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Chebucto Regional Softball Club

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  3. After 8 years of development, I'm releasing my first video game today: Game Over - A Musical RPG??
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

After 8 years of development, I'm releasing my first video game today: Game Over - A Musical RPG??

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    Guest
    wrote last edited by
    #1
    Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
    R ? ? skullgrid@lemmy.worldS K 11 Replies Last reply
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    • ? Guest
      Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
      R This user is from outside of this forum
      R This user is from outside of this forum
      ryannathans@aussie.zone
      wrote last edited by
      #2
      How did you pick up coding? What was challenging? Were you stumped by any major issues in development?
      G ? 2 Replies Last reply
      0
      • ? Guest
        Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
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        Guest
        wrote last edited by
        #3
        Holy crap man! I don’t get paid till Wednesday but after the trailer I am in. First thing I plan to purchase that morning. Thanks for sharing and I am looking forward to it. I hope it takes off like a freaking jet!
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        • R ryannathans@aussie.zone
          How did you pick up coding? What was challenging? Were you stumped by any major issues in development?
          G This user is from outside of this forum
          G This user is from outside of this forum
          IndescribablySad@threads.net
          wrote last edited by
          #4
          Ooh, ooh, an AMA! Would you rather fight a windows user through Linux or a Linux user through windows?
          ? 1 Reply Last reply
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          • R ryannathans@aussie.zone
            How did you pick up coding? What was challenging? Were you stumped by any major issues in development?
            ? Offline
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            Guest
            wrote last edited by
            #5
            >How did you pick up coding? There was some free old book online by a guy who called "=" a "gozinta", but I can't find it anymore... I read that through, used a few Udemy courses, Brackeys, CodeMonkey the Unity Discord forums. Getting the basics down was easy, anything else was well tough. >What was challenging? A few years into development, and Everhood came out. On first glance it looked just like Game Over, and I got pretty bummed out, like someone had beaten me to the chase. But when I actually played Everhood I saw it was a fairly different game (everhood you're not playing to the rhythm), but it was a rough bit of time prior to getting to play and Everhood and learn that! >Were you stumped by any major development issues? Oh my god the timing of the notes down the note lane. I swear I rewrote that code 10 times from scratch. Making sure they're set to the audioSource.time property, but also accounting for pause behaviour, accounting for generating notes PRIOR to the music starting (and therefore audioSource.time = 0), making sure it doesn't waver out of sync etc etc. But everytime I reworked it, it felt more robust, so it helped with confidence. I wonder if every developer feels as though their code is held together with tape, glue, and good thoughts...
            R ? 2 Replies Last reply
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            • ? Guest
              Holy crap man! I don’t get paid till Wednesday but after the trailer I am in. First thing I plan to purchase that morning. Thanks for sharing and I am looking forward to it. I hope it takes off like a freaking jet!
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              Guest
              wrote last edited by
              #6
              Bless you man, I appreciate it! If you like it, someone told me that once a steam game gets past 10 reviews, it gets better presence? If you get the time, hide a Lemmy reference in there so I know it's you 🤝
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              • ? Guest
                Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
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                Guest
                wrote last edited by
                #7
                Can I play this on switch
                ? 1 Reply Last reply
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                • ? Guest
                  Can I play this on switch
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                  Guest
                  wrote last edited by
                  #8
                  Not yet, but it works with switch controls on PC one reviewer said? If it does well, I think Unity lets me port to Switch fairly easily...
                  ? 1 Reply Last reply
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                  • G IndescribablySad@threads.net
                    Ooh, ooh, an AMA! Would you rather fight a windows user through Linux or a Linux user through windows?
                    ? Offline
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                    Guest
                    wrote last edited by
                    #9
                    If it's a randomly selected Windows User, I'll take Linux and bank on the windows user being like, a 60 year old boomer with internet explorer 6.0. The "average* Linux user would wipe the floor with me.
                    G 1 Reply Last reply
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                    • ? Guest
                      If it's a randomly selected Windows User, I'll take Linux and bank on the windows user being like, a 60 year old boomer with internet explorer 6.0. The "average* Linux user would wipe the floor with me.
                      G This user is from outside of this forum
                      G This user is from outside of this forum
                      IndescribablySad@threads.net
                      wrote last edited by
                      #10
                      I hadn’t even considered the demographics. Interesting answer!
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                      0
                      • ? Guest
                        Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
                        skullgrid@lemmy.worldS This user is from outside of this forum
                        skullgrid@lemmy.worldS This user is from outside of this forum
                        skullgrid@lemmy.world
                        wrote last edited by
                        #11
                        good luck!
                        1 Reply Last reply
                        0
                        • ? Guest
                          Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
                          K This user is from outside of this forum
                          K This user is from outside of this forum
                          karpintero@lemmy.world
                          wrote last edited by
                          #12
                          Congrats! Just watched the trailer and the game looks and sounds awesome. As someone who has a lot of half-finished projects, I'm impressed you stuck with it for 8 years and got it across the finish line, that must be a great feeling. Were you working on it full time or on the side?
                          ? 1 Reply Last reply
                          0
                          • ? Guest
                            Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
