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Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
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This post did not contain any content.A lot of Steam Stans here. Here's some neat facts: - Epic Games is the same Source Developers behind Unreal Engine 5. UE5 is arguably the best game engine right now for modern graphics. - Epic Games Unreal Engine 5 is Free to start developing and only kicks in commission after X% of sales. - Both Steam and GoG take a ~30% commission on all game sales. - Steam games aren't DRM-free (neither is EGS, but 0% + the driving force behind UE5?) - The Steam Source 2 Engine is proprietary; only their team can develop Source games. It sucks that EGS is looking to suck up games, customers, data, etc. Their App / Interface also kinda sucks. UE5 on the other hand kinda rules, and Steam has been quietly collecting cheques while their Source Engine has collected dust. Almost all my games are on Steam but the ones I want to keep I've been getting through GoG. Steam is going to have to make some tough decisions I think to compete as time goes on. GoG on the other hand has a solid business model of old DRM free games.
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A lot of Steam Stans here. Here's some neat facts: - Epic Games is the same Source Developers behind Unreal Engine 5. UE5 is arguably the best game engine right now for modern graphics. - Epic Games Unreal Engine 5 is Free to start developing and only kicks in commission after X% of sales. - Both Steam and GoG take a ~30% commission on all game sales. - Steam games aren't DRM-free (neither is EGS, but 0% + the driving force behind UE5?) - The Steam Source 2 Engine is proprietary; only their team can develop Source games. It sucks that EGS is looking to suck up games, customers, data, etc. Their App / Interface also kinda sucks. UE5 on the other hand kinda rules, and Steam has been quietly collecting cheques while their Source Engine has collected dust. Almost all my games are on Steam but the ones I want to keep I've been getting through GoG. Steam is going to have to make some tough decisions I think to compete as time goes on. GoG on the other hand has a solid business model of old DRM free games.Yet Steam has a history that proves they will not fuck customers over, and if they try new features people hate they'll not pushing it through no matter what for the purpose of maximizing profits (also not through dark patterns). This is something phenomenally rare and which you can't buy with any amount of money. So yeah, not sure what will happen in the future. But competing with Steam always will be just painful unless you got your own niche (like GOG) by the mere fact that Valve isn't "just another company that will screw you over" <-- the default expectation these days.
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I can't wait to get more games on my Epic deck, oh wait it was Valve who pioneered an incredible platform that can play AAA games on a handheld running Linux and made compatibility a reality for thousands of games.
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What's epics problem? I only log in to get free games but I think competition should work out better for the consumerFor the consumer multiple platforms sucks. There's already competition for selling steam keys as well. Epic doesn't want to pay other platforms for anything fortnite, anything else they do is to justify why they shouldn't have to pay like every one else.
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This post did not contain any content.Oh hell yeah. This shit crazy good
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What's epics problem? I only log in to get free games but I think competition should work out better for the consumerThey don't got a problem. Someone on reddit a while ago pushed for epic=bad so now years later people just parrot the same shit over and over like monkeys. These people in their minds are "friends" with steam. They gotta stick up for their buddies on the internet.
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Eventhough I adore GOG, they really need to step up their linux support, which is non-existentHeroic launcher works well with gog and shows what games are supported.
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A lot of Steam Stans here. Here's some neat facts: - Epic Games is the same Source Developers behind Unreal Engine 5. UE5 is arguably the best game engine right now for modern graphics. - Epic Games Unreal Engine 5 is Free to start developing and only kicks in commission after X% of sales. - Both Steam and GoG take a ~30% commission on all game sales. - Steam games aren't DRM-free (neither is EGS, but 0% + the driving force behind UE5?) - The Steam Source 2 Engine is proprietary; only their team can develop Source games. It sucks that EGS is looking to suck up games, customers, data, etc. Their App / Interface also kinda sucks. UE5 on the other hand kinda rules, and Steam has been quietly collecting cheques while their Source Engine has collected dust. Almost all my games are on Steam but the ones I want to keep I've been getting through GoG. Steam is going to have to make some tough decisions I think to compete as time goes on. GoG on the other hand has a solid business model of old DRM free games.I would argue UE5 enables and encourages bad development practices that lead to the unoptimized mess that "modern graphics" games are right now. Their work is cool, but so many games rely on temporal aliasing for in-game effects now, and UE5 is the common denominator. Steam and GOG have a strong history and userbase. 0% commission is nice, but Steam in particular offers a world of more value than Epic Games Store, including but not limited to a usable fucking user interface (I use [Rare](https://github.com/RareDevs/Rare) to play my EGS library because it's so bad). Steam games are DRM free unless you consider Steam itself a form of DRM. DRM is implemented by the developers of the game, not by the marketplace it's sold on. And I find it strange that you think GOG has a better business model than Steam and will be more competitive long-term. Why do you think so?
