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Chebucto Regional Softball Club

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  3. Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store

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  • ampersandrew@lemmy.worldA ampersandrew@lemmy.world
    > the vast majority of the money that valve makes comes from indie games, not big studios This is definitely not the case. Big studios price their games higher *and* sell more copies. There are only a handful of indie games like Stardew Valley and Terraria that come close to being in the same spot of the bell curve. Most of Valve's money comes from microtransactions in the longest-running live services and the biggest games of the year.
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    unexposedhazard@discuss.tchncs.de
    wrote last edited by
    #18
    Ah yeah my bad its the number of sales where indie games win. In terms of money its almost 50/50 tho. ![](https://discuss.tchncs.de/pictrs/image/f8054bdc-2443-437c-8964-2d3e4a819a52.png)
    ampersandrew@lemmy.worldA 1 Reply Last reply
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      Guest
      wrote last edited by
      #19
      If it free, there is an incentive to release quantity and not quality, it could become a spam problem. I am all for having a lower percentage though, but 0 could be a problem.
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      • ? Guest
        Naw, each time I buy on gog over steam I end up regretting it for some reason, usually related to modding or portability. Gogs great, but has limitations. With steam everything works better.
        U This user is from outside of this forum
        U This user is from outside of this forum
        unexposedhazard@discuss.tchncs.de
        wrote last edited by
        #20
        Until it doesnt and your entire game library is done...
        woelkchen@lemmy.worldW 1 Reply Last reply
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        • U unexposedhazard@discuss.tchncs.de
          Ah yeah my bad its the number of sales where indie games win. In terms of money its almost 50/50 tho. ![](https://discuss.tchncs.de/pictrs/image/f8054bdc-2443-437c-8964-2d3e4a819a52.png)
          ampersandrew@lemmy.worldA This user is from outside of this forum
          ampersandrew@lemmy.worldA This user is from outside of this forum
          ampersandrew@lemmy.world
          wrote last edited by
          #21
          > People are sick and tired of expensive garbage games and that shows in the drastic changes in revenue from 2023-2024. Be careful not to make the data fit your conclusion. Anecdotally, I've observed a similar sentiment, but for one thing, AAA releases have slowed down due to long development times, so there just aren't that many of them in a given year. For another, we know that, by a wide margin, most time spent gaming is only on a handful of mainstay games that first debuted years ago, like Counter-Strike 2, Grand Theft Auto V, Fortnite, Minecraft, etc. Plenty of those aren't on Steam, but the same concept applies to the games that top the Steam charts.
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          • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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            b0nk3rs@lemmy.worldB This user is from outside of this forum
            b0nk3rs@lemmy.worldB This user is from outside of this forum
            b0nk3rs@lemmy.world
            wrote last edited by
            #22
            This is great and it's not like they have shit revenue splits anyway as last I checked it was 88/12 which is by far the best around.
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            • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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              Guest
              wrote last edited by
              #23
              Eh, I've mostly moved over to Godot for actual game making
              ? 1 Reply Last reply
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              • ? Guest
                They do not, and never will.
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                Guest
                wrote last edited by
                #24
                *"Bite my shiny metal ass, penguins!"* ~ Epic CEO ^(paraphrased)^
                _cryptagion [he/him]_ 1 Reply Last reply
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                  Guest
                  wrote last edited by
                  #25
                  Cause that would probably get abused for things like money laundering, since Steam is open for everyone who wants to sell a game unlike Epic’s store. You can just set up a shell corp that releases shitty shovelware and buy the game from yourself with steam cards you bought from the store with your dirty cash. And then you’d get all your money back ready to be taxed and laundered.
                  MudManM ? 2 Replies Last reply
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                  • ? Guest
                    They’re so desperate to make their store front a thing 😂
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                    Guest
                    wrote last edited by
                    #26
                    It is hilarious. Epic tried getting users by giving them free games. But that didn't translate to increased sales. And now they are trying to woo developers to abandon Steam, hoping that way customers will be forced to buy from Epic. They don't understand that developers are on Steam _because_ customers are there. And what does a customer get when they use Epic over Steam?
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                    • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                      Guest
                      wrote last edited by
                      #27
                      Can epic stop the virtue signaling?
                      1 Reply Last reply
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                      • ? Guest
                        It is hilarious. Epic tried getting users by giving them free games. But that didn't translate to increased sales. And now they are trying to woo developers to abandon Steam, hoping that way customers will be forced to buy from Epic. They don't understand that developers are on Steam _because_ customers are there. And what does a customer get when they use Epic over Steam?
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                        Guest
                        wrote last edited by
                        #28
                        Screwed over is what they get
                        1 Reply Last reply
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                        • ? Guest
                          It is hilarious. Epic tried getting users by giving them free games. But that didn't translate to increased sales. And now they are trying to woo developers to abandon Steam, hoping that way customers will be forced to buy from Epic. They don't understand that developers are on Steam _because_ customers are there. And what does a customer get when they use Epic over Steam?
