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Chebucto Regional Softball Club

S

sugar_in_your_tea@sh.itjust.works

@sugar_in_your_tea@sh.itjust.works
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
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Recent Best Controversial

  • 'Oblivion Remastered with guns' becomes reality as modder jury-rigs a literal Glock into the game and shoots up an Oblivion Tower with it
    S sugar_in_your_tea@sh.itjust.works
    Yup, I'm pretty sure you can't put a physical object into a video game.
    Uncategorized games

  • Fedora Linux devs discuss dropping 32-bit packages - potentially bad news for Steam gamers
    S sugar_in_your_tea@sh.itjust.works
    > Why is it Valve’s job to make sure that legacy 32-bit games continue to run? They’re not the vendor of the game, and they’re not the vendor of the OS. They have a responsibility to ensure that games they sell continue to work. They ship libraries on Linux so there's a common base, and they should also do so for 32-bit games. GOG does this for older games using things like dosbox or whatever, and Steam should follow suit. Why would I use a launcher if it doesn't launch games?
    Uncategorized games

  • Debunking the grey market beyond Steam
    S sugar_in_your_tea@sh.itjust.works
    Sure, and that's because: 1. Nobody bothered competing with them for years 2. Those that did eventually compete didn't get anywhere near feature parity I think EGS and GOG could get most of Steam's features with 2-3 years of solid development effort, but instead EGS whines about Steam having unfair market share and GOG just refuses to innovate on their client. That's not Valve's fault, what is in their control is whether they use their market position to kill off competitors, and they don't do that.
    Uncategorized games

  • Debunking the grey market beyond Steam
    S sugar_in_your_tea@sh.itjust.works
    But there *is* competition in PC gaming, GOGA, EGS, and Prime (and others) exist. One player being dominant isn't an issue if that player isn't being anticompetitive. The closest thing I've seen is the policy that you can't sell for less than on Steam, while allowing for sales to happen separately from on Steam. Publishers can even generate keys for free and sell them without any profit sharing elsewhere, and customers can still use those keys on Steam. EGS is acting more like a monopoly than Steam and undercuts Steam on fees, Prime bundles its services, and Microsoft has an inexpensive subscription for unlimited games, yet Steam is still more popular. Why? People prefer Steam's service, and publishers are willing to pay a premium to sell on Steam, all without anticompetitive behavior. Valve is a shining example of how to handle having a commanding market share: they invest in their products so customers want to stay.
    Uncategorized games

  • Debunking the grey market beyond Steam
    S sugar_in_your_tea@sh.itjust.works
    A store charging 30% has zero impact on the end user if the price is the same, which it is in many cases. And popular titles pay 20%, not 30%. > The moment their monopoly is self perpetuating is the moment we no longer are in a free market That depends on your definition of "self-perpetuating". To me, it's only problematic if Valve is anticompetitive, such as paying for exclusives (like Epic does), preventing cross-play, or charging a subscription or something for users to keep having access to their games. Just having a better product isn't anticompetitive though. I've laid out my requirements for a viable competitor, and I'm sure other gamers have their own. If a competitor wants our business, they need to meet our requirements.
    Uncategorized games

  • Debunking the grey market beyond Steam
    S sugar_in_your_tea@sh.itjust.works
    > Alan Wake 2 wasn’t profitable until EGS exclusivity expired Well yeah, because EGS sucks. If you look at Steam's competitors, none of them are really developing their feature set. So even if customers were dissatisfied w/ Steam, who is actively trying to earn their business? > aren’t you worried that having one good option is being one good option away from having no good options? Sure, I'd _love_ it if another platform stepped up to actually compete w/ Steam. My expectations are fairly low: it needs to work well on Linux. Heroic largely resolves that for EGS and GOG, but I'm not particularly interested in supporting a platform that only works because some community project has done the work for them. So if GOG supported Galaxy on Linux as a first class citizen, I'd probably still use Heroic, but I'd buy a _lot_ more games from them. But as it stands, GOG is one update away from blocking access to my games through a launcher, and dealing w/ WINE/Proton directly is a pain. EGS is so far away from what I care about that I don't think they could ever earn my business, but who knows, maybe they'll surprise me. But the fact that we're even _having_ this discussion is a testament to Steam's success. Heroic probably wouldn't be a thing w/o Valve's investment into Proton/WINE, so GOG/EGS wouldn't even be a consideration for me at all. But since that work _was_ done, I now have more options. I've played some GOG and EGS games through Heroic, so it's not even theoretical, they are realistic alternatives. It's important to note that at every turn, Valve has earned my trust. When games are pulled from their store, owners of those games still have access (e.g. I bought Rocket League on Steam, and when they went EGS exclusive, I _still_ had the old version of the game). They have a solid refund policy, and they have gone out of their way to make things more pleasant for their customers. Even if they didn't have a dominant market position, I'd probably _still_ choose them just based on the user experience. So yeah, not having a realistic alternative isn't great, but I don't think it's because of anything nefarious Valve has done, but instead lack of interest by their competitors.
    Uncategorized games

