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After more than 7 years of development with nothing to show for it, Riot cancels the Minecraft-inspired sandbox RPG Hytale and closes the studio making it
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This post did not contain any content.As I expected from the initial hype. Let's just realize that these are not what make a good unique game: - Minecraft but better - Minecraft but not Java Many games of course have minecraft like elements, that work, they just do try to be their own things: - FortressCraft Evolved: Voxel factory game with tower defence elements - Colony Survival: Voxel building game where you protect and grow a colony Moving away from games with Voxel building for those that "want better graphics" you have games like - Valheim - build/adventure. - ARK: Survival Evolved - build/adventure/poop jokes (sorry never got into the game the let's play poop jokes got old for me) Also might add there are minecraft aspects to the 2d games, but most have unique gameplay as well Factorio Stardew Valley Terraria - I really should like this.. But every time I try it I don't None of these are "Minecraft killers" because while they may allow for some sandbox play they are unique games. Sure you have Luanti as well if you want to make a highly modded minecraft like, or just other voxel game to play test, and maybe prove why its better. But it never tried to replace minecraft.
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You realize normal people can take information and make educated guesses based on that information, yeah?
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They're releasing the source code for the community to pick up though, right? So that it's not a shitload of wasted time and effort?
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https://www.vintagestory.at/ Vintage Story is basically... what if Minecraft had many, many more layers of realism and complexity to its world sim systems, and then also had a whole lot larger of a beastiary with Lovecraftian origins? It is also largely open source, though it does cost money, a whole lot of its subsystems and essentially modding tools are just opensource.I needed this to exist in its current state when I was 12 and had friends and more importantly no time and obligations for any of us.
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"That's _my_ IP to sit on and do nothing with!"
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I needed this to exist in its current state when I was 12 and had friends and more importantly no time and obligations for any of us.Its current state isn't even close to being done. VS has a roadmap that is just as large as Schedule I or All Will Fall.
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No, i just saw (some of) what they released to the public. The biggest red flag was the engine change, but before that they talked about redoing all of the generation.
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I needed this to exist in its current state when I was 12 and had friends and more importantly no time and obligations for any of us.I feel you brother/sister, I fucking feel you. I am always astounded that more people don't know about Vintage Story, it is the creme de la creme of basically Minecraft knock-offs... but it is one of the few that rises above being just a knock-off and is actually legitimately its own, better thing... when there are so many knock-offs that are more or less a shitty remake with a twist, done by incompetent developers.
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Its current state isn't even close to being done. VS has a roadmap that is just as large as Schedule I or All Will Fall.Yep, the main MC loop is actually pretty simplistic, and... well, there have been and are a bunch of mods made to add more depth there, but dear God is setting up a huge pile of mods with Minecraft an immensely frustrating experience. And I say that as someone who has been modding all kinds of games for years, made a few of my own mods, and is now running like a 200+ modlist on FONV, running off of linux, with Limo. Then you've also got the Bedrock vs Java split, where you can basically either develop/update a mod for either, not really both unless you don't mind going as insane as Notch did... its still a big divide and problem for modders, kinda like how the Fallout 4 next gen update basically nuked the game and every previously existing mod.
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Yep, the main MC loop is actually pretty simplistic, and... well, there have been and are a bunch of mods made to add more depth there, but dear God is setting up a huge pile of mods with Minecraft an immensely frustrating experience. And I say that as someone who has been modding all kinds of games for years, made a few of my own mods, and is now running like a 200+ modlist on FONV, running off of linux, with Limo. Then you've also got the Bedrock vs Java split, where you can basically either develop/update a mod for either, not really both unless you don't mind going as insane as Notch did... its still a big divide and problem for modders, kinda like how the Fallout 4 next gen update basically nuked the game and every previously existing mod.
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https://www.vintagestory.at/ Vintage Story is basically... what if Minecraft had many, many more layers of realism and complexity to its world sim systems, and then also had a whole lot larger of a beastiary with Lovecraftian origins? It is also largely open source, though it does cost money, a whole lot of its subsystems and essentially modding tools are just opensource.
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Was just about to recommend this. Really wish I could get a server of people playing it. Single player is ROUGH. It takes so much time and effort to build cool stuff in survival and there's just not enough time to gather all the raw resources in a day.My biggest complaint is resources is far to scarce. My first map i had to abandon because it took me litterally 4 hours walking to find the nearest limestone. The scarcness would be ok for large servers that can support a trade economy. But in a single player world, all the resources needs to available within atleast 1k blocks of any single point. Minecraft solves this be distributing most of the resources within a chunk and only change their distribution based on their depth.
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https://www.vintagestory.at/ Vintage Story is basically... what if Minecraft had many, many more layers of realism and complexity to its world sim systems, and then also had a whole lot larger of a beastiary with Lovecraftian origins? It is also largely open source, though it does cost money, a whole lot of its subsystems and essentially modding tools are just opensource.
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I feel you brother/sister, I fucking feel you. I am always astounded that more people don't know about Vintage Story, it is the creme de la creme of basically Minecraft knock-offs... but it is one of the few that rises above being just a knock-off and is actually legitimately its own, better thing... when there are so many knock-offs that are more or less a shitty remake with a twist, done by incompetent developers.I've been trying to get some people into it but so far nobody I know has time. Solo I get wrecked by nightmare shit by minecraft experience making me think I'm still safe.
