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Chebucto Regional Softball Club

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  3. Skill checks
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Skill checks

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  • ? Guest
    It's a game designed around math, combat, and dungeon crawling, not around roleplaying. The objective isn't to have fun roleplaying, but to roll the right numbers to maximise damage to the enemy. Any real fun comes from ignoring the rules and homebrewing. The car might have gotten a few coats of paint over the years and maybe more ergonomic seats, but it's still the same old chassis and engine underneath. There are many games built around the concept of getting the players to have fun roleplaying, but DND has never been one of them, and if it ever became one it'd no longer be DND.
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    Guest
    wrote last edited by
    #102
    It's also not really designed to make combat particularly interesting, other games manage that much better. Either shorter or narratively interesting.
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    • JackbyDevJ JackbyDev
      No, you're misunderstanding, I'm not saying the *player*, I'm saying *the DM*. I'm not going to waste everyone's time at the table checking whether a 20 on the die could possibly succeed given their modifier when I can just ask them to make a roll. It's way quicker.
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      Guest
      wrote last edited by
      #103
      Ah yeah i see. A roll skips you having to sort through character sheets introducing a silent pause in the narrative to determine whether a check passively succeeds. I was a little confused by talk of character sheets because the players have them right there and they should be carbon copy with what the dm has. I meant that for checks as the DM you can save time by relying on players who you can trust to know the game and be honest, rolled or passive. I argue that a DM that asks for my stats has not yet been any less immersive for me. It takes a split second and I'll take it over railroading every time.
      JackbyDevJ 1 Reply Last reply
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      • JackbyDevJ JackbyDev
        Just because I have a sense of what modifiers are and might check during encounter building doesn't mean I have them all memorized. That's genuinely like over a hundred numbers to have memorized. Plus I can look at a sheet while building an encounter and not waste anyone's time.
        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
        wrote last edited by
        #104
        I never mentioned having them *memorized.* I specifically said you should have a copy of their sheets. lol
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        • ? Guest
          (in D&D at least)
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          shinkantrain@lemmy.ml
          wrote last edited by
          #105
          They do if it's funny. Fails too.
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          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
            I never mentioned having them *memorized.* I specifically said you should have a copy of their sheets. lol
            JackbyDevJ This user is from outside of this forum
            JackbyDevJ This user is from outside of this forum
            JackbyDev
            wrote last edited by
            #106
            > Do you want me to ***check all eight of their sheets*** and all their abilities that could possibly modify their scores or just ask them to make a Blah (Foo) check check and see what the result is? It's gonna be way faster for everyone to just ask them to roll. I never said I didn't have the sheets.
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            • ? Guest
              Ah yeah i see. A roll skips you having to sort through character sheets introducing a silent pause in the narrative to determine whether a check passively succeeds. I was a little confused by talk of character sheets because the players have them right there and they should be carbon copy with what the dm has. I meant that for checks as the DM you can save time by relying on players who you can trust to know the game and be honest, rolled or passive. I argue that a DM that asks for my stats has not yet been any less immersive for me. It takes a split second and I'll take it over railroading every time.
              JackbyDevJ This user is from outside of this forum
              JackbyDevJ This user is from outside of this forum
              JackbyDev
              wrote last edited by
              #107
              I think most people would say not letting you attempt to do something because they think your character can't possibly have enough of a bonus to do it is railroading. Again, like I said, I don't have foresight to know what the bonus might be. What if the bard decides to inspire them? What if the cleric uses guidance before? What if they have some item that gives them a bonus and they haven't written that in and just add it in the fly?
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              • JackbyDevJ JackbyDev
                I think most people would say not letting you attempt to do something because they think your character can't possibly have enough of a bonus to do it is railroading. Again, like I said, I don't have foresight to know what the bonus might be. What if the bard decides to inspire them? What if the cleric uses guidance before? What if they have some item that gives them a bonus and they haven't written that in and just add it in the fly?
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                wrote last edited by
                #108
                I agree completely! ::: spoiler Tap for spoiler I assume you're just adding context because I don't believe dialogue has clashing ideas any longer :::
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                • ? Guest
                  Ok, but if the 20 doesn't succed, why did you let them roll in the first place?
                  I Cast FistI This user is from outside of this forum
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                  I Cast Fist
                  wrote last edited by
                  #109
                  Sometimes, it's about sending a message.
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                  • ? Guest
                    Ok, but if the 20 doesn't succed, why did you let them roll in the first place?
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                    trumble@sopuli.xyz
                    wrote last edited by
                    #110
                    Because I don't know what their max roll might be and it achieves them something, they gain knowledge that something is impossible for them.
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                    • ? Guest
                      On page 242 of the Dungeon Master Guide 2014, it describes crit successes and fails as an optional rule. As optional as multiclassing and feats.
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                      Guest
                      wrote last edited by
                      #111
                      Also grid based combat! If you want to be D&D purists, have fun but I'm glad my group isn't!
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                      • ? Guest
                        I agree completely! ::: spoiler Tap for spoiler I assume you're just adding context because I don't believe dialogue has clashing ideas any longer :::
                        JackbyDevJ This user is from outside of this forum
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                        JackbyDev
                        wrote last edited by
                        #112
                        I'm just disagreeing that allowing someone to roll when a 20 might not be enough is railroading.
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                        • JackbyDevJ JackbyDev
                          > Do you want me to ***check all eight of their sheets*** and all their abilities that could possibly modify their scores or just ask them to make a Blah (Foo) check check and see what the result is? It's gonna be way faster for everyone to just ask them to roll. I never said I didn't have the sheets.
                          🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
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                          🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                          wrote last edited by
                          #113
                          Yeah; you just assumed I meant to memorize it, despite my initial comment straight up asking "don't you have your PC's sheets?" 🤦‍♂️
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                          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                            Yeah; you just assumed I meant to memorize it, despite my initial comment straight up asking "don't you have your PC's sheets?" 🤦‍♂️
                            JackbyDevJ This user is from outside of this forum
                            JackbyDevJ This user is from outside of this forum
                            JackbyDev
                            wrote last edited by
                            #114
                            >>> why did you let them roll in the first place? >> >> Because I don't have everyone's modifier for every skill, ability, saving throw, and attack ***memorized*** off the top of my head > > ***Why the hell not?*** You're the DM. Why do you not have copies of your player's character sheets?
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                            • JackbyDevJ JackbyDev
                              I'm just disagreeing that allowing someone to roll when a 20 might not be enough is railroading.
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                              Guest
                              wrote last edited by
                              #115
                              Oh yeah obv a 20 is an autopass. Sorry i don't think i meant to argue against that in the first place.
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                              • ? Guest
                                (in D&D at least)
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                                wrote last edited by
                                #116
                                They crit as in get more RP if they succeed 😄
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                                • ? Guest
                                  (in D&D at least)
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                                  jjjalljs@ttrpg.network
                                  wrote last edited by
                                  #117
                                  Personally, I find "5% of the time the outcome is astoundingly good, and 5% of the time it's shockingly bad" kind of unsatisfying. Jarring, even. Picture playing darts and every 20 throws, missed the dart board completely, no matter how good you are at darts. I haven't played pf2e but I think degree of success is a much more reasonable system. I also prefer games that aren't flat probability. When you only roll one die, every outcome (on the die) is equally likely. But I think a lot of people playing DND don't really care about rules, consistency, verisimilitude, or much anything beyond "lololol and then Kevin crit his stealth check so we said the goblin king didn't see him at all as he stole the throne the goblin was sitting on!!!". Which is fine, I guess.
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