Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Debunking the grey market beyond Steam
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Debunking the grey market beyond Steam

Scheduled Pinned Locked Moved Uncategorized
games
166 Posts 28 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Guest
    Yes, that is the big thing many people are missing. Valve takes a 0% cut from Steam keys sold outside of their platform. The 30% does not apply. The only rule Valve sets out here is that you don't sell those Steam keys for less on other storefronts. Which imo seems fair enough if Valve is doing the distribution and asking for nothing in return. The big sticking point is whether the 30% cut isn't too high in the first place.
    ? Offline
    ? Offline
    Guest
    wrote last edited by
    #144
    Yeah that's a pretty important distinction. I can buy Rimworld from the Steam store, or I can buy a Rimworld Steam key straight from the Ludeon website for the same price or I can buy a DRM copy for less I just won't get Steam features like automatic updates, cloud saves, or the mod workshop. Seems reasonable they don't want you using the platform for distribution while undercutting the storefront price.
    1 Reply Last reply
    0
    • ? Guest
      Sorry that my mean words hurt you more than Valve abusing you.
      K This user is from outside of this forum
      K This user is from outside of this forum
      krauerking@lemy.lol
      wrote last edited by
      #145
      You are not the hero here. Just another jerk.
      1 Reply Last reply
      0
      • misk@sopuli.xyzM misk@sopuli.xyz
        > Valve will never IPO, yes! I don't care \*why\*. Wow.
        pory@lemmy.worldP This user is from outside of this forum
        pory@lemmy.worldP This user is from outside of this forum
        pory@lemmy.world
        wrote last edited by
        #146
        In 2025, a company that is just looking to make a shitload of money is enough to automatically "win". Valve: "What are you selling?" Video games, video game hardware without vendor lock-in, and in-app purchases. "Who are you selling it to?" PC gamers. Literally everyone else in the space except for Itch, which is decidedly focused on too-indie-for-indie games and is small enough to be acquired if it ever gets popular: "What are you selling?" The promise that we'll make more profit next year than this year. "Who are you selling it to?" Shareholders or a corp that'll buy the whole company. It's an absolute no-brainer. Until *anyone else* can answer these questions in the same way Valve does, Valve is automatically the best player in the space.
        misk@sopuli.xyzM 1 Reply Last reply
        1
        0
        • misk@sopuli.xyzM misk@sopuli.xyz
          Your requirements are extremely niche, most gamers don’t care about Linux. Maybe they should have an option of a store that doesn’t charge 30% but is Windows only. Again, it doesn’t matter if Valve got into a monopoly position fair and square. The moment their monopoly is self perpetuating is the moment we no longer are in a free market where quality and price are main considerations for consumers.
          S This user is from outside of this forum
          S This user is from outside of this forum
          sugar_in_your_tea@sh.itjust.works
          wrote last edited by
          #147
          A store charging 30% has zero impact on the end user if the price is the same, which it is in many cases. And popular titles pay 20%, not 30%. > The moment their monopoly is self perpetuating is the moment we no longer are in a free market That depends on your definition of "self-perpetuating". To me, it's only problematic if Valve is anticompetitive, such as paying for exclusives (like Epic does), preventing cross-play, or charging a subscription or something for users to keep having access to their games. Just having a better product isn't anticompetitive though. I've laid out my requirements for a viable competitor, and I'm sure other gamers have their own. If a competitor wants our business, they need to meet our requirements.
          misk@sopuli.xyzM 1 Reply Last reply
          0
          • misk@sopuli.xyzM misk@sopuli.xyz
            https://en.wikipedia.org/wiki/Definition_of_anarchism_and_libertarianism Dang. What now.
            ? Offline
            ? Offline
            Guest
            wrote last edited by
            #148
            i’m still not sure you’ve read that page
            ? misk@sopuli.xyzM 2 Replies Last reply
            0
            • misk@sopuli.xyzM misk@sopuli.xyz
              Plenty of explanation for this in this thread already, why waste this guys time too.
              ? Offline
              ? Offline
              Guest
              wrote last edited by
              #149
              Weird that none of you will answer a plain question.... Almost like you don't have actual reasons.
              misk@sopuli.xyzM 1 Reply Last reply
              0
              • ? Guest
                i’m still not sure you’ve read that page
                ? Offline
                ? Offline
                Guest
                wrote last edited by
                #150
                I'm 100% sure they haven't.
                1 Reply Last reply
                0
                • misk@sopuli.xyzM misk@sopuli.xyz
                  No, you can go through my post/comment history and see that those are my long-held beliefs that I support with arguments/facts unlike people I discuss with.
                  ? Offline
                  ? Offline
                  Guest
                  wrote last edited by
                  #151
                  You haven't put 1 factbto support an argument. Telling people they are wrong isn't a fact, it's a statement. You know nothing haha
                  misk@sopuli.xyzM 1 Reply Last reply
                  0
                  • ? Guest
                    You haven't put 1 factbto support an argument. Telling people they are wrong isn't a fact, it's a statement. You know nothing haha
                    misk@sopuli.xyzM This user is from outside of this forum
                    misk@sopuli.xyzM This user is from outside of this forum
                    misk@sopuli.xyz
                    wrote last edited by
                    #152
                    Ok, I’m not entertaining sealions.