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I would argue UE5 enables and encourages bad development practices that lead to the unoptimized mess that "modern graphics" games are right now. Their work is cool, but so many games rely on temporal aliasing for in-game effects now, and UE5 is the common denominator. Steam and GOG have a strong history and userbase. 0% commission is nice, but Steam in particular offers a world of more value than Epic Games Store, including but not limited to a usable fucking user interface (I use [Rare](https://github.com/RareDevs/Rare) to play my EGS library because it's so bad). Steam games are DRM free unless you consider Steam itself a form of DRM. DRM is implemented by the developers of the game, not by the marketplace it's sold on. And I find it strange that you think GOG has a better business model than Steam and will be more competitive long-term. Why do you think so?> I find it strange that you think GOG has a better business model than Steam and will be more competitive long-term. Why do you think so? Steam is it's own DRM system. Control (2020) is a perfect example. You can't run that from your steamapps folder due to Steams DRM to verify a purchase license. GoG on the other hand has the same game, usually cheaper, an runs entirely independent of any platform. Not every Steam game is like this, but most major releases are.
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Yet Steam has a history that proves they will not fuck customers over, and if they try new features people hate they'll not pushing it through no matter what for the purpose of maximizing profits (also not through dark patterns). This is something phenomenally rare and which you can't buy with any amount of money. So yeah, not sure what will happen in the future. But competing with Steam always will be just painful unless you got your own niche (like GOG) by the mere fact that Valve isn't "just another company that will screw you over" <-- the default expectation these days.You do realize the market share of GOG is about 0.5%, right? That's despite Projekt Red being a beloved developer, the great launcher features, the fairest DRM practices, many years in the business, and so on. It only proves the point that Steam is a monopoly that cannot be disrupted whether you do it nicely like GOG or aggressively like Epic.
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The way Epics reviews work are awful, though. They are trying to be really attractive to developers but they aren’t attractive enough to USERS. For example, you have to be INVITED to review games on Epic. The system is automated and will occasionally ask for a review after you close a game, assuming you’ve been playing long enough. They claim it’s to avoid things like “review bombing”, but that’s a cop-out to shield bad developers/publishers from the repercussions of their actions (like when Denuvo was non-consensually added to Ghostwire Tokyo a year after release).
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A lot of Steam Stans here. Here's some neat facts: - Epic Games is the same Source Developers behind Unreal Engine 5. UE5 is arguably the best game engine right now for modern graphics. - Epic Games Unreal Engine 5 is Free to start developing and only kicks in commission after X% of sales. - Both Steam and GoG take a ~30% commission on all game sales. - Steam games aren't DRM-free (neither is EGS, but 0% + the driving force behind UE5?) - The Steam Source 2 Engine is proprietary; only their team can develop Source games. It sucks that EGS is looking to suck up games, customers, data, etc. Their App / Interface also kinda sucks. UE5 on the other hand kinda rules, and Steam has been quietly collecting cheques while their Source Engine has collected dust. Almost all my games are on Steam but the ones I want to keep I've been getting through GoG. Steam is going to have to make some tough decisions I think to compete as time goes on. GoG on the other hand has a solid business model of old DRM free games.
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Source 2 is closed source, however it's absolutely available to third parties. There are a couple non-Valve Source 2 games in development right now.Could you point to these games or any documentation on how a developer may reach out to Valve regarding developing in the Source 2 Engine? I was able to find sources for the Source engine, but not Source 2 which Valve has been primarily making games on in the last 10 years. In any case, neither are as widely supported or available as UE5.
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A lot of Steam Stans here. Here's some neat facts: - Epic Games is the same Source Developers behind Unreal Engine 5. UE5 is arguably the best game engine right now for modern graphics. - Epic Games Unreal Engine 5 is Free to start developing and only kicks in commission after X% of sales. - Both Steam and GoG take a ~30% commission on all game sales. - Steam games aren't DRM-free (neither is EGS, but 0% + the driving force behind UE5?) - The Steam Source 2 Engine is proprietary; only their team can develop Source games. It sucks that EGS is looking to suck up games, customers, data, etc. Their App / Interface also kinda sucks. UE5 on the other hand kinda rules, and Steam has been quietly collecting cheques while their Source Engine has collected dust. Almost all my games are on Steam but the ones I want to keep I've been getting through GoG. Steam is going to have to make some tough decisions I think to compete as time goes on. GoG on the other hand has a solid business model of old DRM free games.
