A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
-
How are they affording this? It can't be a sustainable model, right?Fortnite, and it's not. The store loses them hundreds of millions of dollars per year.
-
Yeah. And that's a fantastic showcase of the bar you need to hit to not be effectively toiling in the Steam mines. Assassin's Creed, FIFA, Call of Duty? Not big enough. Still have to deal with Steam. It takes being *significantly bigger than the entire Epic store* to even consider not doing Steam on PC. And none of those is even close to having a viable platform for third party releases outside of Epic, which is perhaps the last one standing on that front and currently not managing to get a foothold. And judging by the rabid fanboy backlash anytime they try to do something nice to attract devs, not even finding a path towards one at any point in the future, either. That's a bad look for competition on the PC market. There aren't that many Fortnites or Minecrafts coming in the future. Gaming investment is drying up and gaming is becoming a cash business, rather than an investment business. And the cash flows to Valve.> Assassin’s Creed, FIFA, Call of Duty? Not big enough. Still have to deal with Steam. They don't have to. OK, maybe Microsoft has to because they are the actual monopolist and making the Activision Blizzard franchises available on storefronts other than Microsoft's own is to keep the watchdogs away. Also, none of the franchises are exclusive to Steam, so Steam has no monopoly. > It takes being significantly bigger than the entire Epic store to even consider not doing Steam on PC. That sentence makes no sense. Fortnite is exclusive to EGS, therefore it cannot be "significantly bigger than the entire Epic store". Steam has no policies that forbid offering games on other stores, Epic has policies that makes certain games timed exclusives to EGS. What makes EGS unattractive compared to Steam is the simple fact that Epic chooses to most prominently display their own games on EGS. Valve does front page banners, fests, that window that opens with every Steam launch, etc. and goes out of their way to make everything from big launches as well as solo dev indie games discoverable. Epic has it in their own hands to make EGS more than the Fortnite launcher. They could promote other EGS games inside Fortnite but they don't. They host concerts inside Fortnite but nothing to promote 3rd party EGS games, for examle.
-
Fortnite, and it's not. The store loses them hundreds of millions of dollars per year.That's the kind of competition I want. Not a plucky newcomer with fresh ideas, but an industry titan able to burn more money than some companies ever see in an attempt to undercut the competition. They surely aren't factoring this as a deficit to recoup when they pull a massive reversal after securing market dominance. That's never happened in the history of capitalism. Epic can huff my huffables.
-
> Steam keeps getting slammed from both sides. They keep getting accused of being a monopoly, , while also getting accused of their rates. ...those are not different sides? The only reason they can charge such absurd rates is because of their position in the marketplace.What they had been charging was about what other stores have been charging. Do you think a company that was by far in the lead over other stores dropping their prices further wouldn't increase their user base even further, making it even harder for competition? They already have active legal cases against them for monopolizing.
-
What they had been charging was about what other stores have been charging. Do you think a company that was by far in the lead over other stores dropping their prices further wouldn't increase their user base even further, making it even harder for competition? They already have active legal cases against them for monopolizing.> What they had been charging was about what other stores have been charging It's not what Epic charges. > Do you think a company that was by far in the lead over other stores dropping their prices further wouldn't increase their user base even further, making it even harder for competition? No one would care if they were a monopoly and also charged less than everyone else. Pretty much every monopoly discussion revolves almost entirely around their absurd commission rates.
-
Sure. They also chose not to have their own layer of controller translation or their own game recording backend. Linux is 2% of the market even on Steam with official support. DRM-free means DRM-free for everybody. I would like more official Linux support, but I'll take good unofficial support in the meantime. There's no workaround for monpolistic positions or mandatory DRM-free policies.> I’ll take good unofficial support in the meantime. And that unofficial support is brought to you by Valve's contributions to Wine, DXVK, RADV, LibSDL,... > There’s no workaround for monpolistic positions Considering that the only monopolist in PC gaming is Microsoft, the workaround for that Windows monopoly is to spend money on products that make non-Windows PC gaming better and currently that's almost exclusively Valve.
