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Chebucto Regional Softball Club

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  3. It’s 2025, Why Are We Still Getting Multiplayer Games Without Crossplay?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

It’s 2025, Why Are We Still Getting Multiplayer Games Without Crossplay?

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  • ? Guest
    In FPSes, the aim assist is too overpowered in a ton of games because if they had to actually aim they'd never go positive. The only FPS players on controller I respect are Rainbow Six Siege console players. I even dare to say that a Silver R6S console player is better at aiming than a Crimson (highest rank) Call of Duty console player. Some people just don't realize how carried they are. No one should get an aimbot for free for choosing to play on a PS5.
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    Guest
    wrote last edited by
    #22
    I’m glad I don’t play games to earn respect of others, what a miserable way to have fun.
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    • ? Guest
      I’m glad I don’t play games to earn respect of others, what a miserable way to have fun.
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      Guest
      wrote last edited by
      #23
      I'm sorry, but explain to me how is it fair that certain platforms have a literal aimbot while some others don't? It's absurd this is even getting discussed. People that play with aim assist are cooking their brains exactly like students who use ChatGPT for everything and forget how to actually use their brains. You don't learn muscle memory or how to aim properly on a controller when the game literally aims for you.
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      • ? Guest
        I'm sorry, but explain to me how is it fair that certain platforms have a literal aimbot while some others don't? It's absurd this is even getting discussed. People that play with aim assist are cooking their brains exactly like students who use ChatGPT for everything and forget how to actually use their brains. You don't learn muscle memory or how to aim properly on a controller when the game literally aims for you.
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        Guest
        wrote last edited by
        #24
        It sounds like you take more of an issue with existence of aim assist rather how it is balanced in particular games. Crossplay is beneficial because it increases the player pool, game longevity and (to the best of my knowledge) is usually optional, no? One would assume that aim assist is tuned to provide a fair challenge to users with different input devices and that in an actual competitive setting that wouldn’t be of any relevance anyway.
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        • N NullPointer
          Everyone knows MKB will always destroy controller monkeys
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          wrote last edited by
          #25
          Not sure if the /s was needed or lemmy is just generally sensitive Either way, I laughed
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          • ? Guest
            It sounds like you take more of an issue with existence of aim assist rather how it is balanced in particular games. Crossplay is beneficial because it increases the player pool, game longevity and (to the best of my knowledge) is usually optional, no? One would assume that aim assist is tuned to provide a fair challenge to users with different input devices and that in an actual competitive setting that wouldn’t be of any relevance anyway.
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            Guest
            wrote last edited by
            #26
            Well, sorta. I don't mind _some_ sort of aim assist to bring parity between console and PC, but the way CoD does it is by making a bubble around an enemy character that will follow them no matter what direction you go to (this is basically rotational aim assist). IMO, aim assist should either only slow down the aim while it's over an enemy, or have a delay in the rotation to mimic the way a player without aim assist would naturally react to a change in direction.
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            • D dagnet@lemmy.world
              Best part of elden ring was when I updated it and the game forgot it doesn't support ultrawide for a good 3mins giving me false hope before it remembered to draw the black bars on the side.
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              wrote last edited by
              #27
              so it does support ultrawide, but it is intentionally disabled?
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              • ? Guest
                so it does support ultrawide, but it is intentionally disabled?
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                dagnet@lemmy.world
                wrote last edited by
                #28
                Yes, that is the worst part. It actually renders the full ultrawide so you take the performance hit but then draws black bars to stop you from seeing the sides
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                • ? Guest
                  I agree to some extent. Elden Ring had little reason not to support ultrawide resolutions, but games that are very ui heavy, like the persona series, would require a significant amount of work to scale to the less common ratios. Ultimately, those of us who run oddball aspect ratios (anything but 16:9 these days) make up very little of the market share, so I get why some don't support them.
                  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
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                  wrote last edited by
                  #29
                  Elden Ring also does not have cross platform multiplayer. The option about crossplay in the options controls whether or not you are matched with everyone in the world or just your local region.
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                  • R righthandofikaros@lemmy.world
                    Nah, OP definitely thinks Keyboard users would destroy controller users in Elden Ring PvP (they absolutely would not lol)
                    🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
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                    wrote last edited by
                    #30
                    Well... I mean... It actually does give a huge benefit to menuing faster which is a huge deal in PvP. I play with a controller, but use the mouse to switch equipment mid battle instead of using the quick weapon slots and destroying my weight limit.
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                    • D dagnet@lemmy.world
                      Yes, that is the worst part. It actually renders the full ultrawide so you take the performance hit but then draws black bars to stop you from seeing the sides
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                      Guest
                      wrote last edited by
                      #31
                      why tho?
                      D EarMasterE 2 Replies Last reply
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                      • Z zipzoopaboop@lemmynsfw.com
                        Because it's work and devs choose their battles....
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                        Guest
                        wrote last edited by
                        #32
                        Wait, some devs get to choose what they work on?
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                        • D dagnet@lemmy.world
                          Best part of elden ring was when I updated it and the game forgot it doesn't support ultrawide for a good 3mins giving me false hope before it remembered to draw the black bars on the side.
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                          Guest
                          wrote last edited by
                          #33
                          That's actually funny. But also sad.
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                          • R righthandofikaros@lemmy.world
                            Nah, OP definitely thinks Keyboard users would destroy controller users in Elden Ring PvP (they absolutely would not lol)
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                            Guest
                            wrote last edited by
                            #34
                            Because you can press buttons so much better on a controller
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                            • ? Guest
                              why tho?
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                              dagnet@lemmy.world
                              wrote last edited by
                              #35
                              Who really knows? Some old school japanese devs have a hatred for pcs its kinda crazy to read about, look at the devs for Unicorn Overlord. They specifically said they will never release on PC, even their publisher wanted to release it on PC but they seem to hate PC so much they'd rather lose money over it.
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                              • ? Guest
                                Because you can press buttons so much better on a controller
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                                righthandofikaros@lemmy.world
                                wrote last edited by
                                #36
                                Nothing to do with face buttons. The analog stick gives way greater control over positioning than the digital key inputs of a keyboard. You cant move at half walking speed on keyboard but you can with a controller, for example. You also get more than only the 8 cardinal directions of movement. If you want to move at a 133 degree angle from your current position, you can do that with the control stick on a controller, but on a leyboard you will have to move your camera slightly to compensate. Thats two actions on keyboard that you can achieve in one action on controller.
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                                • ? Guest
                                  why tho?
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                                  EarMasterE This user is from outside of this forum
                                  EarMaster
                                  wrote last edited by
                                  #37
                                  The camera in Dark Souls and Eldenring seems to be unable to handle large enemies. The designers love large and ultra large enemies. I suspect that the camera controls would go nuts on *non standard* aspect ratios (in the programmers view)...
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