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Chebucto Regional Softball Club

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  3. Games run faster on SteamOS than Windows 11, Ars testing finds
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Games run faster on SteamOS than Windows 11, Ars testing finds

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  • ? Guest
    Linux will never be mainstream while it's controlled by nerds. I mean there is no uniform interface (there's so many guitar options) and when people want to learn it, the support is from people who think "it just works".
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    Guest
    wrote last edited by
    #41
    Yeah, three is the limit on control panel flavors within an OS https://pureinfotech.com/windows-11-ui-inconsistencies/
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    • L lustyargonian@lemm.ee
      Take aways: * Sample set is of 5 games * Lenovo drivers are much slower than Asus * There are 2 games where windows is neck to neck or better, 3 where SteamOS is far ahead Some doubts: * Did the author run the benchmarks few times to rule out shader compilation. 99%ile would be helpful. * I wonder if it makes sense to test DirectX10, 11 and 12 games separately to better understand where Proton has an edge. * I wonder what all settings can be tweaked in Windows to find potential fixes (core isolation, cpu boost, power profiles). Point is Microsoft and OEMs need to do better, however not every game or subscription services work on Linux, so in the interim time users should know what they can do to close the gap better.
      woelkchen@lemmy.worldW This user is from outside of this forum
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      woelkchen@lemmy.world
      wrote last edited by
      #42
      > Did the author run the benchmarks few times to rule out shader compilation. Why should the author rule it out? Honest question. If shader compilation leads so worse real world experience for gamers on Windows than SteamOS, it is a valid point to include.
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      • ? Guest
        They’ve promised that exact same thing for like at least three major windows versions.
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        Guest
        wrote last edited by
        #43
        And Windows 10 was clearly faster. Than Windows 11, that is.
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        • ? Guest
          They’ve promised that exact same thing for like at least three major windows versions.
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          chiliedogg@lemmy.world
          wrote last edited by
          #44
          I think this time actually does have the potential to be different. They're co-launching an Xbox-branded handheld PC designed to go head-to-head with the Steam Deck while downplaying the future of dedicated consoles. Microsoft's gaming division is going all-in on PC, so it matters more than ever.
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          • C chiliedogg@lemmy.world
            I think this time actually does have the potential to be different. They're co-launching an Xbox-branded handheld PC designed to go head-to-head with the Steam Deck while downplaying the future of dedicated consoles. Microsoft's gaming division is going all-in on PC, so it matters more than ever.
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            Guest
            wrote last edited by
            #45
            They said all those exact corporate blowhard promises when the introduced the gamebar and the Xbox windows store and a “gaming mode” lol.
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            • ? Guest
              They said all those exact corporate blowhard promises when the introduced the gamebar and the Xbox windows store and a “gaming mode” lol.
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              chiliedogg@lemmy.world
              wrote last edited by
              #46
              Yeah, but they were also still making new standalone gaming boxes with a dedicated OS, and they didn't have the Xbox division take the lead on game mode. Linux and Mac gaming also weren't a threat, and the solution to a bloated Windows installation was more horsepower, which was relatively cheap. Now the market is completely changed. The Xbox Series S and X have had their lunch eaten by Playstion and Switch. Linux gaming is exploding because of the Steam Deck, while more-powerful Windows handhelds are performing worse with worse batteries than the Deck because of Windows bloat. Mid-range GPUs cost more than an entire high-end gaming rig from 5 years ago, so high-end gaming PCs are rarer than ever. Microsoft *has* to do something. And what they've chosen, for now, is to partner with Asus to launch a true Xbox-branded competitor to the Deck. To do that, they have to actually be competitive. There's 2 keys to that. One is Gamepass, and the other is moving Windows out of the way of the game experience.
