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Chebucto Regional Softball Club

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  3. After more than 7 years of development with nothing to show for it, Riot cancels the Minecraft-inspired sandbox RPG Hytale and closes the studio making it
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

After more than 7 years of development with nothing to show for it, Riot cancels the Minecraft-inspired sandbox RPG Hytale and closes the studio making it

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  • ? Guest
    They're releasing the source code for the community to pick up though, right? So that it's not a shitload of wasted time and effort?
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    Guest
    wrote last edited by
    #14
    of course not
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    • ? Guest
      https://www.vintagestory.at/ Vintage Story is basically... what if Minecraft had many, many more layers of realism and complexity to its world sim systems, and then also had a whole lot larger of a beastiary with Lovecraftian origins? It is also largely open source, though it does cost money, a whole lot of its subsystems and essentially modding tools are just opensource.
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      grass@sh.itjust.works
      wrote last edited by
      #15
      I needed this to exist in its current state when I was 12 and had friends and more importantly no time and obligations for any of us.
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      • ? Guest
        of course not
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        stamau123@lemmy.world
        wrote last edited by
        #16
        "That's _my_ IP to sit on and do nothing with!"
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        • G grass@sh.itjust.works
          I needed this to exist in its current state when I was 12 and had friends and more importantly no time and obligations for any of us.
          A This user is from outside of this forum
          A This user is from outside of this forum
          angrycommiekender@lemmy.world
          wrote last edited by
          #17
          Its current state isn't even close to being done. VS has a roadmap that is just as large as Schedule I or All Will Fall.
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          • shani66@ani.socialS shani66@ani.social
            No, i just saw (some of) what they released to the public. The biggest red flag was the engine change, but before that they talked about redoing all of the generation.
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            Guest
            wrote last edited by
            #18
            The engine change was made to incorporate mobile as well, right? I recall the original is not exactly mobile platform friendly.
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            • G grass@sh.itjust.works
              I needed this to exist in its current state when I was 12 and had friends and more importantly no time and obligations for any of us.
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              Guest
              wrote last edited by
              #19
              I feel you brother/sister, I fucking feel you. I am always astounded that more people don't know about Vintage Story, it is the creme de la creme of basically Minecraft knock-offs... but it is one of the few that rises above being just a knock-off and is actually legitimately its own, better thing... when there are so many knock-offs that are more or less a shitty remake with a twist, done by incompetent developers.
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              • A angrycommiekender@lemmy.world
                Its current state isn't even close to being done. VS has a roadmap that is just as large as Schedule I or All Will Fall.
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                Guest
                wrote last edited by
                #20
                Yep, the main MC loop is actually pretty simplistic, and... well, there have been and are a bunch of mods made to add more depth there, but dear God is setting up a huge pile of mods with Minecraft an immensely frustrating experience. And I say that as someone who has been modding all kinds of games for years, made a few of my own mods, and is now running like a 200+ modlist on FONV, running off of linux, with Limo. Then you've also got the Bedrock vs Java split, where you can basically either develop/update a mod for either, not really both unless you don't mind going as insane as Notch did... its still a big divide and problem for modders, kinda like how the Fallout 4 next gen update basically nuked the game and every previously existing mod.
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                • ? Guest
                  Yep, the main MC loop is actually pretty simplistic, and... well, there have been and are a bunch of mods made to add more depth there, but dear God is setting up a huge pile of mods with Minecraft an immensely frustrating experience. And I say that as someone who has been modding all kinds of games for years, made a few of my own mods, and is now running like a 200+ modlist on FONV, running off of linux, with Limo. Then you've also got the Bedrock vs Java split, where you can basically either develop/update a mod for either, not really both unless you don't mind going as insane as Notch did... its still a big divide and problem for modders, kinda like how the Fallout 4 next gen update basically nuked the game and every previously existing mod.
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                  Guest
                  wrote last edited by
                  #21
                  God that split sucked it was the last straw for me.
                  1 Reply Last reply
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                  • ? Guest
                    https://www.vintagestory.at/ Vintage Story is basically... what if Minecraft had many, many more layers of realism and complexity to its world sim systems, and then also had a whole lot larger of a beastiary with Lovecraftian origins? It is also largely open source, though it does cost money, a whole lot of its subsystems and essentially modding tools are just opensource.
