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Here there be dragons
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This is exactly what I mean. The stairs thing seems to be a common joke. "Roll to ascend the stairs." was a common joke in our group. I remember all the spells being overly specific to the point of uselessness. "You can conjure a cat. It's just a regular cat and will probably flee from you."DSA (aka The Dark Eye, as it's international release is called) does tend towards a low power level so magic is severely limited compared to e.g. D&D. You can throw fireballs but not as frequently. High-level magic can take days to recover from. I have my own criticisms of how the magic system works but it does work if you accept that a high-level TDE caster is at a lower power level than a mid-level D&D caster. The overall complexity was insane in the 4th edition; 5th ed did a lot to fix that. There are still a lot of skills but it actually feels manageable now. I actually like that the system can model mundane professions; it can be pretty cool to play a regular person who gets forced into adventure but is still competent at *something*, even if that something is not generally applicable to adventuring.
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"Dragons? Even less so!" "What if there are gryphons?" "Now you've got my interest."
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"Dragons? Even less so!" "What if there are gryphons?" "Now you've got my interest."
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Plus all the other sweeties that the great old one warlock attracts from other dimensions.
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I like live imorov, and dragons, but not math. That's why I'm a bard.I like math and dragons, but hate live improv, do I'm playing Baldurs Gate.