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              • ? Guest
                Vulkan isn't magic, its power comes from the flexibility it gives developers in its API. If developers are using DirectX, especially older versions, then they're not utilizing that flexibility. If DirectX code performs better through a Vulkan translation layer than on Windows, it means the driver implementations or OS bloat are what's causing it. With your theory, you could run a DirectX to Vulkan translation layer on Windows and also get increased performance. Which may be true, but once again points the finger at bad drivers.
                FubarberryF This user is from outside of this forum
                FubarberryF This user is from outside of this forum
                Fubarberry
                wrote last edited by
                #47
                > With your theory, you could run a DirectX to Vulkan translation layer on Windows and also get increased performance. Which may be true, but once again points the finger at bad drivers. Yes, from what I've been told that actually does improve performance in many games.
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                • kbalK kbal
                  Your other doubts and concerns seem slightly biased, e.g. wondering what settings could be tweaked on only one of the systems being tested and then reminding us all that there do still exist some things that won't run on SteamOS. It's only that one that is outright ridiculous.
                  L This user is from outside of this forum
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                  lustyargonian@lemm.ee
                  wrote last edited by
                  #48
                  Biased to what? Point of comparison is to figure out why things are the way they are and use that information to get the best of both worlds? It's not very helpful if the conclusion stops at "x is better than y". Going deeper into "why" Proton is doing better in 3/5 games but not in 2/5 will only help users of both operating systems to make better informed decisions and get everyone closer to root cause other than "bloated windows" or "just use linux", potentially even leading to improvements to both sides.
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                  • woelkchen@lemmy.worldW woelkchen@lemmy.world
                    > Did the author run the benchmarks few times to rule out shader compilation. Why should the author rule it out? Honest question. If shader compilation leads so worse real world experience for gamers on Windows than SteamOS, it is a valid point to include.
                    L This user is from outside of this forum
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                    lustyargonian@lemm.ee
                    wrote last edited by
                    #49
                    Because I'm more curious about why things are the way they are just like the author, and would like to understand this with more data points, only making the comparison more helpful. I'm not saying author "should" consider impact of shader compilation, but I'm saying had they done, we'd understand the difference better. Saying "RTX 5060 is better than 9060 XT" with 5 games tested is one level of comparison, but if they are grouped into RT and non RT games, games with 8gb and 16gb VRAM requirements, games with and without nVidia partnership, isn't that just more detailed and an even better comparison point?
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                    • ? Guest
                      Look... Regardless of metrics saying one is faster, Linux is where everyone should be. I say that knowing full well the anger it'll cause. These corporations do not respect the user. They shovel ads, AI, spyware and half baked software down our throats. They restrict what you can do with your own hardware with artificial barriers. They force reliance on "industry standard" bs when they're the industry benefiting. The only power we have is our money and our choices, and choosing to take the abuse because of fucking Fortnite or Photoshop is as pathetic as it comes.
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                      lustyargonian@lemm.ee
                      wrote last edited by
                      #50
                      Preach. Studios that make games with anti cheats and what not should reconsider how they handle Linux as they'll only get even more players, who'll probably be even more loyal due to their Linux compatibility. I know cheating is a big issue in online games, but adding invasive kernel level code to detect that is just adding system level vulnerabilities just to prevent cheaters from cheating seems like an overkill. It's not like cheating mouse and keyboards don't exist and cheaters have evaporated entirely due to anti cheat.
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                      • ? Guest
                        I believe it, Windows bloat these days is so bad. I keep telling my friends Tarkov runs better on Linux if they'd just let me play the goddamn multiplayer I'd be golden
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                        bitwolf
                        wrote last edited by
                        #51
                        Tarkov runs on Linux!? I thought they had kernel anticheat that didn't work
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                        • ? Guest
                          That's still without NTSYNC patches, right?
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                          Guest
                          wrote last edited by
                          #52
                          I heard they are irrelevant for Proton as it has its own fsync.