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                          Guest
                          wrote last edited by
                          #29
                          Games that need a third party app to run on Linux
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                          • ? Guest
                            I've not used Epic games store much at all but I could see this leading to a proliferation of garbage on their service if they take the Steam approach of just letting anyone publish on there. This would essentially be an incentive to publish asset flip shovelware on Epic instead of Steam because "devs" get a bigger cut.
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                            kecessa@sh.itjust.works
                            wrote last edited by
                            #30
                            They actually take the time to approve the games coming to their store, unlike Valve...
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                            • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                              bitwolf
                              wrote last edited by
                              #31
                              The desperation looks good on you Epic
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                              • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                                Cid ViciousC This user is from outside of this forum
                                Cid ViciousC This user is from outside of this forum
                                Cid Vicious
                                wrote last edited by
                                #32
                                So what does Steam's revenue share look like in comparison?
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                                • ? Guest
                                  Cause that would probably get abused for things like money laundering, since Steam is open for everyone who wants to sell a game unlike Epic’s store. You can just set up a shell corp that releases shitty shovelware and buy the game from yourself with steam cards you bought from the store with your dirty cash. And then you’d get all your money back ready to be taxed and laundered.
                                  MudManM This user is from outside of this forum
                                  MudManM This user is from outside of this forum
                                  MudMan
                                  wrote last edited by
                                  #33
                                  You have given money laundering via making terrible games a suspicious amount of thought. I mean, one could argue that this is on Steam to manage, and that the way to manage it shouldn't be "we'll just keep 30%". It was Steam who spent an inordinate amount of effort and terrible half-assed attempts automating game curation so they could have fewer people looking at approving games the way other first parties do. If Valve wants to Uberify game distribution they have an onus on moderation and on protecting the developers using their platform. But that's irrelevant because nobody needs them to lower their cut to 0%. 20% would be great. 10% would be fantastic. Flipping the current order of things to give more money back to smaller games and keep more money from bigger games would be more than good enough. Whatever arbitrary bar you think would stop this entirely imaginary scheme they could meet and it'd still be an improvement. Hell, I have never laundered money, but from what I hear out there 30% may not be enough to put a stop to that. That may be a decent return for some squeaky clean money out of Unreal asset flips. Should Valve set their cut to 50%? You know, in the interest of international security? That was a serious reach, friend.
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                                  • ? Guest
                                    Eh, I've mostly moved over to Godot for actual game making
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                                    Guest
                                    wrote last edited by
                                    #34
                                    This is for the store, not the engine.
                                    1 Reply Last reply
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                                    • ? Guest
                                      It is hilarious. Epic tried getting users by giving them free games. But that didn't translate to increased sales. And now they are trying to woo developers to abandon Steam, hoping that way customers will be forced to buy from Epic. They don't understand that developers are on Steam _because_ customers are there. And what does a customer get when they use Epic over Steam?
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                                      Guest
                                      wrote last edited by
                                      #35
                                      I just deny the existence of any game that is an Epic Games exclusive title.
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                                      • ? Guest
                                        Do they officially support Linux yet? No heroic doesn't count.
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                                        Guest
                                        wrote last edited by
                                        #36
                                        Here's a different take, as a game dev: Epic actual employs quite a few people who work with Linux. The Unreal engine (and even, to a certain degree, editor) has native support for Linux. The reasons they're not including Linux support in their store front are two fold: 1) There aren't enough pure Linux users to matter - 0.1% of an already small user base is negligible. 2) The only serious Linux user base in gaming relates to the Steam Deck, a product that pushes a rival (and the dominant) store front. While Valve's move to push Linux gaming is brilliant for us gamers, it also kind of cements us in their camp. There is absolutely no reason for Epic to support Linux in anyway, and it absolutely supports their bottom line to attack it. And, no, it isn't because of any David v. Goliath tale of a little guy standing up to a brute: it's because a fellow giant has decided to ally itself with Linux, and all of us have - invariably - been shuffled into their camp. I think the Epic Games Store has a place in this world as a niche storefront with limited visibility but higher access to sales profits as a result of that. They'll never grow to the size of Steam, and that's okay. The largest storefront in the world supports Linux not just on its platform, but by developing tools for everyone that makes Linux gaming viable. That is enough, IMO.
                                        rmdebarc_5@sh.itjust.worksR ? woelkchen@lemmy.worldW ? ? 5 Replies Last reply
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                                        • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
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                                          Guest
                                          wrote last edited by
                                          #37
                                          I have to give it to Valve, their marketing team is *really* good.
                                          ? ? 2 Replies Last reply
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