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Chebucto Regional Softball Club

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  3. Steam beta gets native Apple Silicon support — the only public Arm version of Steam
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Steam beta gets native Apple Silicon support — the only public Arm version of Steam

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  • ? Guest
    THEY NEVER HAS ARM SUPPORT??
    V This user is from outside of this forum
    V This user is from outside of this forum
    vent@lemm.ee
    wrote last edited by
    #5
    And only adding Apple Silicon just now??? It's been out for 5 years!
    ? 1 Reply Last reply
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    • ? Guest
      THEY NEVER HAS ARM SUPPORT??
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      Guest
      wrote last edited by
      #6
      To be fair: How many games on Steam support ARM anyways?
      ? ? 2 Replies Last reply
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      • misk@sopuli.xyzM misk@sopuli.xyz
        This post did not contain any content.
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        Guest
        wrote last edited by
        #7
        I think it is because they are killing Rosetta support. Will this affect gaming?
        misk@sopuli.xyzM 1 Reply Last reply
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        • ? Guest
          I think it is because they are killing Rosetta support. Will this affect gaming?
          misk@sopuli.xyzM This user is from outside of this forum
          misk@sopuli.xyzM This user is from outside of this forum
          misk@sopuli.xyz
          wrote last edited by
          #8
          Rosetta 2 is supposed to be available for older games only but I’m not sure how they’re planning to enforce that. Maybe some kind of whitelist? Either way it was a travesty that Valve didn’t bother before. Running what is essentially a full web browser through Rosetta couldn’t ever work well because of all of the reconciliation already happening there.
          ? 1 Reply Last reply
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          • misk@sopuli.xyzM misk@sopuli.xyz
            Rosetta 2 is supposed to be available for older games only but I’m not sure how they’re planning to enforce that. Maybe some kind of whitelist? Either way it was a travesty that Valve didn’t bother before. Running what is essentially a full web browser through Rosetta couldn’t ever work well because of all of the reconciliation already happening there.
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            Guest
            wrote last edited by
            #9
            I mean sure, but apple killing Rosetta support is also idiotic. I think that they just want to turn OSX into iOS which is just awful.
            ? ? misk@sopuli.xyzM 3 Replies Last reply
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            • ? Guest
              To be fair: How many games on Steam support ARM anyways?
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              Guest
              wrote last edited by
              #10
              There's Proton for Apple sillicon IIRC
              Björn TantauB 1 Reply Last reply
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              • ? Guest
                I mean sure, but apple killing Rosetta support is also idiotic. I think that they just want to turn OSX into iOS which is just awful.
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                Guest
                wrote last edited by
                #11
                Apple doesn't care about maintaining compatibility. Look at their previous changes such as PowerPC to x86 and forcing 64-bit only applications.
                1 Reply Last reply
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                • ? Guest
                  There's Proton for Apple sillicon IIRC
                  Björn TantauB This user is from outside of this forum
                  Björn TantauB This user is from outside of this forum
                  Björn Tantau
                  wrote last edited by
                  #12
                  Probably was just for the old Intel Macs. Proton/Wine could be used on OSX for a long time. Wine for ARM has also been a thing for a while. But it only worked with ARM Windows software. Combining Wine with x86 emulation has also become a thing in the last few years. And rumor has it that Valve have beem dabbling in it as well for Deckard. But I don't think it's very widespread yet. But that is probably about to change when Valve are increasing their ARM Mac efforts.
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                  • N ThrowawayOnLemmy
                    Steam hasn't forgotten about gaming on Mac, even if Apple has.
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                    Guest
                    wrote last edited by
                    #13
                    _laughs with Apple AirBuds in ears_
                    ? 1 Reply Last reply
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                    • ? Guest
                      I mean sure, but apple killing Rosetta support is also idiotic. I think that they just want to turn OSX into iOS which is just awful.
                      ? Offline
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                      Guest
                      wrote last edited by
                      #14
                      Considering they just turned iPadOS into macOS--I doubt they're trying to turn macOS into iOS. They're just being their typical, stuck-up, stingy asshole selves. Use Metal, or die. I was like "hey, Apple Silicon looks like a great turnaround!" and indeed it was--I love my M1 Max MacBook. Now, they're going backwards _again_. Frustratingly, they're also going forward with the launch of their OSes this year. It's a sidestep. Again. I, and others, are only playing this game so many times, so I have no idea what the strategy is.
                      1 Reply Last reply
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                      • ? Guest
                        I mean sure, but apple killing Rosetta support is also idiotic. I think that they just want to turn OSX into iOS which is just awful.
                        misk@sopuli.xyzM This user is from outside of this forum
                        misk@sopuli.xyzM This user is from outside of this forum
                        misk@sopuli.xyz
                        wrote last edited by
                        #15
                        Apple not keeping legacy cruft is why they were able to move to ARM so quickly. For all the grumbling about cutting 32-bit support couple of years ago, this is what allowed them to do that (among other things). And, as demonstrated, developers like Valve take action only when they are forced to. Windows and Linux on ARM are stuck in the mud with no end in sight while Apple is almost done with the transition.
                        T 1 Reply Last reply
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                        • misk@sopuli.xyzM misk@sopuli.xyz
                          Apple not keeping legacy cruft is why they were able to move to ARM so quickly. For all the grumbling about cutting 32-bit support couple of years ago, this is what allowed them to do that (among other things). And, as demonstrated, developers like Valve take action only when they are forced to. Windows and Linux on ARM are stuck in the mud with no end in sight while Apple is almost done with the transition.
