I use the phrase codified. For example Ocarina of Time and Mario 64 didn't invent fighting or exploring in 3D, but both *established* a baseline of what it should feel like.
Pokemon took what SMT/Dragon Quest/Mother was putting down, simplified and refined the vibe and made it more accessible.
W
wetstew@lemmy.world
@wetstew@lemmy.world
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
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Something selling in the tens of thousands of millions at every release has zero reason to do better. -
Imho the problem with the 3D-era pokemon games isn't that they look low-fi, it's that they look low-fi in a boring way.Both games have full implented battle systems. Cobblemon allows you to move while battling, and has faint animations. Pixelmon is more feature complete, but it's glitchier. Definitely play it on a server. The procedural generated gyms are cool, but nothing beats humans. -
XenonRecomp - An incredible new way to preserve Xbox 360 games [Modern Vintage Gamer]Someone's gotta show Lost Odyssey some love. -
It's such a shame.It's such a shame. Pokemon has *so much* potential, but Gamefreak/TPC are... a bit shitty. They could take a leaf from Morrowind. Open world, but use terrain and fog to hide the limitation and funnel the players along the points of interest. Then late game let them go nuts, flying everywhere seeing the less than pretty areas. Like Breath of the Wild had some empty ugly areas, but the worse areas were off the beaten path. Also the bland areas were also usually hiding a shrine or something.