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Chebucto Regional Softball Club

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  3. After Its Disastrous Launch, Cities: Skylines 2 Changes Developers
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

After Its Disastrous Launch, Cities: Skylines 2 Changes Developers

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  • B brkdncr@lemmy.world
    I’d love to see a Cities game that focuses on framework and provides a way for micro transactions to pay out mod developers.
    B This user is from outside of this forum
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    brucethemoose@lemmy.world
    wrote last edited by
    #41
    > provides a way for micro transactions to pay out mod developers. *No*. I'm sorry, I like the idea of mod devs earning incomes, but this just opens the door to too much drama, attention farming, infighting, and *trouble*. Mods should all be Apache licensed, free, with *prominant* support/donation links and maybe paid cosmetic features.
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    • ? Guest
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      Guest
      wrote last edited by
      #42
      Lol, Cities Skylines is officially dead then. Seems like the team didn't really know how to make it without Karoliina Korppoo already, but I have zero faith in Paradox/IceFlake making it on their own. The core of Cities Skylines was always the expertise in transit/city simulation developed from Cities In Motion.
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      • C Cethin
        I've heard alright things about Surviving the Aftermath. Still, I agree. It looks bleak. It's not *dead*, but this does seem to be it being put on life support.
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        Guest
        wrote last edited by
        #43
        It's decent, I enjoyed it. I do not think a colony sim sets them up well expertise wise for the transit sim/infrastructure design side of things though which I have always believed is the core of Cities Skylines though.
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        • B brucethemoose@lemmy.world
          The state of Stellaris QA is *incredible*. It feels like one of those friends you love, with a *constantly* relapsing, and worsening, drug habit.
          F This user is from outside of this forum
          F This user is from outside of this forum
          famko@lemmy.world
          wrote last edited by
          #44
          Meanwhile EU5 released with incredible QA for the starting centuries, with dwindling testing done for the later ones. And I can't even blame them, knowing how much slower the game generally is.
          B 1 Reply Last reply
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          • F famko@lemmy.world
            Meanwhile EU5 released with incredible QA for the starting centuries, with dwindling testing done for the later ones. And I can't even blame them, knowing how much slower the game generally is.
            B This user is from outside of this forum
            B This user is from outside of this forum
            brucethemoose@lemmy.world
            wrote last edited by
            #45
            Sounds about right šŸ˜ž Stellaris was like that early in its life, too.
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            • ? Guest
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              sunsofold@lemmings.world
              wrote last edited by
              #46
              Very corporate thinking. 'We have the IP for the name of a game with a dedicated following. That's more important than who makes the game, right?'
              nighed@feddit.ukN 1 Reply Last reply
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                psythik@lemmy.world
                wrote last edited by
                #47
                This fucking sucks because I really like Cities: Skylines II. It's a fine sequel and I much prefer it to the original. Damn shame it got review bombed.
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                  psythik@lemmy.world
                  wrote last edited by
                  #48
                  What are you talking about? The graphics look practically identical to the original.
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                  • ? Guest
                    It's decent, I enjoyed it. I do not think a colony sim sets them up well expertise wise for the transit sim/infrastructure design side of things though which I have always believed is the core of Cities Skylines though.
                    C This user is from outside of this forum
                    C This user is from outside of this forum
                    Cethin
                    wrote last edited by
                    #49
                    That's true. They're related genres, but fundamentally different. Still, all the architecture is already set up. If they can hire some of the C:S devs (they're in the same country) then they could transition well. I don't exactly expect them to, especially since C:S2 isn't doing great *even with* the people who seemingly understood it, but it's possible.
                    nighed@feddit.ukN 1 Reply Last reply
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                    • B brkdncr@lemmy.world
                      I’d love to see a Cities game that focuses on framework and provides a way for micro transactions to pay out mod developers.
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                      Guest
                      wrote last edited by
                      #50
                      Asking for trouble
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                      • C Cethin
                        That's true. They're related genres, but fundamentally different. Still, all the architecture is already set up. If they can hire some of the C:S devs (they're in the same country) then they could transition well. I don't exactly expect them to, especially since C:S2 isn't doing great *even with* the people who seemingly understood it, but it's possible.
                        nighed@feddit.ukN This user is from outside of this forum
                        nighed@feddit.ukN This user is from outside of this forum
                        nighed@feddit.uk
                        wrote last edited by
                        #51
                        They are in the same city even I think.
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                        • S sunsofold@lemmings.world
                          Very corporate thinking. 'We have the IP for the name of a game with a dedicated following. That's more important than who makes the game, right?'
                          nighed@feddit.ukN This user is from outside of this forum
                          nighed@feddit.ukN This user is from outside of this forum
                          nighed@feddit.uk
                          wrote last edited by
                          #52
                          If you view it as them seeing that the current studio has failed, then this is them trying to fix it by bringing it in house. **IF** they expand the studio and invest, then they could save it. Or it could just die like KSP
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