Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Those RAW-discussions are just gifts that keep on giving!
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Those RAW-discussions are just gifts that keep on giving!

Scheduled Pinned Locked Moved Uncategorized
rpgmemes
31 Posts 8 Posters 136 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Guest
    So it's not certain that 9.5 years will pass in the next decade, if you do relativity shenanigans?
    ? Offline
    ? Offline
    Guest
    wrote last edited by
    #13
    The method here would be to make it something like "9.5 years elapse from the prisoner's perspective" while sticking the prisoner in some environment where time passes more slowly for them. Do you remember the wave planet in Interstellar and how they spent what seemed like ten minutes on the surface, then when they returned it had been twenty years for the crew member that stayed behind? We're looking to exploit that, so we stick the prison in a extremely high-gravity environment or on a ship that's moving at ludicrous speeds
    1 Reply Last reply
    0
    • J This user is from outside of this forum
      J This user is from outside of this forum
      jounniy@ttrpg.network
      wrote last edited by
      #14
      Feywild would be possible but by RAW the time difference is only calculated once you leave the feywild.
      ? 1 Reply Last reply
      0
      • J jounniy@ttrpg.network
        Feywild would be possible but by RAW the time difference is only calculated once you leave the feywild.
        ? Offline
        ? Offline
        Guest
        wrote last edited by
        #15
        That's quite a funny gamble to take, actually. The chances actually are slightly in your favour for getting extra time (if you average enough trips out, you get about 15% more time spent in the Feywild) but with any individual case your 9.5 years could go anywhere from several millennia to less than three days
        1 Reply Last reply
        0
        • mimicjar@lemmy.worldM mimicjar@lemmy.world
          Yes. >You create a **magical restraint to hold a creature** that you can see within range. >While imprisoned, the target doesn’t need to breathe, eat, or drink, and **it doesn’t age.** >Until the spell ends, the target **is also affected** by one of the following effects of your choice: The secondary effects in the case of immunity to Unconscious just wouldn't do much but the target is still under a magical restraint. Now technically the magical restraint that holds the creature doesn't mechanically cause any particular condition. So depending on the definition of "held", this may or may not be a problem. However it is worth noting that the spell also says the condition to end the spell must be something the DM agrees to AND is likely to happen in the next decade. So it won't be a cakewalk to be suddenly immune to aging.
          A This user is from outside of this forum
          A This user is from outside of this forum
          archpawn@lemmy.world
          wrote last edited by
          #16
          > Now technically the magical restraint that holds the creature doesn’t mechanically cause any particular condition. Who said it holds the creature? It's created to hold the creature, but I'll decide not to and sell my magical restraint to help offset the costs of the spell. > However it is worth noting that the spell also says the condition to end the spell must be something the DM agrees to AND is likely to happen in the next decade. In 2014, that was optional. On the bright side, now immunity to aging etc. are straight up effects of the spell, instead of something that happens as long as you're affected by the spell, making it so an elf would only be affected by those secondary conditions if they're affected by those secondary conditions. And also now you can just recast it the next day if they pass the save. The simplest would be that it breaks if the next coin flipped lands heads. You'll have to recast it a few times, but once it sticks, it's permanent. You could recast it each time it breaks, but it has a costly component. It's probably cheaper than Clone, except you could just Wish for Clone and get it for free, so not really. I also notice that this breaks an exploit I had for truely defeating an opponent. In 2014, you could cast Hedged Prison, then destroy the special component, and there'd be no target to use Dispel Magic on. But I think I found another way to do it. First, cast Demiplane, then for 364 days cast Mordenkainen's Private Sanctum inside the demiplane. It can fill up to a 100-foot cube, and Demiplane is only a 30-foot cube, so it fills the whole plane. Then capture your target and cast Stone to Flesh on them (you can do this earlier, but you'll have to be careful storing them). Then you bring them to the demiplane, and have a Glyph of Warding cast Private Sanctum one last time after you leave. Nobody will be able to find them, and even if they could, it's blocked from interplanar travel. As far as I can tell, nothing short of Wish can free them. To make it a bit more secure, you could True Polymorph them into an object. That way, you can't use Gate to open a portal there. They'd need Wish to grant them immunity to Private Sanctum to actually enter the portal, but they still won't know where to open it. Though if they know the nature and contents, they could use Demiplane. Another possibility is to use a Glyph of Warding to cast Demiplane so that you can't use Demiplane to open a portal there. Then use Gate to leave on the 364th day with a Glyph of Warding ready to cast the last Private Sanctum.
          J 1 Reply Last reply
          0
          • A This user is from outside of this forum
            A This user is from outside of this forum
            archpawn@lemmy.world
            wrote last edited by
            #17
            There's a 5% chance that days become years. Based on just that alone, for every 20 days spent in the feywild you're missing a year in the rest of the world. I got a factor of 22.7 on average for a 7-day week, and 23.3 if it's ten.
            ? 1 Reply Last reply
            0
            • J jounniy@ttrpg.network
              You don’t have to specify. It says "You can specify" so you are free not to specify anything. Beyond that, yes. I'd say even by RAW the slumber is supposed to be the restraint and no other restraint is listed so if not being put to sleep is enough still get benefits means your good to go.
              A This user is from outside of this forum
              A This user is from outside of this forum
              archpawn@lemmy.world
              wrote last edited by
              #18
              It used to. > During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. But the 2024 version says: > When you cast the spell, specify a trigger that will end it.
              J 1 Reply Last reply
              0
              • A archpawn@lemmy.world