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                    Guest
                    wrote last edited by
                    #22
                    Was just about to recommend this. Really wish I could get a server of people playing it. Single player is ROUGH. It takes so much time and effort to build cool stuff in survival and there's just not enough time to gather all the raw resources in a day.
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                    • ? Guest
                      Was just about to recommend this. Really wish I could get a server of people playing it. Single player is ROUGH. It takes so much time and effort to build cool stuff in survival and there's just not enough time to gather all the raw resources in a day.
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                      P This user is from outside of this forum
                      piccolo@sh.itjust.works
                      wrote last edited by
                      #23
                      My biggest complaint is resources is far to scarce. My first map i had to abandon because it took me litterally 4 hours walking to find the nearest limestone. The scarcness would be ok for large servers that can support a trade economy. But in a single player world, all the resources needs to available within atleast 1k blocks of any single point. Minecraft solves this be distributing most of the resources within a chunk and only change their distribution based on their depth.
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                      • ? Guest
                        https://www.vintagestory.at/ Vintage Story is basically... what if Minecraft had many, many more layers of realism and complexity to its world sim systems, and then also had a whole lot larger of a beastiary with Lovecraftian origins? It is also largely open source, though it does cost money, a whole lot of its subsystems and essentially modding tools are just opensource.
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                        Guest
                        wrote last edited by
                        #24
                        If anyone is unsure about it and owns Minecraft, check out the TerraFirmaCraft mod. Vintage Story and TerraFirmaCraft are both based off the VintageCraft mod afaik
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                        • ? Guest
                          I feel you brother/sister, I fucking feel you. I am always astounded that more people don't know about Vintage Story, it is the creme de la creme of basically Minecraft knock-offs... but it is one of the few that rises above being just a knock-off and is actually legitimately its own, better thing... when there are so many knock-offs that are more or less a shitty remake with a twist, done by incompetent developers.
                          G This user is from outside of this forum
                          G This user is from outside of this forum
                          grass@sh.itjust.works
                          wrote last edited by
                          #25
                          I've been trying to get some people into it but so far nobody I know has time. Solo I get wrecked by nightmare shit by minecraft experience making me think I'm still safe.
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                          • P piccolo@sh.itjust.works
                            My biggest complaint is resources is far to scarce. My first map i had to abandon because it took me litterally 4 hours walking to find the nearest limestone. The scarcness would be ok for large servers that can support a trade economy. But in a single player world, all the resources needs to available within atleast 1k blocks of any single point. Minecraft solves this be distributing most of the resources within a chunk and only change their distribution based on their depth.
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                            Guest
                            wrote last edited by
                            #26
                            Generally, what you are describing as a problem is what other people describe as a desired feature. Some people play COD, others play Arma 3 or Reforger with a slew of mods on top to make everything even more complex and realistic. Now, with limestone in particular being a bit of an unrealistic bottleneck for mortar production... There are mods that address this, and add other bits that make the early game a bit less difficult. https://mods.vintagestory.at/ancientmortar https://mods.vintagestory.at/ancienttools https://mods.vintagestory.at/bonestolime Not 100% sure if that last one works with current game version, but uh, if it doesn't, I'd think it woukd be a pretty simple fix, as... the entire mod is like, 16 lines, a single, simple added crafting recipe entity.
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                            • ? Guest
                              Generally, what you are describing as a problem is what other people describe as a desired feature. Some people play COD, others play Arma 3 or Reforger with a slew of mods on top to make everything even more complex and realistic. Now, with limestone in particular being a bit of an unrealistic bottleneck for mortar production... There are mods that address this, and add other bits that make the early game a bit less difficult. https://mods.vintagestory.at/ancientmortar https://mods.vintagestory.at/ancienttools https://mods.vintagestory.at/bonestolime Not 100% sure if that last one works with current game version, but uh, if it doesn't, I'd think it woukd be a pretty simple fix, as... the entire mod is like, 16 lines, a single, simple added crafting recipe entity.
                              P This user is from outside of this forum
                              P This user is from outside of this forum
                              piccolo@sh.itjust.works
                              wrote last edited by
                              #27
                              The next map generated, limestone was litterally everywhere. What i want is more control with the resource generation. I dont want to explore a million blocks to find a biome that *may* contain a metal. And for the record, i wasnt looking for limestone for mortar... it was for leather to make a backpack. I think its also needed for iron (or is that borax?) Idk, i never got into iron because just finding enough resources to even mine iron is just beyond tedious as a single player.
