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Chebucto Regional Softball Club

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  3. Why Not Both?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Why Not Both?

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rpgmemes
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  • AhdokA Ahdok
    “Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication. This comic follows on from the [Previous comic](https://ttrpg.network/post/18345663) which will almost certainly provide context. You can follow this comic series from the start [Here](https://comicpress.socksandpuppets.com/character/konsi/). Make sure to start at the bottom (oldest comic) and work upwards.
    MentalEdgeM This user is from outside of this forum
    MentalEdgeM This user is from outside of this forum
    MentalEdge
    wrote last edited by
    #4
    SHE'S BACK INJECT THE CUTENESS INTO MY VEINS
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    • AhdokA Ahdok
      “Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication. This comic follows on from the [Previous comic](https://ttrpg.network/post/18345663) which will almost certainly provide context. You can follow this comic series from the start [Here](https://comicpress.socksandpuppets.com/character/konsi/). Make sure to start at the bottom (oldest comic) and work upwards.
      ? Offline
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      Guest
      wrote last edited by
      #5
      You LIVE! Welcome back, I was wondering what ever happened to this comic.
      1 Reply Last reply
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      • AhdokA Ahdok
        “Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication. This comic follows on from the [Previous comic](https://ttrpg.network/post/18345663) which will almost certainly provide context. You can follow this comic series from the start [Here](https://comicpress.socksandpuppets.com/character/konsi/). Make sure to start at the bottom (oldest comic) and work upwards.
        ? Offline
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        Guest
        wrote last edited by
        #6
        >"alcohol is a mild poison" ...... it actually is though? its even defined as such in medical texts I've read.
        AhdokA 1 Reply Last reply
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        • AhdokA Ahdok
          “Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication. This comic follows on from the [Previous comic](https://ttrpg.network/post/18345663) which will almost certainly provide context. You can follow this comic series from the start [Here](https://comicpress.socksandpuppets.com/character/konsi/). Make sure to start at the bottom (oldest comic) and work upwards.
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          Guest
          wrote last edited by
          #7
          yay i love this art! <3
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          • ? Guest
            >"alcohol is a mild poison" ...... it actually is though? its even defined as such in medical texts I've read.
            AhdokA This user is from outside of this forum
            AhdokA This user is from outside of this forum
            Ahdok
            wrote last edited by
            #8
            Oh yes, although with roleplaying setting metaphysics, it's probably good to define this to be true if you're using it in your game. (To make sure it interacts with the rules correctly and has the right keywords etc etc.) For example if you cast "detect poison" do you detect bottles of alcohol, or a hidden wine cellar, etc etc. If your DM has never considered whether or not alcohol is a poison it probably wouldn't occur to them to mention it, but if they *have* then they might!
            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K ? ? 3 Replies Last reply
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            • AhdokA Ahdok
              Oh yes, although with roleplaying setting metaphysics, it's probably good to define this to be true if you're using it in your game. (To make sure it interacts with the rules correctly and has the right keywords etc etc.) For example if you cast "detect poison" do you detect bottles of alcohol, or a hidden wine cellar, etc etc. If your DM has never considered whether or not alcohol is a poison it probably wouldn't occur to them to mention it, but if they *have* then they might!
              🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
              🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
              🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
              wrote last edited by
              #9
              *detects the Necromancer's extra hidden, double-secret second laboratory where he cooks meth on the side*
              AhdokA 1 Reply Last reply
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              • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                *detects the Necromancer's extra hidden, double-secret second laboratory where he cooks meth on the side*
                AhdokA This user is from outside of this forum
                AhdokA This user is from outside of this forum
                Ahdok
                wrote last edited by
                #10
                Konsi did once break the plot of an adventure wide open by having the right detection magic running, for entirely unrelated reasons. Just realized the plot-twist 10 sessions early...