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My biggest complaint is resources is far to scarce. My first map i had to abandon because it took me litterally 4 hours walking to find the nearest limestone. The scarcness would be ok for large servers that can support a trade economy. But in a single player world, all the resources needs to available within atleast 1k blocks of any single point. Minecraft solves this be distributing most of the resources within a chunk and only change their distribution based on their depth.Generally, what you are describing as a problem is what other people describe as a desired feature. Some people play COD, others play Arma 3 or Reforger with a slew of mods on top to make everything even more complex and realistic. Now, with limestone in particular being a bit of an unrealistic bottleneck for mortar production... There are mods that address this, and add other bits that make the early game a bit less difficult. https://mods.vintagestory.at/ancientmortar https://mods.vintagestory.at/ancienttools https://mods.vintagestory.at/bonestolime Not 100% sure if that last one works with current game version, but uh, if it doesn't, I'd think it woukd be a pretty simple fix, as... the entire mod is like, 16 lines, a single, simple added crafting recipe entity.
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Generally, what you are describing as a problem is what other people describe as a desired feature. Some people play COD, others play Arma 3 or Reforger with a slew of mods on top to make everything even more complex and realistic. Now, with limestone in particular being a bit of an unrealistic bottleneck for mortar production... There are mods that address this, and add other bits that make the early game a bit less difficult. https://mods.vintagestory.at/ancientmortar https://mods.vintagestory.at/ancienttools https://mods.vintagestory.at/bonestolime Not 100% sure if that last one works with current game version, but uh, if it doesn't, I'd think it woukd be a pretty simple fix, as... the entire mod is like, 16 lines, a single, simple added crafting recipe entity.The next map generated, limestone was litterally everywhere. What i want is more control with the resource generation. I dont want to explore a million blocks to find a biome that *may* contain a metal. And for the record, i wasnt looking for limestone for mortar... it was for leather to make a backpack. I think its also needed for iron (or is that borax?) Idk, i never got into iron because just finding enough resources to even mine iron is just beyond tedious as a single player.
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I've been trying to get some people into it but so far nobody I know has time. Solo I get wrecked by nightmare shit by minecraft experience making me think I'm still safe.I just found what may be some helpful mods for addressing what does appear to me at least to be a legitimate design flaw, that being that limestone must be ground into lime powder, and that is the **only** may to make mortar in the vanilla game atm... which is imo bullshit, as there are tons of other ways of making different kinds of roughly comparable decent mortar irl. See my reply to piccolo. But ahaha, yeah, its brutal, thats kinda the point. The wise man knows that he knows nothing; You must first empty a bowl of sickly water to fill it with envigorating water; You must unlearn what you know, but isn't so, before you can truly learn what is useful. ... Or, maybe, this is just a bit too hardcore for you or others tastes, and you'd prefer something more casual. Absolutely nothing wrong with that! I guess I'm just a bit more on the masochistic side of my gaming preferences, lol.
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You realize normal people can take information and make educated guesses based on that information, yeah?
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The next map generated, limestone was litterally everywhere. What i want is more control with the resource generation. I dont want to explore a million blocks to find a biome that *may* contain a metal. And for the record, i wasnt looking for limestone for mortar... it was for leather to make a backpack. I think its also needed for iron (or is that borax?) Idk, i never got into iron because just finding enough resources to even mine iron is just beyond tedious as a single player.Ooooooh! Ok, well, if you are doing leatherworking... you can use chalk, instead of limestone, I think? Might be easier to find? But uh yeah I mean, I do also think it would be nice to... maybe not necessarily tweak the resource generation itself... because the resource generation is actually very complex and based on like modelling real world geology... its not as simple as 'limestone commonality = 1 to 10 to 100'. What might make more sense, and/or be easier to implement in say a mod, or as a feature for the game... basically, keep the same underlying world gen sim, but give the player options as to where they actually spawn. Like... find me a spawn point within 1km of x, y, z resources. The game would have to like, start wherever it starts the world, and then just expand outward, generating more chunks, untill it actually found a 'solution' that matched the players 'search filters'... or i guess times out or runs out of memory. I haven't actually looked into the worldgen code, I could be wrong, but as I understand it... basically, if you tried to just 'make limestone more common', this would alter and warp the entire rest of the world gen algo, because... its built from the ground up to be a realistic geology and climatology and plate tectonics sim... everything is finely tuned and dependent on everything else.
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I just found what may be some helpful mods for addressing what does appear to me at least to be a legitimate design flaw, that being that limestone must be ground into lime powder, and that is the **only** may to make mortar in the vanilla game atm... which is imo bullshit, as there are tons of other ways of making different kinds of roughly comparable decent mortar irl. See my reply to piccolo. But ahaha, yeah, its brutal, thats kinda the point. The wise man knows that he knows nothing; You must first empty a bowl of sickly water to fill it with envigorating water; You must unlearn what you know, but isn't so, before you can truly learn what is useful. ... Or, maybe, this is just a bit too hardcore for you or others tastes, and you'd prefer something more casual. Absolutely nothing wrong with that! I guess I'm just a bit more on the masochistic side of my gaming preferences, lol.Vintage story has about the uppper limit of what I can tolerate and still enjoy. The fear of whatever the hell is growling right outside my door keeps me playing. I just want a game with goods crafting like this game with some terraria elements, building construction like valheim, combat like god of war ragnarok but slightly more souls like, tower defense mechanics that are never explained but you can just build using the normal construction, monster waves/events/bosses that can come to you/be summoned/you go to them, mounts including flying creatures, automation/factory and machine/vehicle construction, npc workers you can rescue and put to work in your base, monster capture pokemon would sue for, skateboard tricks and skate park building just for the kids and old timer thps fans, local star system space travel and station/orbital weapon building, space alien invasions with space and planet side combat, literally just gundams, "not even my father hit me" reference, and different stiffness of toothbrush so you can make the mistake of using anything other than soft and wear down your gums. That can't be too much to ask for right?