                > Now technically the magical restraint that holds the creature doesn’t mechanically cause any particular condition. Who said it holds the creature? It's created to hold the creature, but I'll decide not to and sell my magical restraint to help offset the costs of the spell. > However it is worth noting that the spell also says the condition to end the spell must be something the DM agrees to AND is likely to happen in the next decade. In 2014, that was optional. On the bright side, now immunity to aging etc. are straight up effects of the spell, instead of something that happens as long as you're affected by the spell, making it so an elf would only be affected by those secondary conditions if they're affected by those secondary conditions. And also now you can just recast it the next day if they pass the save. The simplest would be that it breaks if the next coin flipped lands heads. You'll have to recast it a few times, but once it sticks, it's permanent. You could recast it each time it breaks, but it has a costly component. It's probably cheaper than Clone, except you could just Wish for Clone and get it for free, so not really. I also notice that this breaks an exploit I had for truely defeating an opponent. In 2014, you could cast Hedged Prison, then destroy the special component, and there'd be no target to use Dispel Magic on. But I think I found another way to do it. First, cast Demiplane, then for 364 days cast Mordenkainen's Private Sanctum inside the demiplane. It can fill up to a 100-foot cube, and Demiplane is only a 30-foot cube, so it fills the whole plane. Then capture your target and cast Stone to Flesh on them (you can do this earlier, but you'll have to be careful storing them). Then you bring them to the demiplane, and have a Glyph of Warding cast Private Sanctum one last time after you leave. Nobody will be able to find them, and even if they could, it's blocked from interplanar travel. As far as I can tell, nothing short of Wish can free them. To make it a bit more secure, you could True Polymorph them into an object. That way, you can't use Gate to open a portal there. They'd need Wish to grant them immunity to Private Sanctum to actually enter the portal, but they still won't know where to open it. Though if they know the nature and contents, they could use Demiplane. Another possibility is to use a Glyph of Warding to cast Demiplane so that you can't use Demiplane to open a portal there. Then use Gate to leave on the 364th day with a Glyph of Warding ready to cast the last Private Sanctum.
                J This user is from outside of this forum
                J This user is from outside of this forum
                jounniy@ttrpg.network
                wrote last edited by
                #19
                Good one. I also noticed that this version of imprisonment makes you immune against every instance of the spell for 24 hours. So a paranoid BBEG might just have underlings (like some divination wizards) to buff the hell out of them in the morning, then use something like another servant or a glyph of warding to trigger a casting of the spell to make themselves immune for the day. Incredibly unnecessary, but very funny. But yes I think "high likelihood" really makes what was a situational spell into a very boring spell to use for players. You’re better off just killing the target.
                A 1 Reply Last reply
                0
                • J This user is from outside of this forum
                  J This user is from outside of this forum
                  jounniy@ttrpg.network
                  wrote last edited by
                  #20
                  The problem is that you only role once they leave the feywild. Up to that point time between the two planes works in sync. You effectively just time travel when leaving depending on the result of your roll.
                  ? 1 Reply Last reply
                  0
                  • A archpawn@lemmy.world
                    It used to. > During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. But the 2024 version says: > When you cast the spell, specify a trigger that will end it.
                    J This user is from outside of this forum
                    J This user is from outside of this forum
                    jounniy@ttrpg.network
                    wrote last edited by
                    #21
                    Ah I see. I was talking 2014, but yeah the means you have to make use of some other loopholes.
                    A 1 Reply Last reply
                    0
                    • A archpawn@lemmy.world
                      There's a 5% chance that days become years. Based on just that alone, for every 20 days spent in the feywild you're missing a year in the rest of the world. I got a factor of 22.7 on average for a 7-day week, and 23.3 if it's ten.
                      ? Offline
                      ? Offline
                      Guest
                      wrote last edited by
                      #22
                      jounniy is correct that the chance for a time warp is only rolled once when you leave the Feywild rather than each day, which is why we've got such different numbers
                      1 Reply Last reply
                      0
                      • J jounniy@ttrpg.network
                        This post did not contain any content.
                        Link Preview Image
                        ? Offline
                        ? Offline
                        Guest
                        wrote last edited by
                        #23
                        So this could theoretically be a Tome Warlock's path to immortality?
                        J 1 Reply Last reply
                        0
                        • J jounniy@ttrpg.network
                          The problem is that you only role once they leave the feywild. Up to that point time between the two planes works in sync. You effectively just time travel when leaving depending on the result of your roll.
                          ? Offline
                          ? Offline
                          Guest
                          wrote last edited by
                          #24
                          Ahh, true, so it wouldn't help if you intended to return to the prison before the 9.5 year term was up. You'd need to instead wait for your prisoner to get out and return from the Feywild themselves
                          1 Reply Last reply
                          1
                          0
                          • A This user is from outside of this forum
                            A This user is from outside of this forum
                            archpawn@lemmy.world
                            wrote last edited by
                            #25
                            They said if you average the trips out. It's not exactly helpful here, but for every one-day trip to the feywild, it will be on average, 23.3 days until you get back.
                            1 Reply Last reply
                            0
                            • J jounniy@ttrpg.network
