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Chebucto Regional Softball Club

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  3. The Dice Giveth...
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

The Dice Giveth...

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rpgmemes
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    jeeve65@ttrpg.network
    wrote last edited by
    #2
    Last Thursday, 2 characters hiding: nat 1, nat 1 ๐Ÿ˜“
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    • J jeeve65@ttrpg.network
      Last Thursday, 2 characters hiding: nat 1, nat 1 ๐Ÿ˜“
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      Guest
      wrote last edited by
      #3
      The characters: ![](https://lemmy.world/pictrs/image/d1011f65-abdb-4d67-9c59-ab86c85d04b7.jpeg)
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        mousekeyboard@ttrpg.network
        wrote last edited by
        #4
        ![Here it is upside down](https://ttrpg.network/pictrs/image/9014b218-5f56-4c27-9a03-59bc48b3da1b.jpeg)
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        • J jeeve65@ttrpg.network
          Last Thursday, 2 characters hiding: nat 1, nat 1 ๐Ÿ˜“
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          mindbleach@sh.itjust.works
          wrote last edited by
          #5
          "Achoo!" "Gesundheit."
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          • mousekeyboard@ttrpg.networkM mousekeyboard@ttrpg.network
            ![Here it is upside down](https://ttrpg.network/pictrs/image/9014b218-5f56-4c27-9a03-59bc48b3da1b.jpeg)
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            Guest
            wrote last edited by
            #6
            Now I can't see what the upside down bit says
            ? PsaldornP 2 Replies Last reply
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            • ? Guest
              Now I can't see what the upside down bit says
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              Guest
              wrote last edited by
              #7
              What upside down bit?
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              • ? Guest
                Now I can't see what the upside down bit says
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                Psaldorn
                wrote last edited by
                #8
                I gotchu ![](https://lemmy.world/pictrs/image/1ebac98e-5bbc-4782-af25-77ed3a0d2ced.jpeg)
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                  psud@aussie.zone
                  wrote last edited by
                  #9
                  When you're +12 to stealth a 1 isn't that critical
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                  • P psud@aussie.zone
                    When you're +12 to stealth a 1 isn't that critical
                    ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
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                    wrote last edited by
                    #10
                    Rolling a 1 on a skill check is an automatic failure...
                    ? ? ? P 4 Replies Last reply
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                    • ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
                      Rolling a 1 on a skill check is an automatic failure...
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                      Guest
                      wrote last edited by
                      #11
                      Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I've played
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                      • J jeeve65@ttrpg.network
                        Last Thursday, 2 characters hiding: nat 1, nat 1 ๐Ÿ˜“
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                        Guest
                        wrote last edited by
                        #12
                        My boys are otherwise engagedโ€ฆ
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                          Rolling a 1 on a skill check is an automatic failure...
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                          Guest
                          wrote last edited by
                          #13
                          Best DMs did "whimsical" failures and successes.
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                          • ? Guest
                            Best DMs did "whimsical" failures and successes.
                            ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
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                            wrote last edited by
                            #14
                            That's a better way to put it. It's fun to have critical failures as much as critical successes. Especially when it's something that the character making the check on should easily handle. "While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, trip, and break your lock picking tools when you fall on top of them."
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                              That's a better way to put it. It's fun to have critical failures as much as critical successes. Especially when it's something that the character making the check on should easily handle. "While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, trip, and break your lock picking tools when you fall on top of them."
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                              wrote last edited by
                              #15
                              Yessss!!! In your haste to investigate the desk you fling open the desk's drawer to find it empty except a small stain of blood. Upon further inspection you notice a dagger shaped letter opener protruding from your thigh. The blood stain is related. You take one piercing damage.
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                                Rolling a 1 on a skill check is an automatic failure...
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                                wrote last edited by
                                #16
                                Free Parking with extra money is an abomination
                                ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K 1 Reply Last reply
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                                • ? Guest
                                  Free Parking with extra money is an abomination
                                  ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
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                                  wrote last edited by
                                  #17
                                  "Expensive Parking" Instead of just being a boring space that does nothing, and contrast to it being like winning a lotto, now landing on the space requires payment to the bank of $250.
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                                    Rolling a 1 on a skill check is an automatic failure...
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                                    psud@aussie.zone
                                    wrote last edited by
                                    #18
                                    Yeah and free parking jackpot breaks monopoly by making the game run for hours Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don't fail on a minimum roll
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                                    • P psud@aussie.zone
                                      Yeah and free parking jackpot breaks monopoly by making the game run for hours Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don't fail on a minimum roll
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                                      wrote last edited by
                                      #19
                                      If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair". Rolling dice implies that there's a chance of failure. > Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.
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                                        That's a better way to put it. It's fun to have critical failures as much as critical successes. Especially when it's something that the character making the check on should easily handle. "While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, trip, and break your lock picking tools when you fall on top of them."
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                                        Guest
                                        wrote last edited by
                                        #20
                                        If the action is something that can never fail, there shouldn't be a skill check. You don't roll dice on sitting down at a table, so if you are a perfect lock picker who always succeeds at picking locks, no dice should be thrown. The Lockpicking Lawyer doesn't play with dice either.
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                                        • ? Guest
                                          If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair". Rolling dice implies that there's a chance of failure. > Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.
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                                          Guest
                                          wrote last edited by
                                          #21
                                          The problem with this argument is that first off, the GM can't know your character sheet front-to-back because they're not playing your character, so they probably don't know if even a 1 will pass the DC they've set. > 1/20 is much less regular than 5/20 or even 19/20 *It's still far more common than is reasonable.*
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