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What have been the games whose writing really got into you?
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?Talos Principle is the best story I’ve played hands down.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?Kingdom Come: Deliverance 1 and 2 have an awesome main story line with writing that makes me feel like I am playing video game sequels to A Knight's Tale. But then it also has some pretty yawn inducing stuff, too, that might be interesting to history buffs since it takes place in real life, during real historical events in Bohemia. A lot of politics and nobility dick-waving. I skipped through a lot of random side quest dialogue because it was just an hour of discussing politics.
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Yeah, I've way more experience of being moved (sentimentally) by books than by videogames even tho I'm a game dev lolWell, to be fair, YU-NO is a Classic Japanese Adventure game, which has come to be known as Visual Novel these days. Its basically a book in comparison to other video games. Its hard to get excited about your work if it is also your hobby, I get you there.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?
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With the praise this game regularly gets, I was unpleasantly surprised to find that the story was inelegantly delivered by info dump.
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Disco Elysium is, without a doubt, the best written game I've ever played. That game had me experience the entire rainbow of emotions.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page? A Mind Forever Voyaging, by Infocom. It's an old text adventure from the 80's with a particularly cool and oddly relevant concept: You take the role of an AI that's been meticulously raised in a simulation to truly become a general intelligence. The reason this project was undertaken was to eventually send you, the AI, into other simulations based in the near future to test the outcomes of various political policies of the new republican government, record your interactions, and report back to the engineers who created you. The game's designer said that he created the game in response to the despair he felt from Ronald Reagan being elected. I haven't gotten super far in it, but it has an incredibly well written short story in the manual that details all the events leading up to the start of the game, and so far the game itself is unlike anything else I've ever played.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?FFVII set me up to be an eco-Marxist. Disco Elysium helped me come to terms with my alcoholism and learn to move forward with my life instead of wallowing in self pity and loathing for the things I had done. Really those are the two games that affected me most heavily in my life.
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An info dump implies its giving too much info at once. Disco Elysium paces its story well, it just doesn't conform to how you would normally tell a story within a game.It frequently gave too much info all at once about how its world works, yes.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?What Remains of Edith Finch comes to mind for me. In the game, you play Edith Finch going back to her family home. It was home to multiple generations of the Finch family. This family has a serious case of bad luck, and most of them didn't get very old. As Edith, you explore all of the rooms and see the final moments of the person who used to live there. It is not a horror game - but it is haunting, in a sense. If you enjoy good stories and writing, give it a try. It's only about 2 hours, and best played in a single sitting. It's also on sale regularly.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?
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Life is Strange Spiritfarer Titanfall 2 Hellblade Red Dead 2 Hades Oxenfree Many more, but these stood out on actually caring about the characters and what happened to them.Life is Strange 1 was good, a bit silly at points but I enjoyed the cringe. The other games were kinda bad. Bloom and Rage is HILARIOUSLY bad. In every way. It’s amazing.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?Hell blade: Senua's Sacrifice. The game itself helped me understand people, who are no longer with us, in a better way. The manner in which psychosis is presented is powerfully accurate, at least from an outsider perspective. It made me cry as it portrayed struggles in a manner truthful to the symptoms beyond the effects - the story and execution of it really gripped me.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?Bioshock infinite, really pulled me in.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?Life is Strange Telltale walking dead Final Fantasy X (or VII, or basically insert most any) Gone Home Mass Effect 1&2 (never finished 3 lol) Outer Wilda Undertale Descent Freespace 2 Silent Hill 2 Heavy Rain Disco Elysium I have no mouth and I must scream Limbo Braid
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With the praise this game regularly gets, I was unpleasantly surprised to find that the story was inelegantly delivered by info dump.I would say that the story of DE kind of plays a back seat to the inner dialogue stuff imo... It's not the kind of game that you just rush through so you can see what the plot is.
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I would say that the story of DE kind of plays a back seat to the inner dialogue stuff imo... It's not the kind of game that you just rush through so you can see what the plot is.I wasn't rushing and info dumps weren't my only criticism. There were some things that I could chalk up to just personal preference like my distaste for almost every character I encountered in the first 5 hours, but when it did decide to start filling me in on how its world works, I found that to be well below the standards of the praise the game gets for its writing. That's not to say that it's easy to do it better, but I can point to a number of other works of fiction that show how it can be done. The inner dialogue could have been a great vehicle to do it more elegantly.