                          T This user is from outside of this forum
                          T This user is from outside of this forum
                          themoken@startrek.website
                          wrote last edited by
                          #16
                          Linux on ARM is stuck in the mud? Huh? Everything works fine on ARM, including the desktop. There are like a billion ARM devices running Linux right now. Or did you mean Linux on Apple hardware? Because that's by design.
                          ? misk@sopuli.xyzM 2 Replies Last reply
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                          • T themoken@startrek.website
                            Linux on ARM is stuck in the mud? Huh? Everything works fine on ARM, including the desktop. There are like a billion ARM devices running Linux right now. Or did you mean Linux on Apple hardware? Because that's by design.
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                            Guest
                            wrote last edited by
                            #17
                            Since we’re talking about Steam here for example, Valve have not even bothered to release a _64-bit x86 client_, let alone Arm client, except for Mac.
                            T 1 Reply Last reply
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                            • ? Guest
                              Since we’re talking about Steam here for example, Valve have not even bothered to release a _64-bit x86 client_, let alone Arm client, except for Mac.
                              T This user is from outside of this forum
                              T This user is from outside of this forum
                              themoken@startrek.website
                              wrote last edited by
                              #18
                              Right, I'm not talking about Steam, I don't think misk was either, the context is Apple transitioning to ARM silicon. Also Steam definitely runs native 64 bit on x64 systems. It's intended to run in either environment, and so will have 32 bit deps, but if you start Steam, the actual executables you're running (e.g. ~/.local/share/Steam/ubuntu12_64/steamwebhelper) are 64 bit ELFs when needed. And, of course, games run in 64 bits and link to a 64 bit steam client library.
                              ? ? 2 Replies Last reply
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                              • T themoken@startrek.website
                                Right, I'm not talking about Steam, I don't think misk was either, the context is Apple transitioning to ARM silicon. Also Steam definitely runs native 64 bit on x64 systems. It's intended to run in either environment, and so will have 32 bit deps, but if you start Steam, the actual executables you're running (e.g. ~/.local/share/Steam/ubuntu12_64/steamwebhelper) are 64 bit ELFs when needed. And, of course, games run in 64 bits and link to a 64 bit steam client library.
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                                Guest
                                wrote last edited by
                                #19
                                Oh really? Nice, that's news to me. Last I checked (admittedly not recently) it needed a bunch of 32-bit libraries installed to even start the client.
                                1 Reply Last reply
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                                • misk@sopuli.xyzM misk@sopuli.xyz
                                  It’s a small company with very little resources, they couldn’t afford it. /s
                                  G This user is from outside of this forum
                                  G This user is from outside of this forum
                                  glimse@lemmy.world
                                  wrote last edited by
                                  #20
                                  Why would they prioritize resources into something with low demand..?
                                  misk@sopuli.xyzM 1 Reply Last reply
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                                  • ? Guest
                                    _laughs with Apple AirBuds in ears_
                                    ? Offline
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                                    Guest
                                    wrote last edited by
                                    #21
                                    No hate but what is this even supposed to mean?
                                    vaultdweller013@sh.itjust.worksV 1 Reply Last reply
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                                    • G glimse@lemmy.world
                                      Why would they prioritize resources into something with low demand..?
                                      misk@sopuli.xyzM This user is from outside of this forum
                                      misk@sopuli.xyzM This user is from outside of this forum
                                      misk@sopuli.xyz
                                      wrote last edited by
                                      #22
                                      Because they are selling games on this platform today and the reasonable expectation would be that they properly support it. If they deem it too much of a cost then they can exit the market.
                                      G 1 Reply Last reply
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                                      • T themoken@startrek.website
                                        Linux on ARM is stuck in the mud? Huh? Everything works fine on ARM, including the desktop. There are like a billion ARM devices running Linux right now. Or did you mean Linux on Apple hardware? Because that's by design.
                                        misk@sopuli.xyzM This user is from outside of this forum
                                        misk@sopuli.xyzM This user is from outside of this forum
                                        misk@sopuli.xyz
                                        wrote last edited by
                                        #23
                                        No, I meant that by setting the same bar for both platforms or by using same evaluation metrics. Supporting native software is trivial and everyone can do it obviously. How well does Linux on ARM support proprietary x86 software? Is it anywhere near as fast as Rosetta?
                                        T 1 Reply Last reply
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                                        • T themoken@startrek.website
                                          Right, I'm not talking about Steam, I don't think misk was either, the context is Apple transitioning to ARM silicon. Also Steam definitely runs native 64 bit on x64 systems. It's intended to run in either environment, and so will have 32 bit deps, but if you start Steam, the actual executables you're running (e.g. ~/.local/share/Steam/ubuntu12_64/steamwebhelper) are 64 bit ELFs when needed. And, of course, games run in 64 bits and link to a 64 bit steam client library.
                                          ? Offline
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                                          Guest
                                          wrote last edited by
                                          #24
                                          Steam for Linux is mixed 32/64, unfortunately the main executable (~/.local/share/Steam/ubuntu12_32/steam) and its associated steamclient library continues to be 32-bit only and runs with a couple of horribly dated libraries in the mix. That process does pretty much everything aside from the UI.
                                          T 1 Reply Last reply
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