A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Here there be dragons
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If you're like me and countless others, my money is on the culprit of school being like "You don't get it yet? YOU'RE FAILING AND THERE ARE CONSEQUENCES. Look at the smart kid who is effortlessly succeeding! Let's dote on them!" Like sheesh, of course I'd never want to try anything I don't have a natural affinity for. Thanks!that is my primary suspect. but the problem persists into adulthood to. there is a generational rift between myself and the one before me where people don't want to teach what isn't already known. or just can't understand the process of learning enough to communicate effectively with eachother.
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Is there any rpg where you need to do so? May be Fatal?GURPS Vehicles had some options that you needed to do a little calculus for, iirc. To be fair, that was an *extremely* optional add-on, and the calculations were done as part of designing your custom vehicle, not in play! Their speed/range penalty calculation is also logarithmic I think, but nobody actually calculates that - you just look up the adjustments on the table, which is reprinted all over the place (rulebooks, character sheets,GM screens...)
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Oh come on. It's not that complicated. If it's 3rd edition you just do basic skill checks on any ones of the 30-odd should for everything. Yes, including leveling up. If it's 4th edition you run a spreadsheet program to track the five dozen skulls your selected and curse yourself as you have to walk down a stone stair but you only have points in walking up wooden stairs. If it's 5th edition you basically play it like 3rd ed but with a point buy system that allows you to accurately construct an artistically inclined vintner with a large bladder. (Yes, having a large bladder capacity is an official perk from an official rulebook but few DMs are going to be insane enough to actually play with that rulebook.)This is exactly what I mean. The stairs thing seems to be a common joke. "Roll to ascend the stairs." was a common joke in our group. I remember all the spells being overly specific to the point of uselessness. "You can conjure a cat. It's just a regular cat and will probably flee from you."
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This is exactly what I mean. The stairs thing seems to be a common joke. "Roll to ascend the stairs." was a common joke in our group. I remember all the spells being overly specific to the point of uselessness. "You can conjure a cat. It's just a regular cat and will probably flee from you."DSA (aka The Dark Eye, as it's international release is called) does tend towards a low power level so magic is severely limited compared to e.g. D&D. You can throw fireballs but not as frequently. High-level magic can take days to recover from. I have my own criticisms of how the magic system works but it does work if you accept that a high-level TDE caster is at a lower power level than a mid-level D&D caster. The overall complexity was insane in the 4th edition; 5th ed did a lot to fix that. There are still a lot of skills but it actually feels manageable now. I actually like that the system can model mundane professions; it can be pretty cool to play a regular person who gets forced into adventure but is still competent at *something*, even if that something is not generally applicable to adventuring.
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"Dragons? Even less so!" "What if there are gryphons?" "Now you've got my interest."
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"Dragons? Even less so!" "What if there are gryphons?" "Now you've got my interest."
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Plus all the other sweeties that the great old one warlock attracts from other dimensions.
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I like live imorov, and dragons, but not math. That's why I'm a bard.I like math and dragons, but hate live improv, do I'm playing Baldurs Gate.