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Chebucto Regional Softball Club

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  3. All Caster Party vs Barbarian BBEG
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

All Caster Party vs Barbarian BBEG

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rpgmemes
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  • ? Guest
    As they should, would love to narrate that scene!
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    Guest
    wrote last edited by
    #25
    *Grog has entered the chat*
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    • A arbitraryvalue@sh.itjust.works
      Well technically the barbarian can only rage for a limited time without having to rest too (although he's a lot more dangerous without rage than a caster without spells is). Would a rogue have no limited resource other than hitpoints?
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      wrote last edited by
      #26
      Depends on the subclass I guess, my arcane trickster can stab kidneys forever but can’t misty step out of danger all day, cunning action dash can get you out of most spots though.
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      • ? Guest
        Booming blade can get nasty too, but requires a lot more work for spacing/movement.
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        Guest
        wrote last edited by
        #27
        Booming Blade Swashbuckler, my beloved
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        • ? Guest
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          wrote last edited by
          #28
          Bear totem barbarian bbegs are the bane of every party. Fireball? So that's 26 damage.... Halved.
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          • ? Guest
            Bear totem barbarian bbegs are the bane of every party. Fireball? So that's 26 damage.... Halved.
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            wrote last edited by
            #29
            "And halved again...." *reveals Teifling horns*
            mousekeyboard@ttrpg.networkM 1 Reply Last reply
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            • ? Guest
              Hey. One hour combat? Have you *played* D&D? 🤣
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              quetzalcutlass@lemmy.world
              wrote last edited by
              #30
              With a full party of casters? One hour IC, a couple years OOC.
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              • ? Guest
                "And halved again...." *reveals Teifling horns*
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                mousekeyboard@ttrpg.network
                wrote last edited by
                #31
                Resistance doesn't stack, so it's only halved once.
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                • mousekeyboard@ttrpg.networkM mousekeyboard@ttrpg.network
                  Resistance doesn't stack, so it's only halved once.
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                  wrote last edited by
                  #32
                  Ah, fair point. Didn't realize. Stacking resistance has never come up at my table, so i never had reason to figure that out.
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                  • Q quetzalcutlass@lemmy.world
                    With a full party of casters? One hour IC, a couple years OOC.
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                    wrote last edited by
                    #33
                    Let's not forget new caster players. That maneuver costs decades.
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                    • ? Guest
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                      wrote last edited by
                      #34
                      So I'm only familiar with D&D in a general sense... is there a reason the mage party can't just, like, *levitate* the barbarian? Seems like then you'd have a very angry, very sturdy balloon to dispose with as you like.
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                      • ? Guest
                        So I'm only familiar with D&D in a general sense... is there a reason the mage party can't just, like, *levitate* the barbarian? Seems like then you'd have a very angry, very sturdy balloon to dispose with as you like.
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                        wrote last edited by
                        #35
                        Levitate only lasts ten minutes, and the target gets a con save which is one of the barbarians class saves, he only goes up 20 feet if he fails, which puts the very angry barbarian within throwing object range. Even in the worst case the barbarian will only be levitated for a handful of rounds and the wizard will want to be using offensive spells.
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                        • ? Guest
                          Levitate only lasts ten minutes, and the target gets a con save which is one of the barbarians class saves, he only goes up 20 feet if he fails, which puts the very angry barbarian within throwing object range. Even in the worst case the barbarian will only be levitated for a handful of rounds and the wizard will want to be using offensive spells.
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                          wrote last edited by
                          #36
                          Ten minutes should let them get up to all sorts of shenanigans! But, fair point on the con save. Pesky resistance...
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