                    ? 1 Reply Last reply
                    0
                    • ? Guest
                      Weird that none of you will answer a plain question.... Almost like you don't have actual reasons.
                      misk@sopuli.xyzM This user is from outside of this forum
                      misk@sopuli.xyzM This user is from outside of this forum
                      misk@sopuli.xyz
                      wrote last edited by
                      #153
                      Gaslighting.
                      1 Reply Last reply
                      0
                      • misk@sopuli.xyzM misk@sopuli.xyz
                        Ok, I’m not entertaining sealions.
                        ? Offline
                        ? Offline
                        Guest
                        wrote last edited by
                        #154
                        And there is it, you have no argument so you go insults. You can't accuse people of sealioning if you have 0 evidence to support your argument.
                        misk@sopuli.xyzM 1 Reply Last reply
                        0
                        • ? Guest
                          i’m still not sure you’ve read that page
                          misk@sopuli.xyzM This user is from outside of this forum
                          misk@sopuli.xyzM This user is from outside of this forum
                          misk@sopuli.xyz
                          wrote last edited by
                          #155
                          Your point being? You need to use words, not vague accusations.
                          1 Reply Last reply
                          0
                          • S sugar_in_your_tea@sh.itjust.works
                            A store charging 30% has zero impact on the end user if the price is the same, which it is in many cases. And popular titles pay 20%, not 30%. > The moment their monopoly is self perpetuating is the moment we no longer are in a free market That depends on your definition of "self-perpetuating". To me, it's only problematic if Valve is anticompetitive, such as paying for exclusives (like Epic does), preventing cross-play, or charging a subscription or something for users to keep having access to their games. Just having a better product isn't anticompetitive though. I've laid out my requirements for a viable competitor, and I'm sure other gamers have their own. If a competitor wants our business, they need to meet our requirements.
                            misk@sopuli.xyzM This user is from outside of this forum
                            misk@sopuli.xyzM This user is from outside of this forum
                            misk@sopuli.xyz
                            wrote last edited by
                            #156
                            I’m glad big game publishers managed to bring it down to 20%, they need all the money they can get after all. Any monopoly, unless it’s a state monopoly in charge of a limited resource, is a bad time for consumers because there is no competition.
                            S 1 Reply Last reply
                            0
                            • pory@lemmy.worldP pory@lemmy.world
                              In 2025, a company that is just looking to make a shitload of money is enough to automatically "win". Valve: "What are you selling?" Video games, video game hardware without vendor lock-in, and in-app purchases. "Who are you selling it to?" PC gamers. Literally everyone else in the space except for Itch, which is decidedly focused on too-indie-for-indie games and is small enough to be acquired if it ever gets popular: "What are you selling?" The promise that we'll make more profit next year than this year. "Who are you selling it to?" Shareholders or a corp that'll buy the whole company. It's an absolute no-brainer. Until *anyone else* can answer these questions in the same way Valve does, Valve is automatically the best player in the space.
                              misk@sopuli.xyzM This user is from outside of this forum
                              misk@sopuli.xyzM This user is from outside of this forum
                              misk@sopuli.xyz
                              wrote last edited by
                              #157
                              I would take a shitty store with 10% cut if it had all the games Steam does and if I could take my games with me. I don’t care for what Steam provides but I have no choice.
                              ? 1 Reply Last reply
                              0
                              • ? Guest
                                And there is it, you have no argument so you go insults. You can't accuse people of sealioning if you have 0 evidence to support your argument.
                                misk@sopuli.xyzM This user is from outside of this forum
                                misk@sopuli.xyzM This user is from outside of this forum
                                misk@sopuli.xyz
                                wrote last edited by
                                #158
                                I’ll just block you, ok? You’re littering my notifications.
                                1 Reply Last reply
                                1
                                0
                                • ? Guest
                                  So is the issue that Valve kicks you off the platform if you sell your game cheaper somewhere else? That does seem a little troublesome. I don't think Apple or Sony has those restrictions? Apple takes 30% as well, right?
                                  R This user is from outside of this forum
                                  R This user is from outside of this forum
                                  ryathal@sh.itjust.works
                                  wrote last edited by
                                  #159
                                  Most favored customer clauses are not uncommon in the retail world.
                                  1 Reply Last reply
                                  0
                                  • misk@sopuli.xyzM misk@sopuli.xyz
                                    I’m glad big game publishers managed to bring it down to 20%, they need all the money they can get after all. Any monopoly, unless it’s a state monopoly in charge of a limited resource, is a bad time for consumers because there is no competition.
