A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Sounds like a bitch problem
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I feel like sometimes people refuse to "meta game" in a way that is also metagaming, except targeting bad outcomes instead of good. Like your characters live in a world with trolls. They're not a secret. Choosing to intentionally avoid fire because "that's metagaming" is also metagaming. You're using your out of character knowledge (fire is effective) and then avoiding it. Usually cleared up with a "hey dm, what are common knowledge and myths about this stuff? or whatever.That's true. I also *often* got:"My character is actively avoiding every other character as well as engaging with the plot, because they have a busy social life, a day job and are naturally suspicious of anything new. No, I want to play. It's just what my character would do." That's also a kind of metagaming, because they know, as a player, that they can only pull that crap, because another player or the DM will have to do all the work of bringing the party together and on track.
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That's true. I also *often* got:"My character is actively avoiding every other character as well as engaging with the plot, because they have a busy social life, a day job and are naturally suspicious of anything new. No, I want to play. It's just what my character would do." That's also a kind of metagaming, because they know, as a player, that they can only pull that crap, because another player or the DM will have to do all the work of bringing the party together and on track.I've had players do that kind of counter-productive behavior. I usually tell them that we're here to engage with the game's premise. If the game's premise was "we're going to rob a bank", your character needs to have reasons to engage with that. You can write a book about Jimmy the Marketer that works a 9 to 5 and has a rich social life, but that's not what we're here to explore. If i'm running the game, I really make sure to hammer on this stuff during session 0. I also don't typically approve "you all met in a tavern" setups. Your characters should have history together when we start. I don't want to have to handwave "wait, why would i trust this guy I just met to take first watch?" again
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I've had players do that kind of counter-productive behavior. I usually tell them that we're here to engage with the game's premise. If the game's premise was "we're going to rob a bank", your character needs to have reasons to engage with that. You can write a book about Jimmy the Marketer that works a 9 to 5 and has a rich social life, but that's not what we're here to explore. If i'm running the game, I really make sure to hammer on this stuff during session 0. I also don't typically approve "you all met in a tavern" setups. Your characters should have history together when we start. I don't want to have to handwave "wait, why would i trust this guy I just met to take first watch?" again