                mousekeyboard@ttrpg.networkM 1 Reply Last reply
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                • AhdokA Ahdok
                  Sorry it's been so long, I've been rather busy and have had less time to draw (I'm planning/prepping a wedding.) - I hope to get back on the wagon again though. Anyway, here's a bonus Konsi. ![](https://ttrpg.network/pictrs/image/94d8787d-6620-47e8-afb5-6732fc556618.jpeg)
                  G This user is from outside of this forum
                  G This user is from outside of this forum
                  IndescribablySad@threads.net
                  wrote last edited by
                  #11
                  Congratulations on the wedding ~planning!~
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                  • AhdokA Ahdok
                    “Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication. This comic follows on from the [Previous comic](https://ttrpg.network/post/18345663) which will almost certainly provide context. You can follow this comic series from the start [Here](https://comicpress.socksandpuppets.com/character/konsi/). Make sure to start at the bottom (oldest comic) and work upwards.
                    cm0002@lemmy.worldC This user is from outside of this forum
                    cm0002@lemmy.worldC This user is from outside of this forum
                    cm0002@lemmy.world
                    wrote last edited by
                    #12
                    YES YES YES NEW KONSI
                    1 Reply Last reply
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                    • AhdokA Ahdok
                      Oh yes, although with roleplaying setting metaphysics, it's probably good to define this to be true if you're using it in your game. (To make sure it interacts with the rules correctly and has the right keywords etc etc.) For example if you cast "detect poison" do you detect bottles of alcohol, or a hidden wine cellar, etc etc. If your DM has never considered whether or not alcohol is a poison it probably wouldn't occur to them to mention it, but if they *have* then they might!
                      ? Offline
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                      Guest
                      wrote last edited by
                      #13
                      Hmmm. It's often said that the difference between medicine and poison is a matter of dosage. Which means that you could potentially use lesser restoration to kill someone who is receiving mundane treatments for a lethal disease. Or, heck, consumed in sufficiently large doses, even water can be toxic.
                      K 1 Reply Last reply
                      0
                      • AhdokA Ahdok
                        Oh yes, although with roleplaying setting metaphysics, it's probably good to define this to be true if you're using it in your game. (To make sure it interacts with the rules correctly and has the right keywords etc etc.) For example if you cast "detect poison" do you detect bottles of alcohol, or a hidden wine cellar, etc etc. If your DM has never considered whether or not alcohol is a poison it probably wouldn't occur to them to mention it, but if they *have* then they might!
                        ? Offline
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                        Guest
                        wrote last edited by
                        #14
                        I think I'd go for intent mattering for detect spells, but having it still work with healing.
                        JackbyDevJ AhdokA 2 Replies Last reply
                        0
                        • AhdokA Ahdok
                          “Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication. This comic follows on from the [Previous comic](https://ttrpg.network/post/18345663) which will almost certainly provide context. You can follow this comic series from the start [Here](https://comicpress.socksandpuppets.com/character/konsi/). Make sure to start at the bottom (oldest comic) and work upwards.
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                          Guest
                          wrote last edited by
                          #15
                          This reminds me of a minor plot point from “if I pay thee not in gold”, a book I read many many years ago that helped form some of my moral framework (go read it, it isn’t long; couple hundred pages in big font like my copy, and it’s about women with magic! But only conjugation magic. And only women, for very specific, logical, and understandable plot reasons that don’t make a person want to hurl! And it’s largely about personal growth due to sex with demons!) Anyway, because they can conjure things and then dismiss them at will, the poor quarters bars are all conjugated alcohol, so if any problems arise they can instantly sober up their patrons.
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                          • AhdokA Ahdok
                            Sorry it's been so long, I've been rather busy and have had less time to draw (I'm planning/prepping a wedding.) - I hope to get back on the wagon again though. Anyway, here's a bonus Konsi. ![](https://ttrpg.network/pictrs/image/94d8787d-6620-47e8-afb5-6732fc556618.jpeg)
                            ? Offline
                            ? Offline
                            Guest
                            wrote last edited by
                            #16
                            Woohoo! Conga-rats! ![Conga rats](https://c.tenor.com/Ymu79mO1Ui8AAAAC/tenor.gif)
                            1 Reply Last reply
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                            • ? Guest
                              I think I'd go for intent mattering for detect spells, but having it still work with healing.
