Relevant vid: https://youtu.be/6F74mBRjwTc
susaga@sh.itjust.works
@susaga@sh.itjust.works
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Posts
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"There's been a murder! Who could have done this!?" -
FIND OUT BITCHThey're immune to acid but not poison. They have a +2 CON mod, so they can hold their breath for 3 minutes, then have 2 rounds to breathe again or they die. It's rare for a room to be air-tight in D&D, but if it was, a simple "create bonfire" would do the job. Also, a mimic dying from smoke inhilation would be awesome. -
Thanks DnDCharisma is being able to sell a tomato-based fruit salad. That's how we got salsa. -
FIND OUT BITCHIndistinguishable *if motionless*. If not motionless, distinguishable. You seem to be assuming that because it CAN be indistinguishable, it IS indistinguishable, and thus cannot be moving. Meanwhile, Dark Souls has mimics that breathe, and they work perfectly fine. Easy to get caught out, but definitely possible to spot if you're careful. Yes, you have explained twice how you can distinguish a creature that cannot be distinguished. And I've pointed out how paradoxical that is. Like, are you okay? Genuinely, I'm getting concerned for you. -
FIND OUT BITCHYeah, I think 5e tools uses the first ever printed version, while WotC reprint and edit the lore in the Monster Manual a LOT. D&D Beyond would probably be a third entry entirely. I'm glad we're on the same page now (or rather, we were on the same page, but the books were different). -
FIND OUT BITCHI don't know what to tell you. I went to 5etools, looked at the 2014 lore, and directly copy-pasted that exact quote. You can check yourself. If I wrote it, I'd have spelt unrecognisable with an s instead of a z. Maybe it got errata'd at some point? -
FIND OUT BITCHNote that a feature applying while motionless doesn't mean it is motionless. And based on the rules, no, there are no other ways to distinguish the monster if it is motionless. Look at the comment above mine. THAT was an um actually. OP described a perception check for a mimic, the comment I replied to said "um actually, there wouldn't be a perception check", and I replied with why there would be. Why are you making me the villain for defending the post? -
FIND OUT BITCHI copy-pasted from the 2014 entry. -
FIND OUT BITCHIn Dark Souls, mimics breathe slowly. Like, 17 seconds per breath. It's tough to spot, but you can spot it if you're cautious. Since it's proven to catch people off guard, but CAN be spotted, I figure, why not use what works? -
FIND OUT BITCHOf course it doesn't guarantee it. That's why you roll dice. Does evolution apply to aberations? And would evolution not grant the same benefit to every living being as well? Not to mention, co-evolution would lead to better mimic detection, surely. I don't see why I have to deal with your fiction over mine. -
Spider Dragon...It's not official, but why does that matter? -
FIND OUT BITCH> ...you’re writing in properties for the mimic that aren’t in the rules... The rules don't say goblins breathe, either. If you can't extrapolate that living creatures breathe, you're not doing a good job. > ...to explain the mimic both breathing and being imperceptible I'm quite clearly doing the opposite, though. As does the lore attached to it, which clearly says "a mimic in its altered form is nearly unrecognizable". Nearly unrecognizable means it is recognizable. > ...some form of motionless skin breathing. Okay, now you're the one writing in properties that aren't in the rules. Especially since its skin can be just wood. > ...its your model that is wrong, not the rules. No, neither are wrong. You just misunderstood the rules. And my model. The rules say they are indistinguishable when motionless. I say they aren't motionless. No contradiction. -
Spider Dragon...Fun fact! This stat block predates the birth of the child in the post! -
Spider Dragon...RedWyrm is especially notorious for that. Their child also doesn't age correctly. -
FIND OUT BITCH...Sorry, you're acting smug, but I'm not sure what you're even trying to say. Did you not read my comment? Mimics breathe. Breathing causes motion. Ergo, they aren't motionless. If you can spot the motion, you can distinguish them from a regular item. If not, you can't. -
Take care of your mental healthOther Nazis, I guess? And I never said there was a Nazi in the group, I was just listing people who are definitely evil as proof there ARE evil people in general. -
FIND OUT BITCHCool. Mimics breathe. Roll perception to see if you spot the motion of the mimic breathing. -
Take care of your mental healthHonestly? Yes. There are evil people. Child abusers, Nazis, rapists, people who scam the needy... On a fundamental level, they don't care if others get hurt, and might actively enjoy their suffering. That's evil. For these sickos, the only reason they don't do it more often is because something bad might happen to them personally (prison). And if they still do it anyway, then letting them go around without consequence is just enabling them to do it again. I agree prisons don't do enough to rehabilitate inmates and often has way too much abuse. I disagree that the concept of prison is evil. -
[JakeyBoi] Dump StatThat's honestly a great way of thinking about it. My character can open any lock, charm any NPC, withstand any attack and deal incredible amounts of damage, just by asking a buddy to do it for them. Friendship is OP. -
[HiAdventureCast] No doubt..."Heroes! I'm sorry, the next ale delivery is gonna have to wait. Our supply routes have been under attack by those same villains the blacksmith mentioned. This seems to be the work of the Dark Mother-In-Law."