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Chebucto Regional Softball Club

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  3. Steam beta gets native Apple Silicon support — the only public Arm version of Steam
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Steam beta gets native Apple Silicon support — the only public Arm version of Steam

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  • ? Guest
    To be fair: How many games on Steam support ARM anyways?
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    Guest
    wrote last edited by
    #10
    There's Proton for Apple sillicon IIRC
    Björn TantauB 1 Reply Last reply
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    • ? Guest
      I mean sure, but apple killing Rosetta support is also idiotic. I think that they just want to turn OSX into iOS which is just awful.
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      Guest
      wrote last edited by
      #11
      Apple doesn't care about maintaining compatibility. Look at their previous changes such as PowerPC to x86 and forcing 64-bit only applications.
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      • ? Guest
        There's Proton for Apple sillicon IIRC
        Björn TantauB This user is from outside of this forum
        Björn TantauB This user is from outside of this forum
        Björn Tantau
        wrote last edited by
        #12
        Probably was just for the old Intel Macs. Proton/Wine could be used on OSX for a long time. Wine for ARM has also been a thing for a while. But it only worked with ARM Windows software. Combining Wine with x86 emulation has also become a thing in the last few years. And rumor has it that Valve have beem dabbling in it as well for Deckard. But I don't think it's very widespread yet. But that is probably about to change when Valve are increasing their ARM Mac efforts.
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        • N ThrowawayOnLemmy
          Steam hasn't forgotten about gaming on Mac, even if Apple has.
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          Guest
          wrote last edited by
          #13
          _laughs with Apple AirBuds in ears_
          ? 1 Reply Last reply
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          • ? Guest
            I mean sure, but apple killing Rosetta support is also idiotic. I think that they just want to turn OSX into iOS which is just awful.
            ? Offline
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            Guest
            wrote last edited by
            #14
            Considering they just turned iPadOS into macOS--I doubt they're trying to turn macOS into iOS. They're just being their typical, stuck-up, stingy asshole selves. Use Metal, or die. I was like "hey, Apple Silicon looks like a great turnaround!" and indeed it was--I love my M1 Max MacBook. Now, they're going backwards _again_. Frustratingly, they're also going forward with the launch of their OSes this year. It's a sidestep. Again. I, and others, are only playing this game so many times, so I have no idea what the strategy is.
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            • ? Guest
              I mean sure, but apple killing Rosetta support is also idiotic. I think that they just want to turn OSX into iOS which is just awful.
              misk@sopuli.xyzM This user is from outside of this forum
              misk@sopuli.xyzM This user is from outside of this forum
              misk@sopuli.xyz
              wrote last edited by
              #15
              Apple not keeping legacy cruft is why they were able to move to ARM so quickly. For all the grumbling about cutting 32-bit support couple of years ago, this is what allowed them to do that (among other things). And, as demonstrated, developers like Valve take action only when they are forced to. Windows and Linux on ARM are stuck in the mud with no end in sight while Apple is almost done with the transition.
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              • misk@sopuli.xyzM misk@sopuli.xyz
                Apple not keeping legacy cruft is why they were able to move to ARM so quickly. For all the grumbling about cutting 32-bit support couple of years ago, this is what allowed them to do that (among other things). And, as demonstrated, developers like Valve take action only when they are forced to. Windows and Linux on ARM are stuck in the mud with no end in sight while Apple is almost done with the transition.
                T This user is from outside of this forum
                T This user is from outside of this forum
                themoken@startrek.website
                wrote last edited by
                #16
                Linux on ARM is stuck in the mud? Huh? Everything works fine on ARM, including the desktop. There are like a billion ARM devices running Linux right now. Or did you mean Linux on Apple hardware? Because that's by design.
                ? misk@sopuli.xyzM 2 Replies Last reply
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                • T themoken@startrek.website
                  Linux on ARM is stuck in the mud? Huh? Everything works fine on ARM, including the desktop. There are like a billion ARM devices running Linux right now. Or did you mean Linux on Apple hardware? Because that's by design.