                              JackbyDevJ This user is from outside of this forum
                              JackbyDevJ This user is from outside of this forum
                              JackbyDev
                              wrote last edited by
                              #17
                              Perhaps it needs to be 190 proof like ever clear to count as a poison.
                              1 Reply Last reply
                              0
                              • C cannedtuna@lemmy.world
                                Welcome back!
                                macnielD This user is from outside of this forum
                                macnielD This user is from outside of this forum
                                macniel
                                wrote last edited by
                                #18
                                Cannedtuna? You don't happen to do anything with The Elders Scrolls on YouTube, do you?
                                C 1 Reply Last reply
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                                • AhdokA Ahdok
                                  Sorry it's been so long, I've been rather busy and have had less time to draw (I'm planning/prepping a wedding.) - I hope to get back on the wagon again though. Anyway, here's a bonus Konsi. ![](https://ttrpg.network/pictrs/image/94d8787d-6620-47e8-afb5-6732fc556618.jpeg)
                                  macnielD This user is from outside of this forum
                                  macnielD This user is from outside of this forum
                                  macniel
                                  wrote last edited by
                                  #19
                                  After that terrible incident, planning the wedding seems only appropriate. My congratulations to you and your fiancé!
                                  AhdokA 1 Reply Last reply
                                  0
                                  • AhdokA Ahdok
                                    “Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication. This comic follows on from the [Previous comic](https://ttrpg.network/post/18345663) which will almost certainly provide context. You can follow this comic series from the start [Here](https://comicpress.socksandpuppets.com/character/konsi/). Make sure to start at the bottom (oldest comic) and work upwards.
                                    ? Offline
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                                    Guest
                                    wrote last edited by
                                    #20
                                    Yippee I missed these
                                    1 Reply Last reply
                                    0
                                    • macnielD macniel
                                      Cannedtuna? You don't happen to do anything with The Elders Scrolls on YouTube, do you?
                                      C This user is from outside of this forum
                                      C This user is from outside of this forum
                                      cannedtuna@lemmy.world
                                      wrote last edited by
                                      #21
                                      Nah. Is there someone by that name on YT?
                                      macnielD 1 Reply Last reply
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                                      • ? Guest
                                        I think I'd go for intent mattering for detect spells, but having it still work with healing.
                                        AhdokA This user is from outside of this forum
                                        AhdokA This user is from outside of this forum
                                        Ahdok
                                        wrote last edited by
                                        #22
                                        I like that kind of thing in a lot of settings, especially more philosophical or metaphorical settings. DnD always feels to me like it's a world where the metaphysics are defined by the players having an hour long argument at the table about "what RAW says", while people look up rules in books. Back in my 3.5 days, someone would manage to find a ruling in an obscure 3rd party book, in 4th edition, you'd find some hard definition in the source material. In 5th edition, someone will find a tweet from Crawford, and the table will agree it's stupid and decide the opposite is always true. For my experiences in D&D, the question of "whether x counts as y" is a *definition* that sticks to the universe itself - there aren't *many* examples of metaphysics in D&D where the answer varies by intent. (I'm sure there are some though!) Caveat: As with everything I say about D&D rules and definitions, this is not advice, just how I think of things, and the objective correct answer is always "whatever works at your table."
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                                        • ? Guest
                                          Hmmm. It's often said that the difference between medicine and poison is a matter of dosage. Which means that you could potentially use lesser restoration to kill someone who is receiving mundane treatments for a lethal disease. Or, heck, consumed in sufficiently large doses, even water can be toxic.
                                          K This user is from outside of this forum
                                          K This user is from outside of this forum
                                          khanzarate@lemmy.world
                                          wrote last edited by
                                          #23
                                          That relationship is why in every edition but fifth, healing is necromancy, and why Heal and Harm are identical in 3rd/pf, because they're the same fundamentally, you just had to tweak the settings on one to get the other.
                                          1 Reply Last reply
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