  • Debunking the grey market beyond Steam
    S sugar_in_your_tea@sh.itjust.works
    PC gamers aren't "stuck with Steam," they very much have options. And Steam is likely _way_ better than whatever Battle.net would've become, so I'm quite happy with how things turned out. And yeah, Valve was quite lucky in nailing the timing, however, that was also a very conscious choice since they filled a need they saw. Valve is perhaps the best company you could ask for to have such a dominant position, pretty much any other company would've resulted in a _way_ worse situation for gamers.
    Uncategorized games

  • Debunking the grey market beyond Steam
    S sugar_in_your_tea@sh.itjust.works
    [It was proposed](https://www.pcgamer.com/gaming-industry/oof-years-before-steam-a-blizzard-engineer-wanted-to-turn-battle-net-into-a-third-party-game-store-but-was-reportedly-turned-down/), but Blizzard rejected it: > Schreier reports in the book that a few years before Steam launched, a group of employees pitched the company on a plan "to turn Battle.net into a digital store for a variety of PC games." Battle.net basically approached the same problem as Steam but from the multiplayer side, whereas Steam approached from the distribution side. > Valve supports Linux just to safeguard their monopoly. I wouldn't put it like that. They support Linux to safeguard against Microsoft pushing _their_ monopoly, and they _did_ seem to be gearing up to do just that. Epic had similar concerns, hence the lawsuits against Google and Apple. > All of this is pointless for most of the How is Linux support pointless? Having _more_ options to play your games is a good thing! I don't think Heroic would've had as much of an impact w/o Valve's investment into Proton/WINE, and that gives customers a choice on which platform to buy and play their games on. It also allowed for the Steam OS market, and competitors are absolutely welcome to create their own spin with their own store, they just don't for whatever reason. Downloading and updating games, for me, is actually the least important part of what Steam offers. I care _far_ more about Linux support (I was a Linux user before I was a Steam user), Steam Input (Steam Deck, and I prefer controller on PC), and consolidating sales to one store. Whether I need to launch it separately or whatever isn't a big deal.
    Uncategorized games

  • Debunking the grey market beyond Steam
    S sugar_in_your_tea@sh.itjust.works
    No, it is where it is because Valve decided it wanted to invest in it outside of it being a launcher/updater for Valve games. And it's not really the first. The first was probably [Battle.net](https://en.wikipedia.org/wiki/Battle.net) by Blizzard, which initially was a way to connect players (chat and join games) back in the mid-90s. It wasn't a game sales/distribution service for many years, but it got there w/ the release of the dedicated desktop app in 2013 and had some of the core features that makes Steam special (chat and match making). In fact, I had the desktop app _before_ I had a Steam account, which I created in ~2013 when Steam came to Linux (I switched to Linux in ~2009, and had played games on Windows for years before that). Blizzard was never interested in becoming a game distribution network, so Battle.net remained largely exclusive to Blizzard titles. I wouldn't have bothered w/ Steam if it didn't provide value. I was fine managing games individually, and I bought many games from Humble Bundle and directly from devs for years before Steam became a thing. I only started _preferring_ Steam when it provided features I couldn't get elsewhere. These days, it provides _so_ much value since I'm a Linux user, that I honestly don't consider alternatives, because everything else is painful. Heroic launcher closes that gap substantially, so I'm actually considering buying more from GOG (outside of a handful of old games I can't find elsewhere). If another launcher provided better value vs Steam, I'd switch in a heartbeat. I use both Steam and Heroic, and I still prefer Steam because it has great features like controller mapping. But if, say, GOG supported the features I care about _on the platform I use_, I'd probably switch to GOG because I also care about DRM-free games. But they don't, so I largely stick to Steam.
    Uncategorized games

