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Chebucto Regional Softball Club

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  2. Uncategorized
  3. Aaaaaaaand fight
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Aaaaaaaand fight

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rpgmemes
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  • P Pennomi
    https://swordscomic.com/cdn-cgi/image/width=1440,format=auto/media/Swords/images/1.005.png
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    Guest
    wrote last edited by
    #30
    Russian world war 1 strategy of having a dead mate. When your friend dies you pick up his weapon and continue on.
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    • ? Guest
      This post did not contain any content.
      blackmist@feddit.ukB This user is from outside of this forum
      blackmist@feddit.ukB This user is from outside of this forum
      blackmist@feddit.uk
      wrote last edited by
      #31
      Hunter weapon tbh
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      • ? Guest
        This post did not contain any content.
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        Guest
        wrote last edited by
        #32
        This is the plot of Soul Calibur lmao
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        • ? Guest
          Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.
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          Guest
          wrote last edited by
          #33
          No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?
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          • ? Guest
            No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?
            Z This user is from outside of this forum
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            zombifrancis@sh.itjust.works
            wrote last edited by
            #34
            > You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you? I mean 'sneak attack totally applies here' is the classic 'rogue doing fighter things' trope.
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            • J jjjalljs@ttrpg.network
              Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, "let me use that so I can find traps better. You can't even find traps with a DC above 20, rules as written. That's a rogue class feature. With the lens I'd be getting like 27 if I take 10." He was like "no. It's mine. I found it." Like, my guy. We're all in danger if we don't find the traps. You don't see me holding onto armor I can't use.
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              Guest
              wrote last edited by
              #35
              Random VLDL that fits nicely: https://m.youtube.com/watch?v=WKr7K6pe83w&pp=ygUWVmxkbCBmYWlsZWQgcGVyY2VwdGlvbg%3D%3D
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              • ? Guest
                This post did not contain any content.
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                zombifrancis@sh.itjust.works
                wrote last edited by
                #36
                I'd let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.
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                • ? Guest
                  It requires attunement
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                  Guest
                  wrote last edited by
                  #37
                  Good point. Still not worth a fight.
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                  • ? Guest
                    This post did not contain any content.
                    underpantsweevil@lemmy.worldU This user is from outside of this forum
                    underpantsweevil@lemmy.worldU This user is from outside of this forum
                    underpantsweevil@lemmy.world
                    wrote last edited by
                    #38
                    Standard Action: Use the item Move Action: Throw the item to the other guy
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                    • ? Guest
                      Stuff like this is why games usually end by the 6th session.
                      underpantsweevil@lemmy.worldU This user is from outside of this forum
                      underpantsweevil@lemmy.worldU This user is from outside of this forum
                      underpantsweevil@lemmy.world
                      wrote last edited by
                      #39
                      There's a place for a dysfunctional party dynamic, particularly early on in a game. Savvy DMs can factor party dysfunction into the difficulty of an encounter and allow the story to progress even as individual party members tussle with one another. I think one thing that players and DMs both forget to include is paths for failure in a given adventure or chronicle. Sometimes its good to write out a "Bad Ending" to a game and allow players to experience it. This doesn't have to be the end of the group, the end of the campaign, or even the end of the story. Particularly early on "everyone fucks up and gets thrown in jail together" can be its own kind of team-building exercise. And for faster and more heavy handed games, a "bad ending" can open up the possibility for players to roll up a new party to pick up the banner that the old party dropped. What really matters is that the game itself is structured so everyone has an opportunity to enjoy themselves. And that *can include* a kleptomaniac and a short-tempered brute, so long as the players can agree that's the kind of game they're ready to play.
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                      • ? Guest
                        No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?
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                        Guest
                        wrote last edited by
                        #40
                        Oh sorry, I miss read it as you couldn't.
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                        • ? Guest
                          This post did not contain any content.
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                          Guest
                          wrote last edited by
                          #41
                          Multi class time
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                          • ? Guest
                            This post did not contain any content.
                            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                            wrote last edited by
                            #42
                            Bard: "I'll just hold onto it until you two work this out." *staff turns into a giant horse cock dildo*
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                            • Z zombifrancis@sh.itjust.works
                              I'd let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.
                              D This user is from outside of this forum
                              D This user is from outside of this forum
                              dragontypewyvern@midwest.social
                              wrote last edited by
                              #43
                              On strike effects go brrrr
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                              • ? Guest
                                This post did not contain any content.
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                                wrote last edited by
                                #44
                                Real talk: do you allow wildshape to include owlbear as an option? 😅😶
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                                • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world
                                  Standard Action: Use the item Move Action: Throw the item to the other guy
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                                  Guest
                                  wrote last edited by
                                  #45
                                  Exactly what I came here for. ![Kratos catching axe](https://lemmy.world/pictrs/image/33ac90ce-b4a7-4650-9739-d3824bc946f6.gif)
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