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                          • B bitwolf
                            Tarkov runs on Linux!? I thought they had kernel anticheat that didn't work
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                            Guest
                            wrote last edited by
                            #53
                            Pvp doesn't work yeah, everything else does
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                            • socsaS socsa
                              This is really not surprising to anyone who has used modern windows and Linux recently. Windows is so incredibly bloated, whereas Linux is a true real-time OS basically out of the box.
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                              Guest
                              wrote last edited by
                              #54
                              Unless you use an RT kernel, Linux is not a realtime OS and certainly not a true one. Because, you know, terms have a meaning.
                              socsaS 1 Reply Last reply
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                              • C chiliedogg@lemmy.world
                                I'm really curious to see what kind of performance gains the Xbox-mode or whatever they're calling it is going to provide. I don't know if it'll reach SteamOS levels, but it does legitimately look like they're taking the bloat's hit on gaming seriously with the Xbox-branded ROG Ally. The reality is that mostly people aren't going to leave Windows, so if Valve and Linux force Windows to improve it's still a win.
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                                Guest
                                wrote last edited by
                                #55
                                > The reality is that mostly people aren't going to leave Windows, so if Valve and Linux force Windows to improve it's still a win. While I mostly agree with this, every time I see this mentioned it reminds me that MS-DOS was not very popular, until a Microsoft employee offered to port Doom to DOS, because he saw that if games ran on a platform people would use it and migrate naturally, that employee was called Gabe Newell. So I do have some hope that there's some bigger migration, and in fact we've seen the numbers steadily rising, and these sort of things tend to be exponential, so I wouldn't be surprised if it picks up speed.
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                                • ? Guest
                                  > The reality is that mostly people aren't going to leave Windows, so if Valve and Linux force Windows to improve it's still a win. While I mostly agree with this, every time I see this mentioned it reminds me that MS-DOS was not very popular, until a Microsoft employee offered to port Doom to DOS, because he saw that if games ran on a platform people would use it and migrate naturally, that employee was called Gabe Newell. So I do have some hope that there's some bigger migration, and in fact we've seen the numbers steadily rising, and these sort of things tend to be exponential, so I wouldn't be surprised if it picks up speed.
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                                  Guest
                                  wrote last edited by
                                  #56
                                  DOS was the most popular OS for gaming at the time and Doom was released first on DOS by id. Gabe Newell and team ported it to Windows 95.
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                                  • ? Guest
                                    DOS was the most popular OS for gaming at the time and Doom was released first on DOS by id. Gabe Newell and team ported it to Windows 95.
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                                    Guest
                                    wrote last edited by
                                    #57
                                    Oops, thanks for the correction I'll update the post
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                                    • socsaS socsa
                                      Linux runs better on Windows than Windows.
                                      ඞmirA This user is from outside of this forum
                                      ඞmirA This user is from outside of this forum
                                      ඞmir
                                      wrote last edited by
                                      #58
                                      Are you saying we should run Linux Subsystem inside Windows inside a VM on Linux for maximum performance? 🤔
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                                      • T themoken@startrek.website
                                        Proton is amazing, but it's entirely overhead translating library/system calls to Linux. It's accurate to say they run better on SteamOS, not to say Proton is making it run better. Now maybe Proton makes them run better than a janky but native Linux port, but that's a separate statement about games being better optimized on Windows.
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                                        Guest
                                        wrote last edited by
                                        #59
                                        They're not only being better optimized on Windows which results that running them through Proton is better. In a lot of cases Windows versions actually run, while native Linux don't, because there's no single stable API (ABI? Idk) on Linux and games break when you update your system.
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                                        • ? Guest
                                          How is running an extra compatibility layer not overhead?
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                                          Guest
                                          wrote last edited by
                                          #60
                                          There is overhead but Vulkan allows you to batch draw calls in a far more efficient manner. It can also generally use multi threading to feed a GPU even if the game isn't coded with that in mind. Basically Vulkan offers so many improvements to efficiency and parallelization that the overhead is a drop in the bucket compared to the overall speedup in draw call optimization alone.
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