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The Dice Giveth...
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R RPGMemes shared this topic
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Last Thursday, 2 characters hiding: nat 1, nat 1
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Last Thursday, 2 characters hiding: nat 1, nat 1
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Last Thursday, 2 characters hiding: nat 1, nat 1"Achoo!" "Gesundheit."
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I gotchu 
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When you're +12 to stealth a 1 isn't that critical
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When you're +12 to stealth a 1 isn't that criticalRolling a 1 on a skill check is an automatic failure...
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Rolling a 1 on a skill check is an automatic failure...
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Last Thursday, 2 characters hiding: nat 1, nat 1
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Rolling a 1 on a skill check is an automatic failure...
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That's a better way to put it. It's fun to have critical failures as much as critical successes. Especially when it's something that the character making the check on should easily handle. "While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, trip, and break your lock picking tools when you fall on top of them."
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That's a better way to put it. It's fun to have critical failures as much as critical successes. Especially when it's something that the character making the check on should easily handle. "While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, trip, and break your lock picking tools when you fall on top of them."Yessss!!! In your haste to investigate the desk you fling open the desk's drawer to find it empty except a small stain of blood. Upon further inspection you notice a dagger shaped letter opener protruding from your thigh. The blood stain is related. You take one piercing damage.
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Rolling a 1 on a skill check is an automatic failure...
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"Expensive Parking" Instead of just being a boring space that does nothing, and contrast to it being like winning a lotto, now landing on the space requires payment to the bank of $250.
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Rolling a 1 on a skill check is an automatic failure...Yeah and free parking jackpot breaks monopoly by making the game run for hours Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don't fail on a minimum roll
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Yeah and free parking jackpot breaks monopoly by making the game run for hours Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don't fail on a minimum rollIf you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair". Rolling dice implies that there's a chance of failure. > Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.
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That's a better way to put it. It's fun to have critical failures as much as critical successes. Especially when it's something that the character making the check on should easily handle. "While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, trip, and break your lock picking tools when you fall on top of them."If the action is something that can never fail, there shouldn't be a skill check. You don't roll dice on sitting down at a table, so if you are a perfect lock picker who always succeeds at picking locks, no dice should be thrown. The Lockpicking Lawyer doesn't play with dice either.