                              Good one. I also noticed that this version of imprisonment makes you immune against every instance of the spell for 24 hours. So a paranoid BBEG might just have underlings (like some divination wizards) to buff the hell out of them in the morning, then use something like another servant or a glyph of warding to trigger a casting of the spell to make themselves immune for the day. Incredibly unnecessary, but very funny. But yes I think "high likelihood" really makes what was a situational spell into a very boring spell to use for players. You’re better off just killing the target.
                              A This user is from outside of this forum
                              A This user is from outside of this forum
                              archpawn@lemmy.world
                              wrote last edited by
                              #26
                              The earlier version made you permanently immune if they cast it again. Presumably it meant that if they cast it on you again it won't work, but that's not what they said. If you want immunity, you have your underlings cast it until you succeed, then have them cast it one more time (not necessarily on you). Which also reminds me of a loophole in Ceremony (Wedding). A creature can only benefit from the rite again if widowed. But once you're widowed, there's no limit on how much you can benefit from it. It also never actually says you're marrying the person (presumably, that part would be up to the law), and a widow could just keep casting it. You could also interpret "widowed" to mean a thing that happened to you instead of a state you're in, so you can even Revivify them and keep using it.
                              J 1 Reply Last reply
                              0
                              • J jounniy@ttrpg.network
                                Ah I see. I was talking 2014, but yeah the means you have to make use of some other loopholes.
                                A This user is from outside of this forum
                                A This user is from outside of this forum
                                archpawn@lemmy.world
                                wrote last edited by
                                #27
                                I was also talking about it when I made the post you made this meme from. But not intentionally. I didn't know the changes.
                                1 Reply Last reply
                                0
                                • ? Guest
                                  So this could theoretically be a Tome Warlock's path to immortality?
                                  J This user is from outside of this forum
                                  J This user is from outside of this forum
                                  jounniy@ttrpg.network
                                  wrote last edited by
                                  #28
                                  Only if they somehow got access to the spell.
                                  ? 1 Reply Last reply
                                  1
                                  0
                                  • A archpawn@lemmy.world
                                    The earlier version made you permanently immune if they cast it again. Presumably it meant that if they cast it on you again it won't work, but that's not what they said. If you want immunity, you have your underlings cast it until you succeed, then have them cast it one more time (not necessarily on you). Which also reminds me of a loophole in Ceremony (Wedding). A creature can only benefit from the rite again if widowed. But once you're widowed, there's no limit on how much you can benefit from it. It also never actually says you're marrying the person (presumably, that part would be up to the law), and a widow could just keep casting it. You could also interpret "widowed" to mean a thing that happened to you instead of a state you're in, so you can even Revivify them and keep using it.
                                    J This user is from outside of this forum
                                    J This user is from outside of this forum
                                    jounniy@ttrpg.network
                                    wrote last edited by
                                    #29
                                    Okay I didn’t even consider those two. I don’t get how casting it one more time after you fail would help though, it why failing would help in general.
                                    A 1 Reply Last reply
                                    0
                                    • J jounniy@ttrpg.network
                                      Okay I didn’t even consider those two. I don’t get how casting it one more time after you fail would help though, it why failing would help in general.
                                      A This user is from outside of this forum
                                      A This user is from outside of this forum
                                      archpawn@lemmy.world
                                      wrote last edited by
                                      #30
                                      > The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. So if they succeed, and you cast the spell again, they're immune to this spell.
                                      1 Reply Last reply
                                      0
                                      • J jounniy@ttrpg.network
                                        Only if they somehow got access to the spell.
                                        ? Offline
                                        ? Offline
                                        Guest
                                        wrote last edited by
                                        #31
                                        It's on the Warlock spell list
                                        1 Reply Last reply
                                        0

                                        Reply
                                        • Reply as topic
                                        Log in to reply
                                        • Oldest to Newest
                                        • Newest to Oldest
                                        • Most Votes


                                        • 1
                                        • 2
                                        • Login

                                        • Don't have an account? Register

                                        • Login or register to search.
                                        Powered by NodeBB Contributors
                                        • First post
                                          Last post
                                        0
                                        • Categories
                                        • Recent
                                        • Tags
                                        • Popular
                                        • World
                                        • Users
                                        • Groups