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Epic Games Store Users Have Grown by 173% in Six Years, But Revenue Only by 1.6%
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I have (*checks Heroic Games Launcher*) 460 games on Epic. I have purchased two (Journey, 40% off, and Mortal Shell, 60% off with an extra coupon, paid like $5 for it). Steam is better in every way, GOG more so. If I want to spend money, I spend it there, I only use my Epic account to collect free games.
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I got Outer Worlds with all dlcs included, that's the only game I've installed and played from my EGS collection. I think I got Control there too, which I've been curious about.
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I dont even login to get the free games anymore. Fuck 'em they aren't interested in making a good experience.
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Right? The epic store is so slow and sluggish and awful. How fucking hard can it be today to make a good app for a single OS.
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Right? The epic store is so slow and sluggish and awful. How fucking hard can it be today to make a good app for a single OS.So you know how everyone uses Electron because it's makes it easy to make a cross platform app using web tech? Well apparently Epic doesn't even use Electron. Apparently they embed Chromium in an UE4 application. That's right, they're running a browser AND a game engine for their fucking launcher/store. Even just plain Electron (so just Chromium) would be an improvement.
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I caved and bought Alan Wake 2 and Kingdom Hearts Melody of Memories because I lost hope of them ever coming to Steam. The few exclusives they have explains the minimal growth pretty succinctly. I hope nobody involved is surprised
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So you know how everyone uses Electron because it's makes it easy to make a cross platform app using web tech? Well apparently Epic doesn't even use Electron. Apparently they embed Chromium in an UE4 application. That's right, they're running a browser AND a game engine for their fucking launcher/store. Even just plain Electron (so just Chromium) would be an improvement.
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Their entire plan is giving away AAA games for free to lure people in and then make all that money back later by raising prices or subscription models. Its been quite obvious but people just use their shitty store anyways.Honestly it doesn't sound like it. To get that many new users and that little revenue pretty much implies that most of their "new users" are people who come in to get the free game, and won't put a dime into using it. If I ran a bookstore and did a promo where I gave a book away to everyone once a month. I went from 1000 customers a month, to 2,700 customers a month. but only sold 10 more books each month. That would pretty strongly demonstrate that people don't want to buy my books, and almost all of the increased traffic is people just taking free books and leaving.
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He's saying that there's no new users, the existing users are 173% fatter.
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I've never even claimed a "free game" from those assholes. Fuck 'em.
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I always felt there was promise to a new store with a big backing to challenge Steam. I think Steam is great and it's my primary PC games store, but I see the concern of only having one real player in the market. But EGS simply hasn't done it. It feels like they recognized the reasons Steam is such a huge player in the space; it's not just the library and the sales, but the level of consumer-focused support and features the platform offers. And that's the key, Steam is a _platform_, not just a store. EGS has never become a platform. It's missing features, it's social features are anemic, it's like they put some effort in to get it off the ground and not broken, and then have just hoped giving away free games will somehow magically convince people to spend money there. I think there's reasons to be concerned about Steam, but you cannot ignore how broadly consumer friendly the platform is. Their hardware initiatives only highlight what a complete package their ecosystem is and they're loaded with some of the most consumer-friendly choices in the industry. EGS is stuck in no-man's land. Steam is a better platform, GoG is more consumer-friendly. Humble has Choice which can be a good deal. Fanatical does a better job with sales and credit from purchase. EGS just kind of sits in a no-mans land with no compelling features other than you don't need to spend money to get games, which is great for us but a terrible business strategy for Epic.