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                  Guest
                  wrote last edited by
                  #17
                  Since we’re talking about Steam here for example, Valve have not even bothered to release a _64-bit x86 client_, let alone Arm client, except for Mac.
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                  • ? Guest
                    Since we’re talking about Steam here for example, Valve have not even bothered to release a _64-bit x86 client_, let alone Arm client, except for Mac.
                    T This user is from outside of this forum
                    T This user is from outside of this forum
                    themoken@startrek.website
                    wrote last edited by
                    #18
                    Right, I'm not talking about Steam, I don't think misk was either, the context is Apple transitioning to ARM silicon. Also Steam definitely runs native 64 bit on x64 systems. It's intended to run in either environment, and so will have 32 bit deps, but if you start Steam, the actual executables you're running (e.g. ~/.local/share/Steam/ubuntu12_64/steamwebhelper) are 64 bit ELFs when needed. And, of course, games run in 64 bits and link to a 64 bit steam client library.
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                    • T themoken@startrek.website
                      Right, I'm not talking about Steam, I don't think misk was either, the context is Apple transitioning to ARM silicon. Also Steam definitely runs native 64 bit on x64 systems. It's intended to run in either environment, and so will have 32 bit deps, but if you start Steam, the actual executables you're running (e.g. ~/.local/share/Steam/ubuntu12_64/steamwebhelper) are 64 bit ELFs when needed. And, of course, games run in 64 bits and link to a 64 bit steam client library.
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                      Guest
                      wrote last edited by
                      #19
                      Oh really? Nice, that's news to me. Last I checked (admittedly not recently) it needed a bunch of 32-bit libraries installed to even start the client.
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                      • misk@sopuli.xyzM misk@sopuli.xyz
                        It’s a small company with very little resources, they couldn’t afford it. /s
                        G This user is from outside of this forum
                        G This user is from outside of this forum
                        glimse@lemmy.world
                        wrote last edited by
                        #20
                        Why would they prioritize resources into something with low demand..?
                        misk@sopuli.xyzM 1 Reply Last reply
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                        • ? Guest
                          _laughs with Apple AirBuds in ears_
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                          Guest
                          wrote last edited by
                          #21
                          No hate but what is this even supposed to mean?
                          vaultdweller013@sh.itjust.worksV 1 Reply Last reply
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                          • G glimse@lemmy.world
                            Why would they prioritize resources into something with low demand..?
                            misk@sopuli.xyzM This user is from outside of this forum
                            misk@sopuli.xyzM This user is from outside of this forum
                            misk@sopuli.xyz
                            wrote last edited by
                            #22
                            Because they are selling games on this platform today and the reasonable expectation would be that they properly support it. If they deem it too much of a cost then they can exit the market.
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                            • T themoken@startrek.website
                              Linux on ARM is stuck in the mud? Huh? Everything works fine on ARM, including the desktop. There are like a billion ARM devices running Linux right now. Or did you mean Linux on Apple hardware? Because that's by design.
                              misk@sopuli.xyzM This user is from outside of this forum
                              misk@sopuli.xyzM This user is from outside of this forum
                              misk@sopuli.xyz
                              wrote last edited by
                              #23
                              No, I meant that by setting the same bar for both platforms or by using same evaluation metrics. Supporting native software is trivial and everyone can do it obviously. How well does Linux on ARM support proprietary x86 software? Is it anywhere near as fast as Rosetta?
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                              • T themoken@startrek.website
                                Right, I'm not talking about Steam, I don't think misk was either, the context is Apple transitioning to ARM silicon. Also Steam definitely runs native 64 bit on x64 systems. It's intended to run in either environment, and so will have 32 bit deps, but if you start Steam, the actual executables you're running (e.g. ~/.local/share/Steam/ubuntu12_64/steamwebhelper) are 64 bit ELFs when needed. And, of course, games run in 64 bits and link to a 64 bit steam client library.
