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Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
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G Games shared this topic
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This post did not contain any content.Steam really needs something like this. Even the first 100k would be a great start for boosting indie devs. Instead they do the opposite and reward the big players. >Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the $10M mark, and their cut drops to 25% for sales between $10M and $50M. Push past $50M, and Steam only takes 20%.
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This post did not contain any content.Fortnite kids will sustain them.
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Steam really needs something like this. Even the first 100k would be a great start for boosting indie devs. Instead they do the opposite and reward the big players. >Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the $10M mark, and their cut drops to 25% for sales between $10M and $50M. Push past $50M, and Steam only takes 20%.
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I think ideally the first xk should have somethong like 10% since there's still payment processing fees and such. After that have 30% then go down on huge amount of sales (to keep the big boys happy and on steam)Why do you want to keep "the big boys" happy? I mean, if you're Gabe then I get it. If you have a spare yacht call me, let's talk. But if you're not, then... what's the reasoning there?
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Why do you want to keep "the big boys" happy? I mean, if you're Gabe then I get it. If you have a spare yacht call me, let's talk. But if you're not, then... what's the reasoning there?Not me, but i do want steam to stay the main game platform, if the alternative is epic games. That means you want to keep big studios on the platform. On the other hand the vast majority of the money that valve makes comes from indie games, not big studios.
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Not me, but i do want steam to stay the main game platform, if the alternative is epic games. That means you want to keep big studios on the platform. On the other hand the vast majority of the money that valve makes comes from indie games, not big studios.My go-to is GoG, but I definitely want Steam to lose some market share in favor of literally anybody else. I will worry about moving that extra share towards GoG when the market isn't a full on monopoly. But hey, yeah, stop using Steam and go to Gog whenever you can. You heard it here first. DRM-free software should be your first choice.
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This post did not contain any content.Yeah yeah, what about making the EGS program not suck for customers? An overglorified browser running on top of unreal engine, no user reviews for games...
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My go-to is GoG, but I definitely want Steam to lose some market share in favor of literally anybody else. I will worry about moving that extra share towards GoG when the market isn't a full on monopoly. But hey, yeah, stop using Steam and go to Gog whenever you can. You heard it here first. DRM-free software should be your first choice.
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Not me, but i do want steam to stay the main game platform, if the alternative is epic games. That means you want to keep big studios on the platform. On the other hand the vast majority of the money that valve makes comes from indie games, not big studios.> the vast majority of the money that valve makes comes from indie games, not big studios This is definitely not the case. Big studios price their games higher *and* sell more copies. There are only a handful of indie games like Stardew Valley and Terraria that come close to being in the same spot of the bell curve. Most of Valve's money comes from microtransactions in the longest-running live services and the biggest games of the year.
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This post did not contain any content.I've not used Epic games store much at all but I could see this leading to a proliferation of garbage on their service if they take the Steam approach of just letting anyone publish on there. This would essentially be an incentive to publish asset flip shovelware on Epic instead of Steam because "devs" get a bigger cut.
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I hate epic too but game devs do
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> the vast majority of the money that valve makes comes from indie games, not big studios This is definitely not the case. Big studios price their games higher *and* sell more copies. There are only a handful of indie games like Stardew Valley and Terraria that come close to being in the same spot of the bell curve. Most of Valve's money comes from microtransactions in the longest-running live services and the biggest games of the year.Ah yeah my bad its the number of sales where indie games win. In terms of money its almost 50/50 tho. 
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Naw, each time I buy on gog over steam I end up regretting it for some reason, usually related to modding or portability. Gogs great, but has limitations. With steam everything works better.Until it doesnt and your entire game library is done...