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                              • G grass@sh.itjust.works
                                I've been trying to get some people into it but so far nobody I know has time. Solo I get wrecked by nightmare shit by minecraft experience making me think I'm still safe.
                                ? Offline
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                                Guest
                                wrote last edited by
                                #28
                                I just found what may be some helpful mods for addressing what does appear to me at least to be a legitimate design flaw, that being that limestone must be ground into lime powder, and that is the **only** may to make mortar in the vanilla game atm... which is imo bullshit, as there are tons of other ways of making different kinds of roughly comparable decent mortar irl. See my reply to piccolo. But ahaha, yeah, its brutal, thats kinda the point. The wise man knows that he knows nothing; You must first empty a bowl of sickly water to fill it with envigorating water; You must unlearn what you know, but isn't so, before you can truly learn what is useful. ... Or, maybe, this is just a bit too hardcore for you or others tastes, and you'd prefer something more casual. Absolutely nothing wrong with that! I guess I'm just a bit more on the masochistic side of my gaming preferences, lol.
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                                • shani66@ani.socialS shani66@ani.social
                                  You realize normal people can take information and make educated guesses based on that information, yeah?
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                                  Guest
                                  wrote last edited by
                                  #29
                                  Normal people can post empty clichés to sound knowledgeable without knowing what exactly went down in the studio.
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                                  • P piccolo@sh.itjust.works
                                    The next map generated, limestone was litterally everywhere. What i want is more control with the resource generation. I dont want to explore a million blocks to find a biome that *may* contain a metal. And for the record, i wasnt looking for limestone for mortar... it was for leather to make a backpack. I think its also needed for iron (or is that borax?) Idk, i never got into iron because just finding enough resources to even mine iron is just beyond tedious as a single player.
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                                    Guest
                                    wrote last edited by
                                    #30
                                    Ooooooh! Ok, well, if you are doing leatherworking... you can use chalk, instead of limestone, I think? Might be easier to find? But uh yeah I mean, I do also think it would be nice to... maybe not necessarily tweak the resource generation itself... because the resource generation is actually very complex and based on like modelling real world geology... its not as simple as 'limestone commonality = 1 to 10 to 100'. What might make more sense, and/or be easier to implement in say a mod, or as a feature for the game... basically, keep the same underlying world gen sim, but give the player options as to where they actually spawn. Like... find me a spawn point within 1km of x, y, z resources. The game would have to like, start wherever it starts the world, and then just expand outward, generating more chunks, untill it actually found a 'solution' that matched the players 'search filters'... or i guess times out or runs out of memory. I haven't actually looked into the worldgen code, I could be wrong, but as I understand it... basically, if you tried to just 'make limestone more common', this would alter and warp the entire rest of the world gen algo, because... its built from the ground up to be a realistic geology and climatology and plate tectonics sim... everything is finely tuned and dependent on everything else.
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                                    • ? Guest
                                      I just found what may be some helpful mods for addressing what does appear to me at least to be a legitimate design flaw, that being that limestone must be ground into lime powder, and that is the **only** may to make mortar in the vanilla game atm... which is imo bullshit, as there are tons of other ways of making different kinds of roughly comparable decent mortar irl. See my reply to piccolo. But ahaha, yeah, its brutal, thats kinda the point. The wise man knows that he knows nothing; You must first empty a bowl of sickly water to fill it with envigorating water; You must unlearn what you know, but isn't so, before you can truly learn what is useful. ... Or, maybe, this is just a bit too hardcore for you or others tastes, and you'd prefer something more casual. Absolutely nothing wrong with that! I guess I'm just a bit more on the masochistic side of my gaming preferences, lol.
                                      G This user is from outside of this forum
                                      G This user is from outside of this forum
                                      grass@sh.itjust.works
                                      wrote last edited by
                                      #31
                                      Vintage story has about the uppper limit of what I can tolerate and still enjoy. The fear of whatever the hell is growling right outside my door keeps me playing. I just want a game with goods crafting like this game with some terraria elements, building construction like valheim, combat like god of war ragnarok but slightly more souls like, tower defense mechanics that are never explained but you can just build using the normal construction, monster waves/events/bosses that can come to you/be summoned/you go to them, mounts including flying creatures, automation/factory and machine/vehicle construction, npc workers you can rescue and put to work in your base, monster capture pokemon would sue for, skateboard tricks and skate park building just for the kids and old timer thps fans, local star system space travel and station/orbital weapon building, space alien invasions with space and planet side combat, literally just gundams, "not even my father hit me" reference, and different stiffness of toothbrush so you can make the mistake of using anything other than soft and wear down your gums. That can't be too much to ask for right?
