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Chebucto Regional Softball Club

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  3. After Its Disastrous Launch, Cities: Skylines 2 Changes Developers
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

After Its Disastrous Launch, Cities: Skylines 2 Changes Developers

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  • ? Guest
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    Guest
    wrote last edited by
    #42
    Lol, Cities Skylines is officially dead then. Seems like the team didn't really know how to make it without Karoliina Korppoo already, but I have zero faith in Paradox/IceFlake making it on their own. The core of Cities Skylines was always the expertise in transit/city simulation developed from Cities In Motion.
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    • C Cethin
      I've heard alright things about Surviving the Aftermath. Still, I agree. It looks bleak. It's not *dead*, but this does seem to be it being put on life support.
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      Guest
      wrote last edited by
      #43
      It's decent, I enjoyed it. I do not think a colony sim sets them up well expertise wise for the transit sim/infrastructure design side of things though which I have always believed is the core of Cities Skylines though.
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      • B brucethemoose@lemmy.world
        The state of Stellaris QA is *incredible*. It feels like one of those friends you love, with a *constantly* relapsing, and worsening, drug habit.
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        famko@lemmy.world
        wrote last edited by
        #44
        Meanwhile EU5 released with incredible QA for the starting centuries, with dwindling testing done for the later ones. And I can't even blame them, knowing how much slower the game generally is.
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        • F famko@lemmy.world
          Meanwhile EU5 released with incredible QA for the starting centuries, with dwindling testing done for the later ones. And I can't even blame them, knowing how much slower the game generally is.
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          brucethemoose@lemmy.world
          wrote last edited by
          #45
          Sounds about right šŸ˜ž Stellaris was like that early in its life, too.
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          • ? Guest
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            sunsofold@lemmings.world
            wrote last edited by
            #46
            Very corporate thinking. 'We have the IP for the name of a game with a dedicated following. That's more important than who makes the game, right?'
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            • ? Guest
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              psythik@lemmy.world
              wrote last edited by
              #47
              This fucking sucks because I really like Cities: Skylines II. It's a fine sequel and I much prefer it to the original. Damn shame it got review bombed.
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                psythik@lemmy.world
                wrote last edited by
                #48
                What are you talking about? The graphics look practically identical to the original.
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                • ? Guest
                  It's decent, I enjoyed it. I do not think a colony sim sets them up well expertise wise for the transit sim/infrastructure design side of things though which I have always believed is the core of Cities Skylines though.
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                  Cethin
                  wrote last edited by
                  #49
                  That's true. They're related genres, but fundamentally different. Still, all the architecture is already set up. If they can hire some of the C:S devs (they're in the same country) then they could transition well. I don't exactly expect them to, especially since C:S2 isn't doing great *even with* the people who seemingly understood it, but it's possible.
                  nighed@feddit.ukN 1 Reply Last reply
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                  • B brkdncr@lemmy.world
                    I’d love to see a Cities game that focuses on framework and provides a way for micro transactions to pay out mod developers.
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                    wrote last edited by
                    #50
                    Asking for trouble
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                    • C Cethin
                      That's true. They're related genres, but fundamentally different. Still, all the architecture is already set up. If they can hire some of the C:S devs (they're in the same country) then they could transition well. I don't exactly expect them to, especially since C:S2 isn't doing great *even with* the people who seemingly understood it, but it's possible.
                      nighed@feddit.ukN This user is from outside of this forum
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                      nighed@feddit.uk
                      wrote last edited by
                      #51
                      They are in the same city even I think.
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                      • S sunsofold@lemmings.world
                        Very corporate thinking. 'We have the IP for the name of a game with a dedicated following. That's more important than who makes the game, right?'
                        nighed@feddit.ukN This user is from outside of this forum
                        nighed@feddit.ukN This user is from outside of this forum
                        nighed@feddit.uk
                        wrote last edited by
                        #52
                        If you view it as them seeing that the current studio has failed, then this is them trying to fix it by bringing it in house. **IF** they expand the studio and invest, then they could save it. Or it could just die like KSP
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