  • Debunking the grey market beyond Steam
    S sugar_in_your_tea@sh.itjust.works
    > If I don’t like what Comcast charges I don’t do a class action lawsuit. That's a poor example, because in many markets, Comcast (or another cable provider) is the only option, or there's only one other option with much lower top-end speeds (e.g. DSL). So a class-action against Comcast _may_ be a reasonable idea, since they're an actual monopoly in many markets. The games industry is different. Steam _does_ have a commanding share of the market, but there's no real lock-in there, a developer can choose to not publish there and succeed. Minecraft, famously, never released on Steam, and it has been wildly successful. Likewise for Blizzard games, like Starcraft and World of Warcraft. Maybe a better comparison is grocery store chains? [Walmart has something like 60% market share in the US](https://www.foodindustry.com/articles/top-10-grocers-in-the-united-states-2019/), yet I have successfully been able to completely avoid shopping there.
    Uncategorized games

  • As much as it pains me to say it, the Switch 2's short battery life is a real bummer
    S sugar_in_your_tea@sh.itjust.works
    Depending on the game, I can get 4 hours or so on my OG Steam Deck, but AAA games can burn through it in under 2 hours.
    Uncategorized games

  • As much as it pains me to say it, the Switch 2's short battery life is a real bummer
    S sugar_in_your_tea@sh.itjust.works
    I and my kids value the exclusives, especially Smash Brothers, Mario Kart, Zelda, and Kirby. I could emulate those, but getting local multiplayer working is tricky and not something I expect my kids to do with their friends. We also share games with neighbors, which is nice too. Most of my time and gaming money goes to my Steam Deck, because that's what I play when the kids go to bed. In fact, I never play the Switch without my kids watching. We have maybe 20 Switch games, and I have hundreds of Steam games. I see value in both ecosystems.
    Uncategorized games

  • As much as it pains me to say it, the Switch 2's short battery life is a real bummer
    S sugar_in_your_tea@sh.itjust.works
    I have a Steam Deck...
    Uncategorized games

  • As much as it pains me to say it, the Switch 2's short battery life is a real bummer
    S sugar_in_your_tea@sh.itjust.works
    Yeah, I like the OLED on the Switch, maybe I'll wait until the Switch 2 has a revision
    Uncategorized games

  • As much as it pains me to say it, the Switch 2's short battery life is a real bummer
    S sugar_in_your_tea@sh.itjust.works
    I'll probably get one eventually, but I'm in no rush. We still have lots of Switch games to play, and nothing yet is a must have. Now, if they make a great Zelda game or something, maybe I'll be convinced. Most of my gaming is on PC or Steam Deck, so the Switch is mostly for my kids and family game time. So as long as the OG fulfills that purpose, I'm not upgrading.
    Uncategorized games

  • As much as it pains me to say it, the Switch 2's short battery life is a real bummer
    S sugar_in_your_tea@sh.itjust.works
    Yeah, I want some.
    Uncategorized games

  • As much as it pains me to say it, the Switch 2's short battery life is a real bummer
    S sugar_in_your_tea@sh.itjust.works
    So basically a Steam Deck. That's too bad.
    Uncategorized games

  • Epic's Tim Sweeney declares "the long national nightmare of the Apple tax is ended" as appeals court officially denies Apple's emergency motion
    S sugar_in_your_tea@sh.itjust.works
    I just don't understand that. It doesn't add any complexity, you can literally ignore it. In fact, I'm guessing most Android users don't know you can install apps outside the Play Store, so that's an example of it literally not mattering if you don't want to use that feature.
    Uncategorized games

  • Epic's Tim Sweeney declares "the long national nightmare of the Apple tax is ended" as appeals court officially denies Apple's emergency motion
    S sugar_in_your_tea@sh.itjust.works
    Sure, and you can have that by not installing stuff outside the App Store. I don't see how having the option is a bad thing...
    Uncategorized games

  • Epic's Tim Sweeney declares "the long national nightmare of the Apple tax is ended" as appeals court officially denies Apple's emergency motion
    S sugar_in_your_tea@sh.itjust.works
    That's mostly copium. There are some benefits to Apple's ecosystem, such as iMessage and iCloud working across devices, but that has nothing to so with the App Store, but Apple's first party apps. The App Store certainly has value through its audits, but that could still be a thing with rival stores existing on the platform. What harm does having more options for installing apps have for iPhone users? If they don't want to use them, they don't have to. Do it like Android and tell users that those apps aren't reviewed by Apple and could cause problems, but only the first time (or perhaps the first time per source).
    Uncategorized games
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