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DMs, what obscure lore have your players not discovered?
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I was running a campaign on 'movie tropes'. Example: They were following a woman who left the city with a cart full of stolen gold. They tracked her to the Inn at the Olde Road, run by a nervous fella with the name *Norman Bates*, who told the characters about his old mother living 'up there' and things like that. The rest of the module did *not* follow the movie, though. Norman was not a killer, and he definitively did not kill the woman - he was actually afraid of the same thread that had taken the woman before she had reached the inn in the first place. In the next adventure, the party completely missed the story, though I was sure at least some oft he players in the party had seen the movies. They were looking for the 'thieves guild' equivalent in a town in the far north. They passed "Genko Olive Oil Import and Export" a number of times, not even wondering why a town in an equivalent-to-Norway country would *export* olive oil.
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Not "obscure", but nobody has noticed that their fixer in my cyber-magi-punk modern-day Faerun game, Mr B, who has magical abilities that *should not be possible with conventional magic*, who has a ton of canaries in his office, and whose guard/retinue at the bar he owns all dress in the same outfit with the same gold shirts, *might be something more than just a guy. They're currently trying to stop Tiamat's resurrection, but nobody has asked "hey, is our fixer *literally Bahamut?*".
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I ran a game of "Index Card RPG" with the setting "Blood & Snow". The setting includes an adventure seed where Cavemen have to search for ancient relic pillars every generation to stop an Ice Age. I never told my players, but in my mind we were playing a Warhammer 40k game and this was a world a space marine chapter used to recruit those who were strong enough.
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One of the player characters is a clone that was grown in a mindflayer laboratory.