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Chebucto Regional Softball Club

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  3. Full plate be like
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Full plate be like

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rpgmemes
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    Guest
    wrote last edited by
    #9
    It's not his fault they had the mahna mahna song playing. You just HAVE to sing it out loud!
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      wrote last edited by
      #10
      ๐Ÿ˜” I got +18 to stealth. Of course, I also have a GM who is *physically incapable* of rolling below a nat 18 for hostile NPCs.
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      • ? Guest
        ๐Ÿ˜” I got +18 to stealth. Of course, I also have a GM who is *physically incapable* of rolling below a nat 18 for hostile NPCs.
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        soup@lemmy.world
        wrote last edited by
        #11
        A natural 18 would, without any bonuses, not clear your stealth even if you rolled a nat 1. If you rolled even a 10 that would give them a 28DC perception check to see you.
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          ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
          ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
          ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
          wrote last edited by
          #12
          Just hold perfectly still and pretend to be an empty suit of decorative armor.
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          • S soup@lemmy.world
            A natural 18 would, without any bonuses, not clear your stealth even if you rolled a nat 1. If you rolled even a 10 that would give them a 28DC perception check to see you.
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            wrote last edited by
            #13
            You realise enemies do also have bonuses right.
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            • ? Guest
              You realise enemies do also have bonuses right.
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              soup@lemmy.world
              wrote last edited by
              #14
              I do, and even indicated that, but a +18 is fucking wild. How high are these bonuses? Not saying it isnโ€™t possible itโ€™s just that your story loses some impact without details is all.
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              • S soup@lemmy.world
                I do, and even indicated that, but a +18 is fucking wild. How high are these bonuses? Not saying it isnโ€™t possible itโ€™s just that your story loses some impact without details is all.
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                wrote last edited by
                #15
                18 **is** wild, so I would assume 16 or 18 wis guards proficient in perception, by level 17 would get +10 without any other kind of modifiers. If they are rogue guards with 14 wisdom they get to +10 by level 4 with expertise. Again, if the DM is handling stuff to get them get to +18 I'd assume he can make guards get +10 too.
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                  wrote last edited by
                  #16
                  https://youtu.be/tg0bGUdJ9hg?t=232
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                    wrote last edited by
                    #17
                    Absolutely. I'm that Nat one Player
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                    • S soup@lemmy.world
                      A natural 18 would, without any bonuses, not clear your stealth even if you rolled a nat 1. If you rolled even a 10 that would give them a 28DC perception check to see you.
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                      wrote last edited by
                      #18
                      I meant 18 on the die plus the NPC's perception bonus.
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                      • S soup@lemmy.world
                        I do, and even indicated that, but a +18 is fucking wild. How high are these bonuses? Not saying it isnโ€™t possible itโ€™s just that your story loses some impact without details is all.
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                        wrote last edited by
                        #19
                        Could be something other than D&D. +18 is pretty easily achievable in mid-level Pathfinder 2e.
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                        • ? Guest
                          This is also sorta how RAW works (in DnD 5e), to quote the PHB: > Group Checks When a number of individuals are trying to accomplish something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren't. To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds. Otherwise, the group fails. Taking the median roughly has the same effect, it only has a chance to differ if the number of successes and the number of failures are tied.
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                          Guest
                          wrote last edited by
                          #20
                          The 2024 rules specifically clarify that stealth is *not* typically a suitable skill to be rolled in such a way.
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