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Chebucto Regional Softball Club

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  3. After Its Disastrous Launch, Cities: Skylines 2 Changes Developers
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

After Its Disastrous Launch, Cities: Skylines 2 Changes Developers

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  • ? Guest
    Iceflake Studio's portfolio does not exactly inspire confidence, feels like this is the end of city skylines. What a shame.
    C This user is from outside of this forum
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    Cethin
    wrote last edited by
    #36
    I've heard alright things about Surviving the Aftermath. Still, I agree. It looks bleak. It's not *dead*, but this does seem to be it being put on life support.
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    • Lvxferre [he/him]L Lvxferre [he/him]
      Relevant to note the publisher (Paradox Interactive) is also known for extremely poor in-house QA. Both game and DLC releases are known to be extremely buggy. >[Hallikainen] We’re confident that the franchise will continue to thrive under Paradox’s leadership That's corpo speech for "we lost the franchise, PI has under its direct control now". Note Iceflake Studios is "[part of Paradox Interactive](https://www.iceflake.com/)".
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      Guest
      wrote last edited by
      #37
      Maybe they’ll give it to The Chinese Room who will turn it into a walking simulator with a smidge of awful, repetitive combat mixed in.
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      • ? Guest
        It’s 50% Unity, 40% CO, and 10% Paradox. CO chose to use Unity for CS2, Unity did not have all the needed fratures and framework for the game to CO ended up creating software for Unity and using prerelease builds of Unity which are very unstable. Paradox all the while had a set deadline for CO to hit.
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        Guest
        wrote last edited by
        #38
        Well, using pre-release builds was still a decision by CO. While I understand the decision, it is risky, and the risk didn't pay off this time.
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        • ? Guest
          This does look quite bad. What a shame, I bought the game at lunch and it was buggy and unstable. I assumed it will be improved and fixed over the next years. When I tried it a few months ago it had most of the same flaws including instabilities which are a deal breaker for this kind of game. And now they essentially killed it.
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          Guest
          wrote last edited by
          #39
          I did that with kerbal space program 2 because I wanted to support the project, and now it's dead. The worst and infuriating part is that it's still selling for $50 on steam as early access, so someone from take-two is pocketing the money. How's this shit not illegal.
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          • Lvxferre [he/him]L Lvxferre [he/him]
            Relevant to note the publisher (Paradox Interactive) is also known for extremely poor in-house QA. Both game and DLC releases are known to be extremely buggy. >[Hallikainen] We’re confident that the franchise will continue to thrive under Paradox’s leadership That's corpo speech for "we lost the franchise, PI has under its direct control now". Note Iceflake Studios is "[part of Paradox Interactive](https://www.iceflake.com/)".
            B This user is from outside of this forum
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            brucethemoose@lemmy.world
            wrote last edited by
            #40
            The state of Stellaris QA is *incredible*. It feels like one of those friends you love, with a *constantly* relapsing, and worsening, drug habit.
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            • B brkdncr@lemmy.world
              I’d love to see a Cities game that focuses on framework and provides a way for micro transactions to pay out mod developers.
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              brucethemoose@lemmy.world
              wrote last edited by
              #41
              > provides a way for micro transactions to pay out mod developers. *No*. I'm sorry, I like the idea of mod devs earning incomes, but this just opens the door to too much drama, attention farming, infighting, and *trouble*. Mods should all be Apache licensed, free, with *prominant* support/donation links and maybe paid cosmetic features.
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              • ? Guest
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                Guest
                wrote last edited by
                #42
                Lol, Cities Skylines is officially dead then. Seems like the team didn't really know how to make it without Karoliina Korppoo already, but I have zero faith in Paradox/IceFlake making it on their own. The core of Cities Skylines was always the expertise in transit/city simulation developed from Cities In Motion.
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                • C Cethin
                  I've heard alright things about Surviving the Aftermath. Still, I agree. It looks bleak. It's not *dead*, but this does seem to be it being put on life support.
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                  Guest
                  wrote last edited by
                  #43
                  It's decent, I enjoyed it. I do not think a colony sim sets them up well expertise wise for the transit sim/infrastructure design side of things though which I have always believed is the core of Cities Skylines though.
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                  • B brucethemoose@lemmy.world
                    The state of Stellaris QA is *incredible*. It feels like one of those friends you love, with a *constantly* relapsing, and worsening, drug habit.
                    F This user is from outside of this forum
                    F This user is from outside of this forum
                    famko@lemmy.world
                    wrote last edited by
                    #44
                    Meanwhile EU5 released with incredible QA for the starting centuries, with dwindling testing done for the later ones. And I can't even blame them, knowing how much slower the game generally is.
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                    • F famko@lemmy.world
                      Meanwhile EU5 released with incredible QA for the starting centuries, with dwindling testing done for the later ones. And I can't even blame them, knowing how much slower the game generally is.
                      B This user is from outside of this forum
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                      brucethemoose@lemmy.world
                      wrote last edited by
                      #45
                      Sounds about right 😞 Stellaris was like that early in its life, too.
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                      • ? Guest
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                        sunsofold@lemmings.world
                        wrote last edited by
                        #46
                        Very corporate thinking. 'We have the IP for the name of a game with a dedicated following. That's more important than who makes the game, right?'
                        nighed@feddit.ukN 1 Reply Last reply
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                        • ? Guest
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                          psythik@lemmy.world
                          wrote last edited by
                          #47
                          This fucking sucks because I really like Cities: Skylines II. It's a fine sequel and I much prefer it to the original. Damn shame it got review bombed.
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                            psythik@lemmy.world
                            wrote last edited by
                            #48
                            What are you talking about? The graphics look practically identical to the original.
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                            • ? Guest
                              It's decent, I enjoyed it. I do not think a colony sim sets them up well expertise wise for the transit sim/infrastructure design side of things though which I have always believed is the core of Cities Skylines though.
                              C This user is from outside of this forum
                              C This user is from outside of this forum
                              Cethin
                              wrote last edited by
                              #49
                              That's true. They're related genres, but fundamentally different. Still, all the architecture is already set up. If they can hire some of the C:S devs (they're in the same country) then they could transition well. I don't exactly expect them to, especially since C:S2 isn't doing great *even with* the people who seemingly understood it, but it's possible.
                              nighed@feddit.ukN 1 Reply Last reply
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                              • B brkdncr@lemmy.world
                                I’d love to see a Cities game that focuses on framework and provides a way for micro transactions to pay out mod developers.
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                                Guest
                                wrote last edited by
                                #50
                                Asking for trouble
                                1 Reply Last reply
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                                • C Cethin
                                  That's true. They're related genres, but fundamentally different. Still, all the architecture is already set up. If they can hire some of the C:S devs (they're in the same country) then they could transition well. I don't exactly expect them to, especially since C:S2 isn't doing great *even with* the people who seemingly understood it, but it's possible.
                                  nighed@feddit.ukN This user is from outside of this forum
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                                  nighed@feddit.uk
                                  wrote last edited by
                                  #51
                                  They are in the same city even I think.
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                                  • S sunsofold@lemmings.world
                                    Very corporate thinking. 'We have the IP for the name of a game with a dedicated following. That's more important than who makes the game, right?'
                                    nighed@feddit.ukN This user is from outside of this forum
                                    nighed@feddit.ukN This user is from outside of this forum
                                    nighed@feddit.uk
                                    wrote last edited by
                                    #52
                                    If you view it as them seeing that the current studio has failed, then this is them trying to fix it by bringing it in house. **IF** they expand the studio and invest, then they could save it. Or it could just die like KSP
                                    1 Reply Last reply
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