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What have been the games whose writing really got into you?
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?[SOMA](https://store.steampowered.com/app/282140/SOMA/) still lives in my brain 10 years later.
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Thats a bit of a weird way of saying that, but I get what you mean. For me, it has to be A Girl Who Chants Love at the Bound of This World YU-NO. The original PC-98 release. Be warned, the game has very explicitly drawn and described sex scenes, some of which I found extremely disgusting, personally, but I understand it is a game from a totally different time and culture and I am not here to police any of that. Fortunately, I learned pretty early on that none of those scenes contain anything actually relevant to the story of the game, so I could just quickly click through them until the picture changed. Fair warning, if you aren't the kind of person that can overlook this, then you will probably only be focusing on the like, two parts that amount to maybe 5% of the whole game. But its pretty bad, at least in my opinion. YU-NO took me no joke 80+ hours to beat, on a blind first playthrough. The story is about time travel, and features a very complex branching story, especially for the time the game came out. It has like 9 different endings. Basically the main character is trying to travel through time to find his father, who was a historian that disappeared one day. You get a device in a package from your father that basically acts like a Quick Save for the various timelines in the game that get created by the choices you make as a player. If you give or don't give a certain item to a certain character at a certain time, that could have consequences that put you onto a different timeline, and if you need to get to a different one then you can Quick Load back to a point you used a jewel at. As you go through each timeline, you pick up jewels that act as more Quick Save points in the story. You have to collect all the jewels to get the True Ending of the game, which literally is just a sequel game. The Epilogue of YU-NO is so fire I almost wish it was its own game, YU-NO 2. It was a twist I was not expecting, but loved. Needless to say, that game had me hooked. And while there were a few parts that were beyond my own personal opinion of redemption, I am glad I could look past those parts to see the rest of the game. There was a remake in 2017 that IMO totally destroyed the art of the original game, which was unfortunate, but I also don't think it even censored or removed the sex scenes, so I couldn't even be happy about that. Its just an all around downgrade except that it is easier to get that in English since it is on Switch, Steam, and PS4.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?Talos Principle is the best story I’ve played hands down.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?Kingdom Come: Deliverance 1 and 2 have an awesome main story line with writing that makes me feel like I am playing video game sequels to A Knight's Tale. But then it also has some pretty yawn inducing stuff, too, that might be interesting to history buffs since it takes place in real life, during real historical events in Bohemia. A lot of politics and nobility dick-waving. I skipped through a lot of random side quest dialogue because it was just an hour of discussing politics.
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Yeah, I've way more experience of being moved (sentimentally) by books than by videogames even tho I'm a game dev lolWell, to be fair, YU-NO is a Classic Japanese Adventure game, which has come to be known as Visual Novel these days. Its basically a book in comparison to other video games. Its hard to get excited about your work if it is also your hobby, I get you there.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?
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With the praise this game regularly gets, I was unpleasantly surprised to find that the story was inelegantly delivered by info dump.
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Disco Elysium is, without a doubt, the best written game I've ever played. That game had me experience the entire rainbow of emotions.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page? A Mind Forever Voyaging, by Infocom. It's an old text adventure from the 80's with a particularly cool and oddly relevant concept: You take the role of an AI that's been meticulously raised in a simulation to truly become a general intelligence. The reason this project was undertaken was to eventually send you, the AI, into other simulations based in the near future to test the outcomes of various political policies of the new republican government, record your interactions, and report back to the engineers who created you. The game's designer said that he created the game in response to the despair he felt from Ronald Reagan being elected. I haven't gotten super far in it, but it has an incredibly well written short story in the manual that details all the events leading up to the start of the game, and so far the game itself is unlike anything else I've ever played.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?FFVII set me up to be an eco-Marxist. Disco Elysium helped me come to terms with my alcoholism and learn to move forward with my life instead of wallowing in self pity and loathing for the things I had done. Really those are the two games that affected me most heavily in my life.
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An info dump implies its giving too much info at once. Disco Elysium paces its story well, it just doesn't conform to how you would normally tell a story within a game.It frequently gave too much info all at once about how its world works, yes.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?What Remains of Edith Finch comes to mind for me. In the game, you play Edith Finch going back to her family home. It was home to multiple generations of the Finch family. This family has a serious case of bad luck, and most of them didn't get very old. As Edith, you explore all of the rooms and see the final moments of the person who used to live there. It is not a horror game - but it is haunting, in a sense. If you enjoy good stories and writing, give it a try. It's only about 2 hours, and best played in a single sitting. It's also on sale regularly.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?
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Life is Strange Spiritfarer Titanfall 2 Hellblade Red Dead 2 Hades Oxenfree Many more, but these stood out on actually caring about the characters and what happened to them.Life is Strange 1 was good, a bit silly at points but I enjoyed the cringe. The other games were kinda bad. Bloom and Rage is HILARIOUSLY bad. In every way. It’s amazing.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?Hell blade: Senua's Sacrifice. The game itself helped me understand people, who are no longer with us, in a better way. The manner in which psychosis is presented is powerfully accurate, at least from an outsider perspective. It made me cry as it portrayed struggles in a manner truthful to the symptoms beyond the effects - the story and execution of it really gripped me.
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I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?Bioshock infinite, really pulled me in.