A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
DMs, what obscure lore have your players not discovered?
-
The unnamed Galtian gnome merchant who exists as an excuse for me to use an outrageous mockery of a french accent is just one of a group of unnamed Galtian gnomes who escaped slavery while it was under Chelaxian rule and adopted a range nomadic lifestyles. Admittedly the backstory just an excuse for me to continue using an outrageous mockery of a french accent in future camapigns that don't take place in the current town.
-
That's beautifully twisted. Would you let a player go full Borg and continue to control that character or is becoming a Brass Walker the same as death?Thanks! They can go full Borg, Communion isn't big on control. I see it more as an analogy to an online community; what looks like unified movement is more like Reddit when they got invested in the Boston bomber - some of them are quick to jump to action, and once a few go, there's a strong bandwagon effect. Most of the time, they can't hear them at all - the macguffin they tripped over originally was a kind of psychic repeater that ties Communion together. Without something like that, they're out of contact, and can only use the memories they already received to advance (or learn the old fashioned way). They could set something like that up, but I don't think they will - the player who's been enhancing himself seems pretty hell-bent on becoming a steampunk cybwr-dragon!
-
There's a talking dragon waiting to share their wisdom and power with the party. He is, like, a couple hours away from the city everyone spends like a *few* sessions in, preparing to be sieged. NPCs are all talking about how great were the legendary times when dragons were helping dwarves with defending the city. There are dragon claw marks on the city walls. A geographer sponsored by one of my party members tells stories like: "There was once a cavern just *here*, near the city, where lived an ancient dragon. And you know what? People don't talk about this place anymore, it isn't on any recent map and nobody goes here. Ever. What could be hidden there? Who knows? If only someone could, like, walk in here and take a look". Nope, never happened. My party destroyed the whole damn dark forces army all by themselves and left the city. They are now heading to the cooking contest organised by a pixies queen.> Nope, never happened. My party destroyed the whole damn dark forces army all by themselves and left the city. Damn, I hate that. I spend a bunch of time on a scenario, but get the balance wrong on the combat portion and the players just cruise through the encounter.
-
> Nope, never happened. My party destroyed the whole damn dark forces army all by themselves and left the city. Damn, I hate that. I spend a bunch of time on a scenario, but get the balance wrong on the combat portion and the players just cruise through the encounter.
-
There's a talking dragon waiting to share their wisdom and power with the party. He is, like, a couple hours away from the city everyone spends like a *few* sessions in, preparing to be sieged. NPCs are all talking about how great were the legendary times when dragons were helping dwarves with defending the city. There are dragon claw marks on the city walls. A geographer sponsored by one of my party members tells stories like: "There was once a cavern just *here*, near the city, where lived an ancient dragon. And you know what? People don't talk about this place anymore, it isn't on any recent map and nobody goes here. Ever. What could be hidden there? Who knows? If only someone could, like, walk in here and take a look". Nope, never happened. My party destroyed the whole damn dark forces army all by themselves and left the city. They are now heading to the cooking contest organised by a pixies queen.
-
I was running a campaign on 'movie tropes'. Example: They were following a woman who left the city with a cart full of stolen gold. They tracked her to the Inn at the Olde Road, run by a nervous fella with the name *Norman Bates*, who told the characters about his old mother living 'up there' and things like that. The rest of the module did *not* follow the movie, though. Norman was not a killer, and he definitively did not kill the woman - he was actually afraid of the same thread that had taken the woman before she had reached the inn in the first place. In the next adventure, the party completely missed the story, though I was sure at least some oft he players in the party had seen the movies. They were looking for the 'thieves guild' equivalent in a town in the far north. They passed "Genko Olive Oil Import and Export" a number of times, not even wondering why a town in an equivalent-to-Norway country would *export* olive oil.
-
Not "obscure", but nobody has noticed that their fixer in my cyber-magi-punk modern-day Faerun game, Mr B, who has magical abilities that *should not be possible with conventional magic*, who has a ton of canaries in his office, and whose guard/retinue at the bar he owns all dress in the same outfit with the same gold shirts, *might be something more than just a guy. They're currently trying to stop Tiamat's resurrection, but nobody has asked "hey, is our fixer *literally Bahamut?*".
-
I ran a game of "Index Card RPG" with the setting "Blood & Snow". The setting includes an adventure seed where Cavemen have to search for ancient relic pillars every generation to stop an Ice Age. I never told my players, but in my mind we were playing a Warhammer 40k game and this was a world a space marine chapter used to recruit those who were strong enough.
-
One of the player characters is a clone that was grown in a mindflayer laboratory.