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Chebucto Regional Softball Club

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  3. The Dice Giveth...
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

The Dice Giveth...

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rpgmemes
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  • P psud@aussie.zone
    Isn't that right foot easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?
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    Guest
    wrote last edited by
    #26
    > Isn’t that right foot easy stuff? Sorry, don't know if I understand what you mean with that. > Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times? Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.
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    • ? Guest
      > Isn’t that right foot easy stuff? Sorry, don't know if I understand what you mean with that. > Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times? Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.
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      psud@aussie.zone
      wrote last edited by
      #27
      Swipe typo. Corrected now
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      • ? Guest
        > Isn’t that right foot easy stuff? Sorry, don't know if I understand what you mean with that. > Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times? Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.
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        psud@aussie.zone
        wrote last edited by
        #28
        A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole That's exactly the sort of thing a DM would set as DC10
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        • P psud@aussie.zone
          A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole That's exactly the sort of thing a DM would set as DC10
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          wrote last edited by
          #29
          If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.
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          • P psud@aussie.zone
            When you're +12 to stealth a 1 isn't that critical
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            wrote last edited by
            #30
            Enemy Perception DC? 25
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            • ? Guest
              Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I've played
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              psud@aussie.zone
              wrote last edited by
              #31
              That's the only way I'm willing to house rule this. If 1 fails regardless, 20 succeeds regardless But I prefer to call things easy or impossible
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              • ? Guest
                If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair". Rolling dice implies that there's a chance of failure. > Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.
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                psud@aussie.zone
                wrote last edited by
                #32
                >Nope. 1/20 is much less regular than 5/20 or even 19/20. What do you mean here? Any roll is as likely as any other Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)
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                  psud@aussie.zone
                  wrote last edited by
                  #33
                  If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13
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                  • ? Guest
                    If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.
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                    psud@aussie.zone
                    wrote last edited by
                    #34
                    If everyone is aware. If the player knows the DC and the GM knows the players character sheet
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                    • P psud@aussie.zone
                      >Nope. 1/20 is much less regular than 5/20 or even 19/20. What do you mean here? Any roll is as likely as any other Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)
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                      wrote last edited by
                      #35
                      In that case, and I keep repeating myself: don't roll. Don't roll for things that can't fail.
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                      • P psud@aussie.zone
                        If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13
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                        wrote last edited by
                        #36
                        You know how it's "RPGMemes" and not "D&D 5e Memes"? You're making assumptions about where the joke is rooted.
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                        • P psud@aussie.zone
                          >Nope. 1/20 is much less regular than 5/20 or even 19/20. What do you mean here? Any roll is as likely as any other Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)
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                          wrote last edited by
                          #37
                          They're talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn't meet the DC, you have a higher chance of failing.
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