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Chebucto Regional Softball Club

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  3. The Dice Giveth...
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

The Dice Giveth...

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rpgmemes
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  • ? Guest
    The problem with this argument is that first off, the GM can't know your character sheet front-to-back because they're not playing your character, so they probably don't know if even a 1 will pass the DC they've set. > 1/20 is much less regular than 5/20 or even 19/20 *It's still far more common than is reasonable.*
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    Guest
    wrote last edited by
    #22
    > The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set. The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits. And even if I don't, the players can tell me the stat before a potential check.
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    • ? Guest
      > The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set. The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits. And even if I don't, the players can tell me the stat before a potential check.
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      Guest
      wrote last edited by
      #23
      I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.
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      • ? Guest
        I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.
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        Guest
        wrote last edited by
        #24
        I find that not very hard to keep track, honestly. They usually don't have a lot of them. And in any case, the player can just say when they have one.
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        • ? Guest
          If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair". Rolling dice implies that there's a chance of failure. > Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.
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          psud@aussie.zone
          wrote last edited by
          #25
          Isn't that right foot easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?
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          • P psud@aussie.zone
            Isn't that right foot easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?
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            wrote last edited by
            #26
            > Isn’t that right foot easy stuff? Sorry, don't know if I understand what you mean with that. > Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times? Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.
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            • ? Guest
              > Isn’t that right foot easy stuff? Sorry, don't know if I understand what you mean with that. > Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times? Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.
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              psud@aussie.zone
              wrote last edited by
              #27
              Swipe typo. Corrected now
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              • ? Guest
                > Isn’t that right foot easy stuff? Sorry, don't know if I understand what you mean with that. > Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times? Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.
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                psud@aussie.zone
                wrote last edited by
                #28
                A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole That's exactly the sort of thing a DM would set as DC10
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                • P psud@aussie.zone
                  A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole That's exactly the sort of thing a DM would set as DC10
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                  Guest
                  wrote last edited by
                  #29
                  If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.
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                  • P psud@aussie.zone
                    When you're +12 to stealth a 1 isn't that critical
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                    Guest
                    wrote last edited by
                    #30
                    Enemy Perception DC? 25
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                    • ? Guest
                      Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I've played
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                      psud@aussie.zone
                      wrote last edited by
                      #31
                      That's the only way I'm willing to house rule this. If 1 fails regardless, 20 succeeds regardless But I prefer to call things easy or impossible
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                      • ? Guest
                        If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair". Rolling dice implies that there's a chance of failure. > Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.
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                        psud@aussie.zone
                        wrote last edited by
                        #32
                        >Nope. 1/20 is much less regular than 5/20 or even 19/20. What do you mean here? Any roll is as likely as any other Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)
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                          psud@aussie.zone
                          wrote last edited by
                          #33
                          If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13
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                          • ? Guest
                            If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.
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                            psud@aussie.zone
                            wrote last edited by
                            #34
                            If everyone is aware. If the player knows the DC and the GM knows the players character sheet
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                            • P psud@aussie.zone
                              >Nope. 1/20 is much less regular than 5/20 or even 19/20. What do you mean here? Any roll is as likely as any other Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)
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                              wrote last edited by
                              #35
                              In that case, and I keep repeating myself: don't roll. Don't roll for things that can't fail.
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                              • P psud@aussie.zone
                                If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13
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                                Guest
                                wrote last edited by
                                #36
                                You know how it's "RPGMemes" and not "D&D 5e Memes"? You're making assumptions about where the joke is rooted.
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                                • P psud@aussie.zone
                                  >Nope. 1/20 is much less regular than 5/20 or even 19/20. What do you mean here? Any roll is as likely as any other Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)
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                                  Guest
                                  wrote last edited by
                                  #37
                                  They're talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn't meet the DC, you have a higher chance of failing.
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