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You do realize the market share of GOG is about 0.5%, right? That's despite Projekt Red being a beloved developer, the great launcher features, the fairest DRM practices, many years in the business, and so on. It only proves the point that Steam is a monopoly that cannot be disrupted whether you do it nicely like GOG or aggressively like Epic.I don't think the GoG numbers matter, and I do think Steam's days are numbered if they continue on their current course. GoGs DRM free and game archive mantra is going to give them longevity. The World continues to digitize, and eventually, society is going to have to grapple with Internet privacy and digital ownership. Steam on the otherhand is catering to the same crowd EGS is at a 30% tax. No doubt Steam has the numbers, no doubt they will for awhile, but I do think they will eventually run out of Steam if they don't invest in a more sustainable business model. To be clear, I don't hate Steam or am in any way rooting against Steam, this is just my PoV in comparing their business model to EGS who has primarily invested in their UE5 engine. Valve on the otherthand does well with hardware, Steamdeck and SteamVR I think are both solid. I also don't believe that EGS is as bad as a company as people make them out to be.
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A lot of Steam Stans here. Here's some neat facts: - Epic Games is the same Source Developers behind Unreal Engine 5. UE5 is arguably the best game engine right now for modern graphics. - Epic Games Unreal Engine 5 is Free to start developing and only kicks in commission after X% of sales. - Both Steam and GoG take a ~30% commission on all game sales. - Steam games aren't DRM-free (neither is EGS, but 0% + the driving force behind UE5?) - The Steam Source 2 Engine is proprietary; only their team can develop Source games. It sucks that EGS is looking to suck up games, customers, data, etc. Their App / Interface also kinda sucks. UE5 on the other hand kinda rules, and Steam has been quietly collecting cheques while their Source Engine has collected dust. Almost all my games are on Steam but the ones I want to keep I've been getting through GoG. Steam is going to have to make some tough decisions I think to compete as time goes on. GoG on the other hand has a solid business model of old DRM free games.Neat facts, but they don't justify the awful game store they have created. They can't even handle a downloads queue that you can change around, which is embarrassing. They have 1% of the features that Steam provides, so rightly they can't charge the same. Would be nice if Source 2 was available to anyone, but it isn't a product they want to sell/support. It's mostly meant to power their own games (like most game studios, they can have their own inhouse engines). Maybe as it gets more mature they could explore this possibility idk. > Steam has been quietly collecting cheques while their Source Engine has collected dust. Very innacurate. Valve create so much great software around gaming. Steam gets updated very frequently with bug fixes and new features (just recently we got game recording). Source 2 is likely constantly being worked on (featured in 2 of the most popular pc games: CS2 and Dota2). Maybe randoms like us could never use it, but they still work on it unlike your statement would suggest. Not to mention Proton, which helps every linux gamer run Windows games. 30% may sound steep, but it's not really when you consider what Steam provides: Game distribution (downloads, forever), community features, steam workshop/marketplace (if implemented), inventory system, game networking, in-game purchasing, achievements, etc, etc. I'm not a game developer, but theres probably a million more things they do. I'm not even mentioning the features they provide just for us, the gamers (mainly family share, thats simply amazing). > I've been getting through GoG. Very awesome, GOG and their goal of preserving video games is great. My p.s. wrapup is that Epic is barely a launcher when compared with Steam. Yes Epic can launch a game, but it does nothing else (well) at all. Even with all the years they have had for development, they'd rather try to shove money into game devs faces (or customers with free games) than fix their app. I hope they realise this is a mistake, because you can get game devs to move over with lots of money, but customers who are spending money won't if they arent treated well. This isn't a long term strategy they have been using and this 0% fee seems like desparation to me (not to say they are poor, cuz fortnite pays the bills, but they likely aren't seeing much growth). I hate defending corporations, but Valve is the one that I hope every other company looks at and tries to mimic because they have only done good for their customers.
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What's epics problem? I only log in to get free games but I think competition should work out better for the consumerCompetition is usually always a good thing, but sadly no launcher has ever brought anything new to the table that Steam hasn't already been doing (they usually just bring headaches). Epic doesn't want to compete fairly (by providing a great user experience, etc). They want to compete by paying for exclusives & bribing users with free games. Obviously this hasn't worked because they are loweri g fees, likely to try to get the growth they just aren't seeing.
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It s a good start ngl. What about taking a different route altogether and not be greedy? what about charging a flat fee (your costs plus some profits to run the infrastructure like yearly or monthly). What about not being evil? There is a huge business opportunity IMO to do just that. Have a store, charge a flat fee, add whatever percentage wire transfers take (1-3%). You make money, you out-compete everyone and you are the good guy.Like Steam is doing? I don't think their cut is them being greedy. Your plan might not be economically feasibile, because companies need money for growth (new products, R&D, etc), so only charging enough to run is not possible. Steam is probably doing a kindness by not charging an infrastructure fee every year to developers, that shiz would probably really expensive. The cost of the cloud features they provide is likely, usually, understated. Just the bandwidth costs alone of allowing your game to be downloaded whenever the user wants and however many times they want is expensive enough. Add on cloud saves and all the other niceties.. All that is just to say that Epic is likely losing a lot of money here just to try enticing more developers to move over, and maybe bring some customers too, but it's not gonna work. They are lucky the fortnite piggybank lets them do this, but it's not smart by any means.