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                                      • G grass@sh.itjust.works
                                        Vintage story has about the uppper limit of what I can tolerate and still enjoy. The fear of whatever the hell is growling right outside my door keeps me playing. I just want a game with goods crafting like this game with some terraria elements, building construction like valheim, combat like god of war ragnarok but slightly more souls like, tower defense mechanics that are never explained but you can just build using the normal construction, monster waves/events/bosses that can come to you/be summoned/you go to them, mounts including flying creatures, automation/factory and machine/vehicle construction, npc workers you can rescue and put to work in your base, monster capture pokemon would sue for, skateboard tricks and skate park building just for the kids and old timer thps fans, local star system space travel and station/orbital weapon building, space alien invasions with space and planet side combat, literally just gundams, "not even my father hit me" reference, and different stiffness of toothbrush so you can make the mistake of using anything other than soft and wear down your gums. That can't be too much to ask for right?
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                                        Guest
                                        wrote last edited by
                                        #32
                                        > The fear of whatever the hell is growling right outside my door keeps me playing. See this is what I love in at least some of the games I play... that actual, visceral _**fear.**_ > Gigantic description of your perfect game Yeah should be easy, just ask Grok to spit it out, easy peasy, done in a flash, bwahahaha! Ok now, unironically... I am actually hoping to be able to start working on at least the gameplay systems of a game that has... many of those features, but dear lord not all of them.... roughly, in some form or another, everything up to and stopping at spaceflight. See, I've been crippled for almost two years now, doing nothing but PT and shit posting on Lemmy. I am healing, but its gonna be some more months before I can sit, and use my wrist for extended periods of time. I have been just sponging up all the useful Godot guides and extensions and useful coding solutions to problems I'll have to solve... but I am also broke and cannot really make art assets worth a damn, unless I guess I make the whole thing at about PS1 level graphics... which, somewhat ironically, is apparently a sort of niche trending art style right now, demakes everywhere! I also really, reaaaallly want to avoid even having really, or managing a community, and you literally could not pay me to start some kickstarter early access bullshit at Step 0, I wouldn't even consider it untill I had basically a true beta, that is to say, feature complete or nearly so, and just needs actual testing to fix actual bugs, and money for maybe hiring some actual artists or paying for some asset packs or what not. I've also got sort of a framed up version of the world story and lore for this... but only in fairly big picture ways, as ... I want to make a game that _**basically**_ uses the same map everytime, but has so many underlying dynamic mechanics that can actually substantively alter the world itself, to say nothing of the people and factions that inhabit it... that it would have a lot of emergent nonsense that can just happen, and now thats what you gotta deal with. Sort of like Kenshi or RimWorld. Voice acting is basically out the window, just too many possible things people could say. I was thinking to do basically a sort of... modified take on what Animal Crossing does, just have a weirdly modified and stylized TTS system with different 'voices' and pronunciation patterns, that could all be procedurally assigned to npcs based on their attributes. Ironically I could keeo going on about this for days, but my wrist is screaming at me so uh... maybe one day I'll get to actually starting on all this. Been modding games for years, worked as a data analyst, db admin and software engineer... Im pretty sure I can handle the code end, the world sim, the gameplay... but getting the visual style and art assets, I'm probably gonna need help.
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                                        • P piccolo@sh.itjust.works
                                          My biggest complaint is resources is far to scarce. My first map i had to abandon because it took me litterally 4 hours walking to find the nearest limestone. The scarcness would be ok for large servers that can support a trade economy. But in a single player world, all the resources needs to available within atleast 1k blocks of any single point. Minecraft solves this be distributing most of the resources within a chunk and only change their distribution based on their depth.
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                                          Guest
                                          wrote last edited by
                                          #33
                                          Yeah, when it takes 3 or 4 lakes of thatch to make a thatch roof, you only ever get one building. The amount of stone required for bricks, the amount reed required for any sort of storage, the amount of sticks to power your kiln. There's so much grinding for base materials that making anything pretty cuts so deep into your survival. Leather in particular sucked because you needed borax or limestone or chalk. Took so long to find but it was the difficulty of building materials that drove me absolutely batty.
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