-
I assume they mostly just do Steam sale and store organization stuff these days
-
How are they affording this? It can't be a sustainable model, right?
-
Steam takes 30% at first, and there is a discount after tens of millions of dollars in sales. Steam offers a ton of benefits for game companies through steam, such as the Friends list, reviews, having a way to show live play from the store page, and a bunch of other things. There is a reason that everyone is flocking to steam, and that 30% cut isn't keeping anyone away.
-
This post did not contain any content.... and it still won't dent Steam's de-facto monopoly.
-
> I’ll take good unofficial support in the meantime. And that unofficial support is brought to you by Valve's contributions to Wine, DXVK, RADV, LibSDL,... > There’s no workaround for monpolistic positions Considering that the only monopolist in PC gaming is Microsoft, the workaround for that Windows monopoly is to spend money on products that make non-Windows PC gaming better and currently that's almost exclusively Valve.I mean, cool. I don't need Valve to be a moustache-twirling cartoon villain to not like them having a monopolistic position. They make a great platform, I generally like their hardware and, much as it is a byproduct of them trying to cut Microsoft out of the loop, I think it's great that they are basing their efforts on Linux. They still shouldn't become the sole platform for PC gaming and that means they should lose some market share, though. You really, really, really don't need to pick a side between multibillion dollar corporations and support it like it's a sports team.
-
What they had been charging was about what other stores have been charging. Do you think a company that was by far in the lead over other stores dropping their prices further wouldn't increase their user base even further, making it even harder for competition? They already have active legal cases against them for monopolizing.> What they had been charging was about what other stores have been charging. When they have absolute monopoly. Nintendo charges that much because only Nintendo provides Switch software. Microsoft charges that much because only Microsoft provides Xbox software. Sony charges that much because only Sony provides Playstation software. Apple charges that much because only Apple provides iOS software... despite the EU's best efforts. Steam and Android act like they're the only store that matters, for their platform. And it works. Because they are.
-
> Assassin’s Creed, FIFA, Call of Duty? Not big enough. Still have to deal with Steam. They don't have to. OK, maybe Microsoft has to because they are the actual monopolist and making the Activision Blizzard franchises available on storefronts other than Microsoft's own is to keep the watchdogs away. Also, none of the franchises are exclusive to Steam, so Steam has no monopoly. > It takes being significantly bigger than the entire Epic store to even consider not doing Steam on PC. That sentence makes no sense. Fortnite is exclusive to EGS, therefore it cannot be "significantly bigger than the entire Epic store". Steam has no policies that forbid offering games on other stores, Epic has policies that makes certain games timed exclusives to EGS. What makes EGS unattractive compared to Steam is the simple fact that Epic chooses to most prominently display their own games on EGS. Valve does front page banners, fests, that window that opens with every Steam launch, etc. and goes out of their way to make everything from big launches as well as solo dev indie games discoverable. Epic has it in their own hands to make EGS more than the Fortnite launcher. They could promote other EGS games inside Fortnite but they don't. They host concerts inside Fortnite but nothing to promote 3rd party EGS games, for examle.Oh, yeah, they have to. All of those examples are from publishers that tried to have their own platforms and then could not sustain that option and had to come back to the Steam platform. So they're not big enough. As for Fortnite being bigger than EGS... well, yeah, it is. So much so that Epic themselves report on the two separately. And Fortnite makes more money than every other game in there. 10 Bn for Steam revenue this year, by the way. They are the only thing growing in the space. Everything else pulling money is aging games, 5-10 years old, that have a fossilized playerbase mobile-style. The money flows to Valve because Valve doesn't need to make ANY games at all, pay for exclusives or do anything else. Especially since the fanboys paint any attempt at competing against a monopolistic actor as an anticompetitive act, somehow.
