splash/Transform/Mimic have no Move die, can they be used out of battle? - Meditate - how does it affect moves which attack multiple times? - Barrier - does it create an obstacle which can't be flown over? - Poison Sting - is it supposed to always be a Basic Move? Apart from pokémon with it only Magikarp and Mew have multiple Basic Moves. (I assume this is intended it just looked inconsistent) -
Pocket Monster Adventures — A TTRPG based on the first generation of PokémonI first noticed it on p182 (Abra), I'll let you know if I see it anywhere else -
Pocket Monster Adventures — A TTRPG based on the first generation of PokémonSounds good! I noticed a couple of little typos when I read through before, want me to make a list of them if they're still there? Also, very strangely, a few pages had a tiny blob on them which when I zoomed in turned out to be Vileplume's stat sheet. -
Pocket Monster Adventures — A TTRPG based on the first generation of PokémonMight be better to pick a single thing for paralysis to do if simplicity is the goal. Some ideas: 1. Miss the next turn - same as the TCG but probably too similar to sleep 1. No movement for X turns - more of a literal interpretation of paralysis but seems like it might also just be a less strong version of sleep 1. Chance of failing the next attack - represents the "fully paralysed" effect from the games, a little similar to both confusion and sleep 1. Act last in the next round - represents the speed-reducing effect from the games, but is a little confusing in practice based on whether the target has already acted in this round or not 1. Permanent speed reduction (well, as permanent as poison), could be similar to how Agility works - similar to above but maybe a bit simpler? -
Pocket Monster Adventures — A TTRPG based on the first generation of PokémonRegarding paralysis it might be worth clarifying that it only affects the following round (in case you get paralysed before you've attacked that round)