                                    S This user is from outside of this forum
                                    S This user is from outside of this forum
                                    sugar_in_your_tea@sh.itjust.works
                                    wrote last edited by
                                    #160
                                    But there *is* competition in PC gaming, GOGA, EGS, and Prime (and others) exist. One player being dominant isn't an issue if that player isn't being anticompetitive. The closest thing I've seen is the policy that you can't sell for less than on Steam, while allowing for sales to happen separately from on Steam. Publishers can even generate keys for free and sell them without any profit sharing elsewhere, and customers can still use those keys on Steam. EGS is acting more like a monopoly than Steam and undercuts Steam on fees, Prime bundles its services, and Microsoft has an inexpensive subscription for unlimited games, yet Steam is still more popular. Why? People prefer Steam's service, and publishers are willing to pay a premium to sell on Steam, all without anticompetitive behavior. Valve is a shining example of how to handle having a commanding market share: they invest in their products so customers want to stay.
                                    misk@sopuli.xyzM 1 Reply Last reply
                                    0
                                    • S sugar_in_your_tea@sh.itjust.works
                                      But there *is* competition in PC gaming, GOGA, EGS, and Prime (and others) exist. One player being dominant isn't an issue if that player isn't being anticompetitive. The closest thing I've seen is the policy that you can't sell for less than on Steam, while allowing for sales to happen separately from on Steam. Publishers can even generate keys for free and sell them without any profit sharing elsewhere, and customers can still use those keys on Steam. EGS is acting more like a monopoly than Steam and undercuts Steam on fees, Prime bundles its services, and Microsoft has an inexpensive subscription for unlimited games, yet Steam is still more popular. Why? People prefer Steam's service, and publishers are willing to pay a premium to sell on Steam, all without anticompetitive behavior. Valve is a shining example of how to handle having a commanding market share: they invest in their products so customers want to stay.
                                      misk@sopuli.xyzM This user is from outside of this forum
                                      misk@sopuli.xyzM This user is from outside of this forum
                                      misk@sopuli.xyz
                                      wrote last edited by
                                      #161
                                      Steam has about 90% market share. That’s a monopoly even if niche competition exists.
                                      S 1 Reply Last reply
                                      0
                                      • misk@sopuli.xyzM misk@sopuli.xyz
                                        Steam has about 90% market share. That’s a monopoly even if niche competition exists.
                                        S This user is from outside of this forum
                                        S This user is from outside of this forum
                                        sugar_in_your_tea@sh.itjust.works
                                        wrote last edited by
                                        #162
                                        Sure, and that's because: 1. Nobody bothered competing with them for years 2. Those that did eventually compete didn't get anywhere near feature parity I think EGS and GOG could get most of Steam's features with 2-3 years of solid development effort, but instead EGS whines about Steam having unfair market share and GOG just refuses to innovate on their client. That's not Valve's fault, what is in their control is whether they use their market position to kill off competitors, and they don't do that.
                                        1 Reply Last reply
                                        0
                                        • ? Guest
                                          ITT: People saying Steam is bad and a monopoly, no I won't name reasons why. Do your research.
                                          ? Offline
                                          ? Offline
                                          Guest
                                          wrote last edited by
                                          #163
                                          > …no I won’t name the reasons why. Do your research Oh. Oh no. I will explain the reasons why, because it’s important to understand this without sounding like the antivax equivalent of a white knight. First, forget the word monopoly. It’s a red herring. We are going to talk about *trusts*. A trust is any kind of organizational structure (one *or more* companies) that control or seek to control a market through centralized leadership. Trusts can *lead* to monopolies, but they are distinct and do not need to be (and rarely are) monopolies. The key defining feature of a trust is the use of market capture strategies that are unethical, anti-competitive, clandestine, underhanded, etc (“legal” or not). Valve is neither a monopoly nor a trust, by definition. While they control a huge portion of the PC gaming market, they operate with transparency, do not sabotage competitors, share their technology freely with potential competitors, and do not push any anti-competitive policies (like exclusives, rules preventing offering products cheaper on other outlets, etc). There is healthy competition in the PC game space, but Valve has held the lead by offering the best, most attractive platform for *consumers*. From social features and integrations, to regular discounts and sales, to a healthy and robust community review system, to automatically elevating great new content that might otherwise be missed, to enabling new platforms and technologies (VR, Steam Deck, Linux)… they provide things that customers and sellers love. Compare their competition. GOG is great but their DRM free policies (which are great) limit their use by sellers. Publishers all have their own stores now, but those are unattractive for a wide variety of reasons - splitting your library, using even more proprietary software to access your content (new stores and launchers), and for all that inconvenience you don’t even get a discount when Valve isn’t taking a cut. Finally, there’s Epic. Market share is Epic’s game to lose, and they are losing on their own merits. Their product lacks basic consumer features that Steam users expect (social features, performant storefront, trustworthy reviews, etc) and they *have* repeatedly engaged in anti-competitive behavior through the use of exclusives. At one point, Stardock’s Impulse platform was well on its way to becoming a legitimate competitor, but then came the fateful decision to sell out to GameStop, who destroyed it. Steam is no monopoly or trust. They are simply successful because they are well liked and they are well liked because they give customers and sellers what they want. Nobody else is even trying to compete with Steam right now. Epic could, but they aren’t, and only Tim Sweeny could tell you why.
                                          ? 1 Reply Last reply
                                          0

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 7
                                          • 8
                                          • 9
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups