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It’s 2025, Why Are We Still Getting Multiplayer Games Without Crossplay?
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I'm sorry, but explain to me how is it fair that certain platforms have a literal aimbot while some others don't? It's absurd this is even getting discussed. People that play with aim assist are cooking their brains exactly like students who use ChatGPT for everything and forget how to actually use their brains. You don't learn muscle memory or how to aim properly on a controller when the game literally aims for you.It sounds like you take more of an issue with existence of aim assist rather how it is balanced in particular games. Crossplay is beneficial because it increases the player pool, game longevity and (to the best of my knowledge) is usually optional, no? One would assume that aim assist is tuned to provide a fair challenge to users with different input devices and that in an actual competitive setting that wouldn’t be of any relevance anyway.
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Everyone knows MKB will always destroy controller monkeys
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It sounds like you take more of an issue with existence of aim assist rather how it is balanced in particular games. Crossplay is beneficial because it increases the player pool, game longevity and (to the best of my knowledge) is usually optional, no? One would assume that aim assist is tuned to provide a fair challenge to users with different input devices and that in an actual competitive setting that wouldn’t be of any relevance anyway.Well, sorta. I don't mind _some_ sort of aim assist to bring parity between console and PC, but the way CoD does it is by making a bubble around an enemy character that will follow them no matter what direction you go to (this is basically rotational aim assist). IMO, aim assist should either only slow down the aim while it's over an enemy, or have a delay in the rotation to mimic the way a player without aim assist would naturally react to a change in direction.
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Best part of elden ring was when I updated it and the game forgot it doesn't support ultrawide for a good 3mins giving me false hope before it remembered to draw the black bars on the side.
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Yes, that is the worst part. It actually renders the full ultrawide so you take the performance hit but then draws black bars to stop you from seeing the sides
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I agree to some extent. Elden Ring had little reason not to support ultrawide resolutions, but games that are very ui heavy, like the persona series, would require a significant amount of work to scale to the less common ratios. Ultimately, those of us who run oddball aspect ratios (anything but 16:9 these days) make up very little of the market share, so I get why some don't support them.Elden Ring also does not have cross platform multiplayer. The option about crossplay in the options controls whether or not you are matched with everyone in the world or just your local region.
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Nah, OP definitely thinks Keyboard users would destroy controller users in Elden Ring PvP (they absolutely would not lol)Well... I mean... It actually does give a huge benefit to menuing faster which is a huge deal in PvP. I play with a controller, but use the mouse to switch equipment mid battle instead of using the quick weapon slots and destroying my weight limit.
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Yes, that is the worst part. It actually renders the full ultrawide so you take the performance hit but then draws black bars to stop you from seeing the sides
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Because it's work and devs choose their battles....
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Best part of elden ring was when I updated it and the game forgot it doesn't support ultrawide for a good 3mins giving me false hope before it remembered to draw the black bars on the side.
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Nah, OP definitely thinks Keyboard users would destroy controller users in Elden Ring PvP (they absolutely would not lol)
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Who really knows? Some old school japanese devs have a hatred for pcs its kinda crazy to read about, look at the devs for Unicorn Overlord. They specifically said they will never release on PC, even their publisher wanted to release it on PC but they seem to hate PC so much they'd rather lose money over it.
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Nothing to do with face buttons. The analog stick gives way greater control over positioning than the digital key inputs of a keyboard. You cant move at half walking speed on keyboard but you can with a controller, for example. You also get more than only the 8 cardinal directions of movement. If you want to move at a 133 degree angle from your current position, you can do that with the control stick on a controller, but on a leyboard you will have to move your camera slightly to compensate. Thats two actions on keyboard that you can achieve in one action on controller.
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The camera in Dark Souls and Eldenring seems to be unable to handle large enemies. The designers love large and ultra large enemies. I suspect that the camera controls would go nuts on *non standard* aspect ratios (in the programmers view)...