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Chebucto Regional Softball Club

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  2. Uncategorized
  3. Sounds like a bitch problem
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Sounds like a bitch problem

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rpgmemes
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  • J jjjalljs@ttrpg.network
    I feel like sometimes people refuse to "meta game" in a way that is also metagaming, except targeting bad outcomes instead of good. Like your characters live in a world with trolls. They're not a secret. Choosing to intentionally avoid fire because "that's metagaming" is also metagaming. You're using your out of character knowledge (fire is effective) and then avoiding it. Usually cleared up with a "hey dm, what are common knowledge and myths about this stuff? or whatever.
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    wrote last edited by
    #101
    That's true. I also *often* got:"My character is actively avoiding every other character as well as engaging with the plot, because they have a busy social life, a day job and are naturally suspicious of anything new. No, I want to play. It's just what my character would do." That's also a kind of metagaming, because they know, as a player, that they can only pull that crap, because another player or the DM will have to do all the work of bringing the party together and on track.
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    • ? Guest
      That's true. I also *often* got:"My character is actively avoiding every other character as well as engaging with the plot, because they have a busy social life, a day job and are naturally suspicious of anything new. No, I want to play. It's just what my character would do." That's also a kind of metagaming, because they know, as a player, that they can only pull that crap, because another player or the DM will have to do all the work of bringing the party together and on track.
      J This user is from outside of this forum
      J This user is from outside of this forum
      jjjalljs@ttrpg.network
      wrote last edited by
      #102
      I've had players do that kind of counter-productive behavior. I usually tell them that we're here to engage with the game's premise. If the game's premise was "we're going to rob a bank", your character needs to have reasons to engage with that. You can write a book about Jimmy the Marketer that works a 9 to 5 and has a rich social life, but that's not what we're here to explore. If i'm running the game, I really make sure to hammer on this stuff during session 0. I also don't typically approve "you all met in a tavern" setups. Your characters should have history together when we start. I don't want to have to handwave "wait, why would i trust this guy I just met to take first watch?" again
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        wrote last edited by
        #103
        *baby me, reading like 10000 pages of military theory and shopping gas masks for a month before my first protest*
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        • J jjjalljs@ttrpg.network
          I've had players do that kind of counter-productive behavior. I usually tell them that we're here to engage with the game's premise. If the game's premise was "we're going to rob a bank", your character needs to have reasons to engage with that. You can write a book about Jimmy the Marketer that works a 9 to 5 and has a rich social life, but that's not what we're here to explore. If i'm running the game, I really make sure to hammer on this stuff during session 0. I also don't typically approve "you all met in a tavern" setups. Your characters should have history together when we start. I don't want to have to handwave "wait, why would i trust this guy I just met to take first watch?" again
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          wrote last edited by
          #104
          I gave subverted 'you all met in a tavern' in some fun ways, but I will jot run it straight.
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