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Chebucto Regional Softball Club

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  3. This definetly seem very intentional…
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

This definetly seem very intentional…

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rpgmemes
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  • ? Guest
    I understand where you are coming from, but it think there are plenty of opportunities for improvisation and creative solutions without the need to start splitting hairs about specific wording.
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    Guest
    wrote last edited by
    #104
    I feel that people not following the wording kills a lot if the experience, obviously the DM is god and makes final calls but, some stuff kills it. I remember playing with one guy that wanted every fight to be epic but he didn't really understand the wording in the monster manual so he would constantly throw huge battles at us and underpower them or just play them weird (like dragons that aren't smart despite their int score). Before ever seeing level 15 our characters could have taken out God's with the gear and crap he had given us. Fun memories though so I guess it really doesn't matter, it's all about how you like to play.
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    • A archpawn@lemmy.world
      And then you'll figure out how to cast a 12th level spell to steal the power of a god. Mystra learned her lesson the hard way. But if you want to play RAW, go ahead. Oh, you died and you want to be brought back to life? Sorry, the spell targets a "creature that died in the last minute", and now that you're dead, you're an object.
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      jounniy@ttrpg.network
      wrote last edited by
      #105
      No I don’t want to play RAW. I just don’t want in game solutions to out of game problems. Just (and I know that this will seem extremely absurd, but hear me out!) talk to your players about it like a normal person and make it clear before you start to play.
      starman2112@sh.itjust.worksS 1 Reply Last reply
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      • ? Guest
        I thought it was funny, to be fair 🤣
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        jounniy@ttrpg.network
        wrote last edited by
        #106
        I actually think it’s funny too.
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        • ? Guest
          No. Why is that relevant?
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          wrote last edited by
          #107
          I was extremely baked when I asked that but I think it was a question about how some light will reflect off your eye into your eye therefore you're seeing your own eyes.
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          • A archpawn@lemmy.world
            Usually not when actually playing, though sometimes it can be. For example, by RAU, if you cast Imprisonment (Slumber) on an elf, they'll be immune to the part that makes them sleep, but still get immunity to aging and hunger. It's not OP for a ninth-level spell, and it has interesting worldbuilding implications, so you can just run with it.
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            jounniy@ttrpg.network
            wrote last edited by
            #108
            As hilarious as that is, are you sure that being immune to the form of imprisonment doesn’t just make the spell fail?
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            • ? Guest
              Actually that's us seeing light.
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              wrote last edited by
              #109
              Responding to your edit: You've got it the wrong way around. What you see at sunset, the reds and yellows, _that's_ the sunlight being filtered because those wavelengths make it through stronger. Your argument would hold there, if we do not count seeing filtered light as "seeing" the filtering material. But the blue sky is not that. It is the air molecules being illuminated by light coming from somewhere else, and bouncing that light back into your eyes, with a bias towards blue wavelengths. If that does not count as "seeing" air, then you also can't actually "see" fog, it's the same mechanism.
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              • ? Guest
                I was extremely baked when I asked that but I think it was a question about how some light will reflect off your eye into your eye therefore you're seeing your own eyes.
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                wrote last edited by
                #110
                I guess having floaters, or that weird effect of seeing your white blood cells in the capillaries on your retina would probably count haha
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                • ? Guest
                  I feel that people not following the wording kills a lot if the experience, obviously the DM is god and makes final calls but, some stuff kills it. I remember playing with one guy that wanted every fight to be epic but he didn't really understand the wording in the monster manual so he would constantly throw huge battles at us and underpower them or just play them weird (like dragons that aren't smart despite their int score). Before ever seeing level 15 our characters could have taken out God's with the gear and crap he had given us. Fun memories though so I guess it really doesn't matter, it's all about how you like to play.
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                  wrote last edited by
                  #111
                  Are you saying the example in this meme is good way to follow the word of the rules?
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                  • J jounniy@ttrpg.network
                    That’s a weird way of saying that she does not like Wizards. Because if you study something enough, you are bound to find loopholes.
                    starman2112@sh.itjust.worksS This user is from outside of this forum
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                    starman2112@sh.itjust.works
                    wrote last edited by
                    #112
                    Finding loopholes is one thing, focusing on finding them so that you can "erm actually" a god is another
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                    • J jounniy@ttrpg.network
                      No I don’t want to play RAW. I just don’t want in game solutions to out of game problems. Just (and I know that this will seem extremely absurd, but hear me out!) talk to your players about it like a normal person and make it clear before you start to play.
                      starman2112@sh.itjust.worksS This user is from outside of this forum
                      starman2112@sh.itjust.worksS This user is from outside of this forum
                      starman2112@sh.itjust.works
                      wrote last edited by
                      #113
                      I mean it's tongue-in-cheek, and it's never really been a problem at my table. Just a fun way to remind casters not to argue about specific wording interpretations in spells, and take them as their most obvious meaning
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                      • ? Guest
                        I mean that outlook, while it's cool for your campaign, it would make raising the dead (to fight for you) pretty difficult as I thought most animate dead type spells required a dead creature to animate and wouldnt work with an object, otherwise people would just make small effigies to animate instead of summoning the dead in battle.
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                        archpawn@lemmy.world
                        wrote last edited by
                        #114