-
I mean, cool. I don't need Valve to be a moustache-twirling cartoon villain to not like them having a monopolistic position. They make a great platform, I generally like their hardware and, much as it is a byproduct of them trying to cut Microsoft out of the loop, I think it's great that they are basing their efforts on Linux. They still shouldn't become the sole platform for PC gaming and that means they should lose some market share, though. You really, really, really don't need to pick a side between multibillion dollar corporations and support it like it's a sports team.> They still shouldn’t become the sole platform for PC gaming and that means they should lose some market share, though. So CD Project should take a tiny fraction of their massive Cyberpunk earnings and make GOG Galaxy with Proton integration available on Linux. > You really, really, really don’t need to pick a side between multibillion dollar corporations and support it like it’s a sports team. No, it has nothing to do with sports. Picking the vendor that invests into making an open source alternative to Windows viable is pure egoism. Their contributions will have a positive effect long into the future of PC gaming.
-
Epic only does it because they know they're the underdog. If that were to one day become untrue they would never do anything like this again.I mean, yeah. You sorta figured out competition in marketplaces. Hey, I'm a social democrat. I'm all for intervening in markets, but for commodity entertainment products competition works pretty well, as you just explained.
-
GOG also doesn't support Linux. And I'm not gonna hold that against Epic if I don't hold it against GOG.
-
> Do they officially support Linux yet? Unreal Engine has official Linux support since ages. Unreal Engine running on Red Hat Enterprise Linux is what movie CGI creators often use these days. It's a highly lucrative market they're not going to give up. Epic Online Services supports Linux as well: https://dev.epicgames.com/docs/epic-online-services/eos-get-started/platform-support ([which includes Easy Anti Cheat](https://onlineservices.epicgames.com/en-US/news/epic-online-services-launches-anti-cheat-support-for-linux-mac-and-steam-deck)) So when Fortnite and Rocket League have no Linux versions, it's just because of lack of will, not anything technological.
-
Fortnite, and it's not. The store loses them hundreds of millions of dollars per year.Dont they also get royalties from Unreal Engine?
-
How are they affording this? It can't be a sustainable model, right?Here's the details on the financials https://newsletter.gamediscover.co/p/exclusive-the-numbers-behind-epics They'd been paying a fortune for other ways to get more titles which never panned out. Steam said fuck the little guys so they're trying to capitalize on that right now.
-
Here's a different take, as a game dev: Epic actual employs quite a few people who work with Linux. The Unreal engine (and even, to a certain degree, editor) has native support for Linux. The reasons they're not including Linux support in their store front are two fold: 1) There aren't enough pure Linux users to matter - 0.1% of an already small user base is negligible. 2) The only serious Linux user base in gaming relates to the Steam Deck, a product that pushes a rival (and the dominant) store front. While Valve's move to push Linux gaming is brilliant for us gamers, it also kind of cements us in their camp. There is absolutely no reason for Epic to support Linux in anyway, and it absolutely supports their bottom line to attack it. And, no, it isn't because of any David v. Goliath tale of a little guy standing up to a brute: it's because a fellow giant has decided to ally itself with Linux, and all of us have - invariably - been shuffled into their camp. I think the Epic Games Store has a place in this world as a niche storefront with limited visibility but higher access to sales profits as a result of that. They'll never grow to the size of Steam, and that's okay. The largest storefront in the world supports Linux not just on its platform, but by developing tools for everyone that makes Linux gaming viable. That is enough, IMO.> There is absolutely no reason for Epic to support Linux in anyway Except for the fact that their entire technology stack already supports it and making Linux versions of their games is a compilation step away. Their Tencent buddies at One-Notebook would surely make a OneXPlayer with EpicOS. "Comes with Fortnite and get free games each week". > They’ll never grow to the size of Steam, and that’s okay. EGS has a massive installed base because of Fortnite.