Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. The Dice Giveth...
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

The Dice Giveth...

Scheduled Pinned Locked Moved Uncategorized
rpgmemes
37 Posts 17 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Guest
    If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair". Rolling dice implies that there's a chance of failure. > Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.
    P This user is from outside of this forum
    P This user is from outside of this forum
    psud@aussie.zone
    wrote last edited by
    #25
    Isn't that right foot easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?
    ? 1 Reply Last reply
    1
    0
    • P psud@aussie.zone
      Isn't that right foot easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?
      ? Offline
      ? Offline
      Guest
      wrote last edited by
      #26
      > Isn’t that right foot easy stuff? Sorry, don't know if I understand what you mean with that. > Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times? Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.
      P 2 Replies Last reply
      0
      • ? Guest
        > Isn’t that right foot easy stuff? Sorry, don't know if I understand what you mean with that. > Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times? Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.
        P This user is from outside of this forum
        P This user is from outside of this forum
        psud@aussie.zone
        wrote last edited by
        #27
        Swipe typo. Corrected now
        1 Reply Last reply
        0
        • ? Guest
          > Isn’t that right foot easy stuff? Sorry, don't know if I understand what you mean with that. > Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times? Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.
          P This user is from outside of this forum
          P This user is from outside of this forum
          psud@aussie.zone
          wrote last edited by
          #28
          A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole That's exactly the sort of thing a DM would set as DC10
          ? 1 Reply Last reply
          0
          • P psud@aussie.zone
            A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole That's exactly the sort of thing a DM would set as DC10
            ? Offline
            ? Offline
            Guest
            wrote last edited by
            #29
            If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.
            P 1 Reply Last reply
            0
            • P psud@aussie.zone
              When you're +12 to stealth a 1 isn't that critical
              ? Offline
              ? Offline
              Guest
              wrote last edited by
              #30
              Enemy Perception DC? 25
              1 Reply Last reply
              0
              • ? Guest
                Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I've played
                P This user is from outside of this forum
                P This user is from outside of this forum
                psud@aussie.zone
                wrote last edited by
                #31
                That's the only way I'm willing to house rule this. If 1 fails regardless, 20 succeeds regardless But I prefer to call things easy or impossible
                1 Reply Last reply
                0
                • ? Guest
                  If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair". Rolling dice implies that there's a chance of failure. > Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.
                  P This user is from outside of this forum
                  P This user is from outside of this forum
                  psud@aussie.zone
                  wrote last edited by
                  #32
                  >Nope. 1/20 is much less regular than 5/20 or even 19/20. What do you mean here? Any roll is as likely as any other Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)
                  ? ? 2 Replies Last reply
                  0
                  • P This user is from outside of this forum
                    P This user is from outside of this forum
                    psud@aussie.zone
                    wrote last edited by
                    #33
                    If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13
                    ? 1 Reply Last reply
                    0
                    • ? Guest
                      If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.
                      P This user is from outside of this forum
                      P This user is from outside of this forum
                      psud@aussie.zone
                      wrote last edited by
                      #34
                      If everyone is aware. If the player knows the DC and the GM knows the players character sheet
                      1 Reply Last reply
                      0
                      • P psud@aussie.zone
                        >Nope. 1/20 is much less regular than 5/20 or even 19/20. What do you mean here? Any roll is as likely as any other Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)
                        ? Offline
                        ? Offline
                        Guest
                        wrote last edited by
                        #35
                        In that case, and I keep repeating myself: don't roll. Don't roll for things that can't fail.
                        1 Reply Last reply
                        0
                        • P psud@aussie.zone
                          If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13
                          ? Offline
                          ? Offline
                          Guest
                          wrote last edited by
                          #36
                          You know how it's "RPGMemes" and not "D&D 5e Memes"? You're making assumptions about where the joke is rooted.
                          1 Reply Last reply
                          0
                          • P psud@aussie.zone
                            >Nope. 1/20 is much less regular than 5/20 or even 19/20. What do you mean here? Any roll is as likely as any other Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)
                            ? Offline
                            ? Offline
                            Guest
                            wrote last edited by
                            #37
                            They're talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn't meet the DC, you have a higher chance of failing.
                            1 Reply Last reply
                            0

                            Reply
                            • Reply as topic
                            Log in to reply
                            • Oldest to Newest
                            • Newest to Oldest
                            • Most Votes


                            • 1
                            • 2
                            • Login

                            • Don't have an account? Register

                            • Login or register to search.
                            Powered by NodeBB Contributors
                            • First post
                              Last post
                            0
                            • Categories
                            • Recent
                            • Tags
                            • Popular
                            • World
                            • Users
                            • Groups