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Read your spellbooks
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It's still a d20 system but it is quite a bit different.I guess it's all relative. I've played a handful of different TTRPGs, and d&d and pathfinder are *much* closer to each other than to things like VtM or BitD.
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I need to read up on Pathfinder 2e. I know the "joke" was that 1e was basically D&D 3.75... which was a bit too powergamey for my tastes, so I never even looked at 2e...2e ended up a *lot* more aproachable, you can no longer accidentally create a completely useless character.
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It's a Simpsons reference.
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I guess it's all relative. I've played a handful of different TTRPGs, and d&d and pathfinder are *much* closer to each other than to things like VtM or BitD.Yes, of course. I don't disagree with that.
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We'll have to agree to disagree! I prefer using the game's defined term, or Game Master for general usage.
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D&D 3.5: Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes You pretty much destroy their eyes or ears. There's a spell that undoes the damage
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Eh, it's part anal retention, part joke, part not wanting to give WotC the brand recognition.Then you should use it as generically as possible so that the trademark becomes unenforceable. Brand dilution is a thing, it's why Alphabet doesn't want you using "google" as a verb, and why your mom was actually based for calling your Playstation "a nintendo".
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Well, when the players enter a dungeon, it becomes the Dungeon Master. Everywhere else, it can be a Game Master. Inside the game of course. If they go outside the game then... well, then that's just another guy in the `outside`.Funnily, my games feature few actual dungeons.
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Then you should use it as generically as possible so that the trademark becomes unenforceable. Brand dilution is a thing, it's why Alphabet doesn't want you using "google" as a verb, and why your mom was actually based for calling your Playstation "a nintendo".See my other reply in this comment chain regarding this sentiment.
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The final game of my favorite series of all time, Quest for Glory 5, you get a shrink spell. It does exactly what you think: It shrinks your enemies down to 50% their original size... and then when you cast it again, they flee when they get too small to do anything to you... and you can still cast it on them as they flee and shrink them down further and further. I... just never used the spell. I mean I did want to maximize all of the skill level of my spells (but there is no discernable effect to the skill of that particular spell). It just felt really needlessly cruel. I imagined the enemies going on a Honey I Shrunk the Kids type adventure, only it is much shorter and extremely brutal...
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The final game of my favorite series of all time, Quest for Glory 5, you get a shrink spell. It does exactly what you think: It shrinks your enemies down to 50% their original size... and then when you cast it again, they flee when they get too small to do anything to you... and you can still cast it on them as they flee and shrink them down further and further. I... just never used the spell. I mean I did want to maximize all of the skill level of my spells (but there is no discernable effect to the skill of that particular spell). It just felt really needlessly cruel. I imagined the enemies going on a Honey I Shrunk the Kids type adventure, only it is much shorter and extremely brutal...
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See my other reply in this comment chain regarding this sentiment.
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okay but know that the effect of that is that is to help protect Hasbro's trademark. it's what they want from you.I just don't agree with that reverse psychology logic my friend. It would be equally worthless if *no one* used it.