Worthless, wow, hateful words friend. I can see we're not going to get anywhere you ignore my points and throw around vitriol. Wish you the best though.

sorrybookbroke@sh.itjust.works
@sorrybookbroke@sh.itjust.works
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Posts
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Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you would -
Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you wouldDisingenuous? I think that's projection. Not once have I stated it was high art to not add this in. That's a wild statement. I'm simply stating not doing so isn't lazy, or gate keeping. As a dev you keep throwing around the word accessibility very loosely. This is very weird. Are we talking about accessibility for disabled people or for people who simply find the game difficult? The latter is the main conversation here. The prior is ableism through low expectations. Also, as a dev, you should know seemingly simple features are not commonly simple. Any dev past junior should know this. No Dev past junior should make these claims unless speaking directly about tech. Please, under any engine of choice, give me a top level on how you're implement variable speed. You throw a lot of hatred towards devs (calling them lazy gatekeepers who are poor in craft who can't implement something AI can) what are your creds? I'm a fullstack software dev with 7 years experience and a specialization in accessible (disability, not dislike for the combat system) multiplatform codebases. You? -
Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you wouldHorror devs are lazy and gatekeeping for not implementing this? That is the original statement from the thread. It is a horror game. The point is horror. Sure, if a Dev wants to add the slider, full send. Thats a positive. Devs who want to focus on the fundamental concept are not lazy. They have different priorities. Not all games must cater to all gamers. Sometimes a game isn't for you. You have different prefferences, that's ok. Different games cater to your preferences. Some games don't cater to mine and that's fine too -
Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you wouldCan you name horror games 2ith this toggle? I see this in factory games all the time. Horror games though? Are the devs lazy for not including it? If people didn't want to implement, are they game keeping? No, they're focusing dev time on things that matter for their horror game. The horror of it -
Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you wouldI agree with pause. Though I wouldn't use it I also don't do a lot of things in the game to increase difficulty. On the story but, I mean visual novals or games entirely story centric. Games where the story is central to the game -
Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you wouldAight I see aim not getting through to you. Let's try though. No, lowering damage and slowing attacks is not all I proposed nor would that fix the issue. Complexity in move-set must also be decreases. Also in the game world enemy placement and quantity must be adjusted to lower dificulty. No, properly slowing attacks is not easy to do. You are not programmer or an animator. No, AI can't magic this up for you either a month ago I saw an app hobbled together with AI that had three whole stacks in it with three seperate apps because somebody tried to add a new view with statistics on it with AI tooling. Once more, for accessibility, should have low to no horror settings in horror games? Low to no puzzle options in puzzle games? Etc. You call these people lazy but don't have any clue what they actually do. No. It's not lazyness. They could make shitty difficulty settings that don't fix peoples problems or they could spend many hours doing it right. -
Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you wouldIf the intense and strategic combat is the gameplay a person dislikes then what's the difference between you playing the game for the story or watching a play through? Lies of p has a difficulty slider that decreases damage from the enemies and increases the party window. That really doesn't do much. You still need to "memorize" the moves no amount of button mashing saves you even on easy. The only way to really give an easy mode while not throwing combat out the window would be to heavily slow attacks, lower complexity, and decrease damage while changing enemy placement and consistancy. Sure, a game could do that no problems with that, but that's a lot of dev time to build something against the games ethos. Every map has two or more varients. Every boss two or more movesets. If this is a devs vision fuck yeah but that's a lot to put in when the issue is people don't like the core concept Do we argue horror games should have options for low horror so we can enjoy it without the horror? puzzle games should have a second set of easier puzzles for those who find them too hard? Story centric games should have low-story varients for those who still want to play? That dating sims should have aromantic varients for those who just like the comedy? Sure, if a dev wants that, good on them. Current games don't need to change though. The intense strategic combat where numbers change little and skill changes everything is the point. That's what these games are built around it's their fundamental concept. If you don't want to engage with this and still want the story do what I do with the Warcraft series. Watch playthroughs, or story breakdowns. I hate their gameplay but will never argue they need to spend dev hours catering to me by making something antithetical to their core MMORPG concept. -
Fandom split on Silent Hill f's "soulslike" combatNah, bloiber is a game company. They made the Silant hill 2 remake which, at first, people thought would be fucking garbage but was actually very, very good. So, to translate, they believe that this will be negative but have said so in the past before being proven wrong. Particularly with the company Bloomberg and their Silant hill 2 remake