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"Charisma is a sex appeal" is funny, but that's not really entirely accurate. It's about motivating others towards your goals whatever that may be, having a presence that commands attention and being a good communicator. That's why charisma helps disparate skills like lying, persuading, intimidating, and performing. Sex appeal may superficially help some of those things, but so does a half-giant that makes you piss yourself with their mere presence, or an old fat guy who speaks with clarity of conviction and intelligence. Ain't nobody want to fuck Winston Churchill, and he was an asshole as well. But he was a very charismatic figure, still.
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"Charisma is a sex appeal" is funny, but that's not really entirely accurate. It's about motivating others towards your goals whatever that may be, having a presence that commands attention and being a good communicator. That's why charisma helps disparate skills like lying, persuading, intimidating, and performing. Sex appeal may superficially help some of those things, but so does a half-giant that makes you piss yourself with their mere presence, or an old fat guy who speaks with clarity of conviction and intelligence. Ain't nobody want to fuck Winston Churchill, and he was an asshole as well. But he was a very charismatic figure, still.One of the things I liked about the Chronicles of Darkness system is it cleared this up nicely. Stats were in a 3x3 grid. One axis was physical, mental, social The other was Power, Finesse, Resistance. Want to shove something? Physical + Power. That's strength. Want to figure out a riddle? Mental + Finesse. That's Dexterity. Command attention? Social + Power. That's the Presence stat. Lie and misdirect? Social + Finesse. Stat was called Manipulation. Now you can have a character that's commanding without also being a natural liar and flirt. DND doesn't help let you do that because the concepts are bundled together into a single stat. (You could invest separately into like Expression for making speeches and Deception for lying, of course) Humans are rated 1 to 5, where a 5 is the peak of human capability. Presence 5 is like AAA movie stars and great leaders. Of course, if you add supernaturals to your game a starting chump vampire could have **seven** presence if they take Majesty as their power, and become a nearly irresistible magnet of attention.
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"Charisma is a sex appeal" is funny, but that's not really entirely accurate. It's about motivating others towards your goals whatever that may be, having a presence that commands attention and being a good communicator. That's why charisma helps disparate skills like lying, persuading, intimidating, and performing. Sex appeal may superficially help some of those things, but so does a half-giant that makes you piss yourself with their mere presence, or an old fat guy who speaks with clarity of conviction and intelligence. Ain't nobody want to fuck Winston Churchill, and he was an asshole as well. But he was a very charismatic figure, still.
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Incorrect. Commoner is all 10s i like how according to this everyone just has a big stick stowed away somehere
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10 is average for an adventuring hero. Not necessarily for most "civilians" if you want to call them that.
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Charisma is essentially Social Skills. Social Skills definitely help you get laid, but also convince a shopkeeper to give you a discount, persuade a guard to look the other way, etc.
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This post did not contain any content.Wisdom is such a weird attribute in ttrpgs, it is often overloaded with the concept of perception. But at the same time I don't necessarily think it should be split to it's own thing, more attributes aren't necessarily better.
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10 is average for an adventuring hero. Not necessarily for most "civilians" if you want to call them that.Incorrect, 10 is the average for the average human.
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i like how according to this everyone just has a big stick stowed away somehereI was like "do I?" And looked around my room for the first thing I could use as an improvised club and my eyes landed on a sex toy.
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I have never seen Intelligence contrasted with Wisdom in a way that felt fitting. Does an intelligent person not know when not to speak?
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This post did not contain any content.Those are SO not in the order I remember back when I used to pay. It was: STR\ INT\ WIS\ DEX\ CON\ CHA. As an added bonus, I remember the coin on the character sheets as being: Gold\ Silver\ Copper\ Platinum\ Electrum Probably helps to know I played in the late 70’s when campaigns like Keep on the Borderlands was a new thing and came in a box.
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Int is knowing what you're talking about Wis is knowing when to talk Cha is when people listen to you
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What was the old saying? Intelligence is knowing that a tomato is a fruit, wisdom Is knowing not to bake it into a cake.wisdom is knowing not to put it in a fruit salad charisma is selling salsa
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I was like "do I?" And looked around my room for the first thing I could use as an improvised club and my eyes landed on a sex toy.well it'll work unless it's too flexible, idk what kind of toy it is
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wisdom is knowing not to put it in a fruit salad charisma is selling salsa
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This post did not contain any content.CHA is knowing what to say to get what you want. A paladin uses CHA because they have to know exactly what to say to their deity to get the result they need. If they can't rizz up their gods, they get no power.
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Wisdom is such a weird attribute in ttrpgs, it is often overloaded with the concept of perception. But at the same time I don't necessarily think it should be split to it's own thing, more attributes aren't necessarily better.I think fallout's S.P.E.C.I.A.L works quite well. Wisdom isn't a thing by itself, it's split between perception, charisma, and intelligence, for the most part.
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Those are SO not in the order I remember back when I used to pay. It was: STR\ INT\ WIS\ DEX\ CON\ CHA. As an added bonus, I remember the coin on the character sheets as being: Gold\ Silver\ Copper\ Platinum\ Electrum Probably helps to know I played in the late 70’s when campaigns like Keep on the Borderlands was a new thing and came in a box.Hey, I’m all for nostalgia, but reordering it to separate the physical stats from the mental ones was a very good idea. I’m pretty sure my first game back when I was… 10? (long time ago)… also used the Str Int Wis order. But you know… that order got changed REAL fast… 2e, iirc. And good riddance.
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