                        Animate Dead targets a pile of bones or a corpse of a Medium or Small Humanoid. Create Undead targets corpses of Medium or Small Humanoids. Danse Macabre targets Small or Medium corpses. And you could technically use Animate Object, which targets objects, or True Polymorph, which can target either. Finger of Death and Negative Energy Flood both target a creature, but they just bring back the target as undead if the attack kills them. But if you really get into it, the game has way too many assumptions to be played RAW. There's no rule that you can't walk through walls. There's no rule that when you're reduced to zero hitpoints you become an object or get transported to an afterlife dimension or otherwise can't take actions (assuming you die instantly and don't become Unconscious). Some weapons require two hands, and nobody can use them because none of the races are described as having hands. Thri-kreen have four arms, but no mention of hands at the end of them. You also need one hand to wield one-handed weapons, but this doesn't come up because no weapons are described as one-handed. And sometimes the rules contradict. There's a rule that in the case of a contradiction, the more specific rule applies, but that just adds yet another contradicting rule.
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                        • J jounniy@ttrpg.network
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                          Guest
                          wrote last edited by
                          #115
                          What a weird technicality to get caught up on. Disintegrate destroys wall of force. RAI over RAW any day. It makes absolutely no sense that you can't shoot a disintegrate wherever you want. If you're so worried about the wall being invisible, then target something behind the wall. It's a ray, and it hits the wall, and both spells explicitly say the wall is destroyed. Disintegrate also explicitly can target walls of force, even though it has the "target you can see" caveat. If a player tries to use the explicit counter to wall of force against it and you catch them on a technicality, you're harming the collaborative story. Don't exploit poor wording when the intent of both spells is clear. No one wants a DM rules lawyer.
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                          • ? Guest
                            What a weird technicality to get caught up on. Disintegrate destroys wall of force. RAI over RAW any day. It makes absolutely no sense that you can't shoot a disintegrate wherever you want. If you're so worried about the wall being invisible, then target something behind the wall. It's a ray, and it hits the wall, and both spells explicitly say the wall is destroyed. Disintegrate also explicitly can target walls of force, even though it has the "target you can see" caveat. If a player tries to use the explicit counter to wall of force against it and you catch them on a technicality, you're harming the collaborative story. Don't exploit poor wording when the intent of both spells is clear. No one wants a DM rules lawyer.
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                            jounniy@ttrpg.network
                            wrote last edited by
                            #116
                            I never said I wanted to ecologist it. I just pointed it out because it was very funny to me.
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                            • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                              I mean it's tongue-in-cheek, and it's never really been a problem at my table. Just a fun way to remind casters not to argue about specific wording interpretations in spells, and take them as their most obvious meaning
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                              jounniy@ttrpg.network
                              wrote last edited by
                              #117
                              Okay. But do you actually allow any use of the spell that's not as originally intended? Because some things are technical applications of the rules which rely on rules working as intended but still in very specific way without breaking the game at all.
                              starman2112@sh.itjust.worksS 1 Reply Last reply
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                              • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                                Finding loopholes is one thing, focusing on finding them so that you can "erm actually" a god is another
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                                jounniy@ttrpg.network
                                wrote last edited by
                                #118
                                That one does not work RAW either way, because lungs are not an open container. But I never said I wanted to actually exploit this in a game. You can’t really exploit this one even if you want to, because it’s bound to be extremely specific. I just wanted to point out the weirdness.
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                                • J jounniy@ttrpg.network
                                  Okay. But do you actually allow any use of the spell that's not as originally intended? Because some things are technical applications of the rules which rely on rules working as intended but still in very specific way without breaking the game at all.
                                  starman2112@sh.itjust.worksS This user is from outside of this forum
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                                  starman2112@sh.itjust.works
                                  wrote last edited by
                                  #119
                                  Sure. The line is somewhere between "I cast minor illusion to make an image of a filing cabinet, and hide inside of it" and "I cast Shape Water to freeze that guy's blood." In the former case, the spell never says I can't hide inside the illusory object. Clever, useful, not game-breaking. In the latter case, the spell says a creature can't be inside the water, but it never says the water can't be inside the creature! Bad, shame, you lose all your spell slots until the next long rest
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                                  • J jounniy@ttrpg.network
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                                    mimicjar@lemmy.world
                                    wrote last edited by
                                    #120
                                    I defer to Miracle Max on this one, ![](https://lemmy.world/pictrs/image/6e149ca6-dfb8-4ce2-92f3-7fe1c569e737.jpeg) One minute after death it's quite a corpse yet, just a creature with no hit points or death saving throws.
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                                    • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                                      Sure. The line is somewhere between "I cast minor illusion to make an image of a filing cabinet, and hide inside of it" and "I cast Shape Water to freeze that guy's blood." In the former case, the spell never says I can't hide inside the illusory object. Clever, useful, not game-breaking. In the latter case, the spell says a creature can't be inside the water, but it never says the water can't be inside the creature! Bad, shame, you lose all your spell slots until the next long rest
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                                      jounniy@ttrpg.network
                                      wrote last edited by
                                      #121
                                      The last one is actually covered by it I'd say, because (as by rules of spell targeting) you cannot see the blood and furthermore (as confirmed by "Water breathing" not working in wine) spells that affect water really only affect water and that’s it. I know you mean it as a joke, but in my experience, punishing a player for trying to find out what you will and won’t allow them to do is a good way to get players that don’t want to be creative. Just tell them that you will not allow it. (Also… poor Mystra for having to waste that much divine power on someone trying to use spells in a way it can’t be used in anyway.) If everyone at your table is habilitated fun, then… well, have fun, but I'd advise against it.
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