A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Why Not Both?
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*detects the Necromancer's extra hidden, double-secret second laboratory where he cooks meth on the side*Konsi did once break the plot of an adventure wide open by having the right detection magic running, for entirely unrelated reasons. Just realized the plot-twist 10 sessions early...
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Sorry it's been so long, I've been rather busy and have had less time to draw (I'm planning/prepping a wedding.) - I hope to get back on the wagon again though. Anyway, here's a bonus Konsi. Congratulations on the wedding ~planning!~
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“Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication. This comic follows on from the [Previous comic](https://ttrpg.network/post/18345663) which will almost certainly provide context. You can follow this comic series from the start [Here](https://comicpress.socksandpuppets.com/character/konsi/). Make sure to start at the bottom (oldest comic) and work upwards.YES YES YES NEW KONSI
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Oh yes, although with roleplaying setting metaphysics, it's probably good to define this to be true if you're using it in your game. (To make sure it interacts with the rules correctly and has the right keywords etc etc.) For example if you cast "detect poison" do you detect bottles of alcohol, or a hidden wine cellar, etc etc. If your DM has never considered whether or not alcohol is a poison it probably wouldn't occur to them to mention it, but if they *have* then they might!Hmmm. It's often said that the difference between medicine and poison is a matter of dosage. Which means that you could potentially use lesser restoration to kill someone who is receiving mundane treatments for a lethal disease. Or, heck, consumed in sufficiently large doses, even water can be toxic.
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Oh yes, although with roleplaying setting metaphysics, it's probably good to define this to be true if you're using it in your game. (To make sure it interacts with the rules correctly and has the right keywords etc etc.) For example if you cast "detect poison" do you detect bottles of alcohol, or a hidden wine cellar, etc etc. If your DM has never considered whether or not alcohol is a poison it probably wouldn't occur to them to mention it, but if they *have* then they might!
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“Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication. This comic follows on from the [Previous comic](https://ttrpg.network/post/18345663) which will almost certainly provide context. You can follow this comic series from the start [Here](https://comicpress.socksandpuppets.com/character/konsi/). Make sure to start at the bottom (oldest comic) and work upwards.This reminds me of a minor plot point from “if I pay thee not in gold”, a book I read many many years ago that helped form some of my moral framework (go read it, it isn’t long; couple hundred pages in big font like my copy, and it’s about women with magic! But only conjugation magic. And only women, for very specific, logical, and understandable plot reasons that don’t make a person want to hurl! And it’s largely about personal growth due to sex with demons!) Anyway, because they can conjure things and then dismiss them at will, the poor quarters bars are all conjugated alcohol, so if any problems arise they can instantly sober up their patrons.
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Sorry it's been so long, I've been rather busy and have had less time to draw (I'm planning/prepping a wedding.) - I hope to get back on the wagon again though. Anyway, here's a bonus Konsi. 
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I think I'd go for intent mattering for detect spells, but having it still work with healing.Perhaps it needs to be 190 proof like ever clear to count as a poison.
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Welcome back!Cannedtuna? You don't happen to do anything with The Elders Scrolls on YouTube, do you?
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Sorry it's been so long, I've been rather busy and have had less time to draw (I'm planning/prepping a wedding.) - I hope to get back on the wagon again though. Anyway, here's a bonus Konsi. After that terrible incident, planning the wedding seems only appropriate. My congratulations to you and your fiancé!
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“Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication. This comic follows on from the [Previous comic](https://ttrpg.network/post/18345663) which will almost certainly provide context. You can follow this comic series from the start [Here](https://comicpress.socksandpuppets.com/character/konsi/). Make sure to start at the bottom (oldest comic) and work upwards.
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Nah. Is there someone by that name on YT?
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I think I'd go for intent mattering for detect spells, but having it still work with healing.I like that kind of thing in a lot of settings, especially more philosophical or metaphorical settings. DnD always feels to me like it's a world where the metaphysics are defined by the players having an hour long argument at the table about "what RAW says", while people look up rules in books. Back in my 3.5 days, someone would manage to find a ruling in an obscure 3rd party book, in 4th edition, you'd find some hard definition in the source material. In 5th edition, someone will find a tweet from Crawford, and the table will agree it's stupid and decide the opposite is always true. For my experiences in D&D, the question of "whether x counts as y" is a *definition* that sticks to the universe itself - there aren't *many* examples of metaphysics in D&D where the answer varies by intent. (I'm sure there are some though!) Caveat: As with everything I say about D&D rules and definitions, this is not advice, just how I think of things, and the objective correct answer is always "whatever works at your table."
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Hmmm. It's often said that the difference between medicine and poison is a matter of dosage. Which means that you could potentially use lesser restoration to kill someone who is receiving mundane treatments for a lethal disease. Or, heck, consumed in sufficiently large doses, even water can be toxic.That relationship is why in every edition but fifth, healing is necromancy, and why Heal and Harm are identical in 3rd/pf, because they're the same fundamentally, you just had to tweak the settings on one to get the other.
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After that terrible incident, planning the wedding seems only appropriate. My congratulations to you and your fiancé!It's going well, I think. We're on top of it. I'm not panicking. There's a Konsi in the invitation art. I'll colour her in so y'all can spot her. 
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Nah. Is there someone by that name on YT?Yeah The Cantina which is a play on well canned tuna.
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It's going well, I think. We're on top of it. I'm not panicking. There's a Konsi in the invitation art. I'll colour her in so y'all can spot her. What's with the comb/moustache?
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Heraldry be like that sometimes. 
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“Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication. This comic follows on from the [Previous comic](https://ttrpg.network/post/18345663) which will almost certainly provide context. You can follow this comic series from the start [Here](https://comicpress.socksandpuppets.com/character/konsi/). Make sure to start at the bottom (oldest comic) and work upwards.
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Sorry it's been so long, I've been rather busy and have had less time to draw (I'm planning/prepping a wedding.) - I hope to get back on the wagon again though. Anyway, here's a bonus Konsi. 