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                                Guest
                                wrote last edited by
                                #24
                                Steam for Linux is mixed 32/64, unfortunately the main executable (~/.local/share/Steam/ubuntu12_32/steam) and its associated steamclient library continues to be 32-bit only and runs with a couple of horribly dated libraries in the mix. That process does pretty much everything aside from the UI.
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                                • misk@sopuli.xyzM misk@sopuli.xyz
                                  Because they are selling games on this platform today and the reasonable expectation would be that they properly support it. If they deem it too much of a cost then they can exit the market.
                                  G This user is from outside of this forum
                                  G This user is from outside of this forum
                                  glimse@lemmy.world
                                  wrote last edited by
                                  #25
                                  There wasn't a reason to before but now they are doing it now because there's enough of a market to justify it...I'm not sure what you think they did so wrong
                                  misk@sopuli.xyzM 1 Reply Last reply
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                                  • misk@sopuli.xyzM misk@sopuli.xyz
                                    No, I meant that by setting the same bar for both platforms or by using same evaluation metrics. Supporting native software is trivial and everyone can do it obviously. How well does Linux on ARM support proprietary x86 software? Is it anywhere near as fast as Rosetta?
                                    T This user is from outside of this forum
                                    T This user is from outside of this forum
                                    themoken@startrek.website
                                    wrote last edited by
                                    #26
                                    Oh, you were still talking about emulating an x86 binary? That's kind of a weird comparison because if you're running Linux and want to run x86 software you can just do it on x86. No corporation is forcing you off of the game's native architecture.
                                    misk@sopuli.xyzM 1 Reply Last reply
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                                    • G glimse@lemmy.world
                                      There wasn't a reason to before but now they are doing it now because there's enough of a market to justify it...I'm not sure what you think they did so wrong
                                      misk@sopuli.xyzM This user is from outside of this forum
                                      misk@sopuli.xyzM This user is from outside of this forum
                                      misk@sopuli.xyz
                                      wrote last edited by
                                      #27
                                      Have you used Steam on ARM Macs? Rosetta 2 is a dynamic recompiler which does badly when emulating things that recompile dynamically themselves, like web browsers, which Steam is essentially. Scrolling was choppy, power efficiency was bad.
                                      1 Reply Last reply
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                                      • T themoken@startrek.website
                                        Oh, you were still talking about emulating an x86 binary? That's kind of a weird comparison because if you're running Linux and want to run x86 software you can just do it on x86. No corporation is forcing you off of the game's native architecture.
                                        misk@sopuli.xyzM This user is from outside of this forum
                                        misk@sopuli.xyzM This user is from outside of this forum
                                        misk@sopuli.xyz
                                        wrote last edited by
                                        #28
                                        Yes, I’m talking real life use, where there is pre-existing software like video games that I own. Apple accommodated their customers properly by developing ARM SoC that is specifically designed to be performant at emulating x86-64 and compatibility layer with very good compatibility and performance. Not perfect by any means and there are no miracles but nobody comes close. Nobody is forcing anyone off x86 and so it looks like Windows and Linux users will keep using it indefinitely while Apple users enjoy that sweet low power draw and instant wake from sleep that’s just not possible with x86.
                                        T 1 Reply Last reply
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                                        • ? Guest
                                          Steam for Linux is mixed 32/64, unfortunately the main executable (~/.local/share/Steam/ubuntu12_32/steam) and its associated steamclient library continues to be 32-bit only and runs with a couple of horribly dated libraries in the mix. That process does pretty much everything aside from the UI.
                                          T This user is from outside of this forum
                                          T This user is from outside of this forum
                                          themoken@startrek.website
                                          wrote last edited by
                                          #29
                                          I mean, yeah, that's what happens when you still want to be 32 bit compatible. It's also why I said they were ELF64 when needed. My only point was that it's not like Valve just shipped a bunch of 32 bit binaries and called it a day or x64 support was some kind of after thought that needs future support.
                                          1 Reply Last reply
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