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Chebucto Regional Softball Club

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A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Math Matters

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rpgmemes
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      threelonmusketeers
      wrote last edited by
      #2
      If the range of Bless is 30ft and the Cleric is 30ft in the air, then any non-zero horizontal distance would technically put them out of range. You don't need to calculate that they are 36.06ft away to know if they are out of range or not.
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      • T threelonmusketeers
        If the range of Bless is 30ft and the Cleric is 30ft in the air, then any non-zero horizontal distance would technically put them out of range. You don't need to calculate that they are 36.06ft away to know if they are out of range or not.
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        wrote last edited by
        #3
        But do their feet need to be in range or just a single part of their body?
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        • ? Guest
          But do their feet need to be in range or just a single part of their body?
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          Guest
          wrote last edited by
          #4
          Depends on which part of them needs to be blessed?
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            Zagorath
            wrote last edited by
            #5
            But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to *approximate* Euclidean.
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              ziggurat@jlai.lu
              wrote last edited by
              #6
              Do some people actually playing RPG care that much about range ? Rather than some guesstimate ? I actually find the Ryuytama range management pretty cool, where you simply say whether your character is *at contact/short-range/long-range/away* and that's it.
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              • Z ziggurat@jlai.lu
                Do some people actually playing RPG care that much about range ? Rather than some guesstimate ? I actually find the Ryuytama range management pretty cool, where you simply say whether your character is *at contact/short-range/long-range/away* and that's it.
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                #7
                Some do. I like positioning on a grid as a part of combat. It rewards tight play and understanding the mechanics. When I DM though, it depends on the playgroup. I think most people prefer guesstimating and just applying the rule of cool
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                • ZagorathZ Zagorath
                  But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to *approximate* Euclidean.
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                  archpawn@lemmy.world
                  wrote last edited by
                  #8
                  Me at 20: I'm never going to need Chebyshev distance in real life. Why am I learning this?
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                  • T threelonmusketeers
                    If the range of Bless is 30ft and the Cleric is 30ft in the air, then any non-zero horizontal distance would technically put them out of range. You don't need to calculate that they are 36.06ft away to know if they are out of range or not.
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                    archpawn@lemmy.world
                    wrote last edited by
                    #9
                    Except the game uses Chebyshev distance, so as long as they're within 30 feet in the x, y, and z dimensions, they're within 30 feet. Though for area damage spells, it's much, much more complicated. You don't just have to find the Euclidean distance from them to the center. You have to calculate how much of their square is within that distance.
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                      #10
                      That is one reason I don't like D&D, it is a glorified boardgame the hides it's wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.
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                      • Z ziggurat@jlai.lu
                        Do some people actually playing RPG care that much about range ? Rather than some guesstimate ? I actually find the Ryuytama range management pretty cool, where you simply say whether your character is *at contact/short-range/long-range/away* and that's it.
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                        Guest
                        wrote last edited by
                        #11
                        IMHO, one of the more intriguing effects of streaming live-play series thriving these days has been the rise of TotM elements, if not entire games. Whereas my on-ramp to the hobby, et al, was finding a garage sale copy of the red box, the new crowd is cutting their teeth as spectators β€” and avid, creative spectators that most often are inspired to then recapture that feeling in-person or live online with others. I love that imagination is winning out over consumerism, at least in this small corner. πŸ€˜πŸΌπŸ€“
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                          kbal
                          wrote last edited by
                          #12
                          Depends how tall they are.
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                          • ZagorathZ Zagorath
                            But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to *approximate* Euclidean.
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                            wrote last edited by
                            #13
                            i wish that it was more common to refer to the metrics in terms of what they are instead of who discovered them. i can’t ever remember off the top of my head if the chebyshev one is supposed to be the diamond metric (L^1^) or the square metric (L^∞^).
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                            • ZagorathZ Zagorath
                              But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to *approximate* Euclidean.
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                              wrote last edited by
                              #14
                              Playing combat on a grid is actually presented as an optional rule and not the default for 5E, despite its popularity
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                                Playing combat on a grid is actually presented as an optional rule and not the default for 5E, despite its popularity
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                                Zagorath
                                wrote last edited by
                                #15
                                So are feats, and point buy.
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                                • ? Guest
                                  i wish that it was more common to refer to the metrics in terms of what they are instead of who discovered them. i can’t ever remember off the top of my head if the chebyshev one is supposed to be the diamond metric (L^1^) or the square metric (L^∞^).
                                  ZagorathZ This user is from outside of this forum
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                                  Zagorath
                                  wrote last edited by
                                  #16
                                  Personally I find Euclidean easy to remember because it matches the much more general Euclidean geometry. So you just remember "this is like, real maths". Manhattan distance is easy to remember because it does basically "refer to the metrics in terms of what they are", so long as you remember that Manhattan famously is a grid. Chebyshev is the hardest, but for me it's a simple matter of "the one that's left over". I have no idea, based on the name, what diamond and square metrics are supposed to be.
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                                    That is one reason I don't like D&D, it is a glorified boardgame the hides it's wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.
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                                    wrote last edited by
                                    #17
                                    My group plays pretty loose goosy with the rules. We just look at it and make a quick estimate of whether something looks in range. They also have little range finder tools that are helpful for quickly determine cones, spheres, etc. We're also the kind of party that doesn't really keep track of gold. Apparently gold has a weight? For this reason I actually don't like playing one shots with people I don't know, because they don't play by all of our house rules, lol.
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                                    • ZagorathZ Zagorath
                                      But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to *approximate* Euclidean.
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                                      sirblastalot@ttrpg.network
                                      wrote last edited by
                                      #18
                                      There's no grid in the sky, though
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                                      • kbalK kbal
                                        Depends how tall they are.
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                                        wrote last edited by
                                        #19
                                        Holy shit it does. The halfling and dwarf are out of luck. Human stands a chance.
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                                        • ? Guest
                                          That is one reason I don't like D&D, it is a glorified boardgame the hides it's wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.
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                                          sirblastalot@ttrpg.network
                                          wrote last edited by
                                          #20
                                          If you actually have to use that much math more than once in a blue moon, you're doing it wrong.
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