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                            Guest
                            wrote last edited by
                            #13
                            Congratulations, I hope it does well.
                            1 Reply Last reply
                            0
                            • ? Guest
                              Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
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                              Guest
                              wrote last edited by
                              #14
                              I love love love rhythm games. As a Beatmania player since the late 90s, how difficult is this game?
                              ? 1 Reply Last reply
                              0
                              • ? Guest
                                >How did you pick up coding? There was some free old book online by a guy who called "=" a "gozinta", but I can't find it anymore... I read that through, used a few Udemy courses, Brackeys, CodeMonkey the Unity Discord forums. Getting the basics down was easy, anything else was well tough. >What was challenging? A few years into development, and Everhood came out. On first glance it looked just like Game Over, and I got pretty bummed out, like someone had beaten me to the chase. But when I actually played Everhood I saw it was a fairly different game (everhood you're not playing to the rhythm), but it was a rough bit of time prior to getting to play and Everhood and learn that! >Were you stumped by any major development issues? Oh my god the timing of the notes down the note lane. I swear I rewrote that code 10 times from scratch. Making sure they're set to the audioSource.time property, but also accounting for pause behaviour, accounting for generating notes PRIOR to the music starting (and therefore audioSource.time = 0), making sure it doesn't waver out of sync etc etc. But everytime I reworked it, it felt more robust, so it helped with confidence. I wonder if every developer feels as though their code is held together with tape, glue, and good thoughts...
                                R This user is from outside of this forum
                                R This user is from outside of this forum
                                ryannathans@aussie.zone
                                wrote last edited by
                                #15
                                Haha fantastic work. For any tricky piece of code many devs write unit tests so you can be more confident in that piece
                                1 Reply Last reply
                                0
                                • ? Guest
                                  >How did you pick up coding? There was some free old book online by a guy who called "=" a "gozinta", but I can't find it anymore... I read that through, used a few Udemy courses, Brackeys, CodeMonkey the Unity Discord forums. Getting the basics down was easy, anything else was well tough. >What was challenging? A few years into development, and Everhood came out. On first glance it looked just like Game Over, and I got pretty bummed out, like someone had beaten me to the chase. But when I actually played Everhood I saw it was a fairly different game (everhood you're not playing to the rhythm), but it was a rough bit of time prior to getting to play and Everhood and learn that! >Were you stumped by any major development issues? Oh my god the timing of the notes down the note lane. I swear I rewrote that code 10 times from scratch. Making sure they're set to the audioSource.time property, but also accounting for pause behaviour, accounting for generating notes PRIOR to the music starting (and therefore audioSource.time = 0), making sure it doesn't waver out of sync etc etc. But everytime I reworked it, it felt more robust, so it helped with confidence. I wonder if every developer feels as though their code is held together with tape, glue, and good thoughts...
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                                  Guest
                                  wrote last edited by
                                  #16
                                  Huge congrats mate! Takes a special commitment to spend so long turning a vision into reality. Also, pretty sure most AA games are also held together with tape and glue.
                                  1 Reply Last reply
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                                  • ? Guest
                                    Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
                                    CoelacanthC This user is from outside of this forum
                                    CoelacanthC This user is from outside of this forum
                                    Coelacanth
                                    wrote last edited by
                                    #17
                                    This actually looks unbelievably good, especially for a solo dev with no prior experience. Giving some Undertale vibes, but I like what I could see in this trailer better I think. Undertale didn't really land with me but looks like this could. Sadly I suck at rhythm games and was already intimidated by what I saw in the trailer so I don't even think I'll dare *attempt* this one myself.
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                                    • ? Guest
                                      Not yet, but it works with switch controls on PC one reviewer said? If it does well, I think Unity lets me port to Switch fairly easily...
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                                      Guest
                                      wrote last edited by
                                      #18
                                      This looks intriguing (also every game should have a Nigel Mode). I'd definitely be up for a Switch version, I don't get chance to play on anything else these days.
                                      1 Reply Last reply
                                      0
                                      • ? Guest
                                        Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
                                        ? Offline
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                                        Guest
                                        wrote last edited by
                                        #19
                                        Congrats! The trailer looks really cool and the music sounds amazingly good. I just bought it and am going to play it over the holidays. Good luck with it!
                                        ? 1 Reply Last reply
                                        0
                                        • K karpintero@lemmy.world
                                          Congrats! Just watched the trailer and the game looks and sounds awesome. As someone who has a lot of half-finished projects, I'm impressed you stuck with it for 8 years and got it across the finish line, that must be a great feeling. Were you working on it full time or on the side?
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                                          Guest
                                          wrote last edited by
                                          #20
                                          Haha thanks so much! Ive been working on it on the side, but also most weekends for about 8 hours a day (no kids helps!). I worked night shift at the sleep lab for 5 years, and when the patients were snoozin' I'd just start working on it. When I went back to day shifts and actually had to do my job, progress slowed a bit, but then it just ended up gobbling ALL weekends.
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