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Chebucto Regional Softball Club

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  3. All of 'em defeated with one line
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

All of 'em defeated with one line

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rpgmemes
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  • ? Guest
    Fun fact about this in real life: A problem that gunmakers have had to deal with is that, although a faster-moving bullet fires straighter and penetrates better into its target, if the bullet moves *too* fast it will just poke a hole straight through a person without imparting enough of its kinetic energy onto them to be able to do real damage.
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    Guest
    wrote last edited by
    #54
    you just have to make the gun and projectile bigger. fire a 100kg chunk of iron.
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    • ? Guest
      Each peasent can only pass the magnet once every 6s, as they can only do so on their turn. Also, this is a universe with magic in it. A level 0 sorcerer can endlessly cast the cantrip "shape water" to move a turbine for infinite free energy. For less work (but more training) the level 2 spell "Heat Metal" can be cast on a boiler.
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      Guest
      wrote last edited by
      #55
      Fucking in a world of magic you still make electricity by boiling water?
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      • ? Guest
        theyd also need something to protect them from the friction and resulting heat of air brushing by at terminal velocity tho, i assume?
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        Guest
        wrote last edited by
        #56
        Piss hard so the reaction mass slows you down along with the cloud of expanding piss vapor. They call me the yellow comet
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        • S sirblastalot@ttrpg.network
          See what you do is, you put the peasants in a circle and have them pass a magnet to eachother. Put a coil of wire in the middle and you've got infinite free energy!
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          Guest
          wrote last edited by
          #57
          That's just slave labour with extra steps (magnets)
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          • skulblakaS skulblaka
            Yes. ODST-Dropping your barbarian is objectively the best way to have him enter combat, and it inflicts psychological damage to anyone close enough to witness it.
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            Guest
            wrote last edited by
            #58
            I dont remember exactly what we did, but i remember we had a situation where one of my fellow players was a centaur. The dm ruled that if you were to use a battering ram while riding said centaur, both your strengths get added together for the check. The person riding the centaur has something that enabled them to more effectively use tools they were holding, i think it was if they used a handheld tool they got advantage with it. And then we had one more player who was a turtle person. As long as they were in their shell they got a ton of defense buffs. So, we had player 2 hold player 3 while they both climbed onto player 1. We then proceeded to use player 3 as a battering ram against a magical door that we couldnt figure out how to open. After rolls went through, we ended uo blowing the door down so violently that is killed most of the spawn in the next room
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            • ? Guest
              In 5e yes. I think the theory is once you hit terminal velocity, you aren't going to get any more damage from a longer fall. Fun fact, I actually did have a villain do exactly that in a campaign once. The party achieved a secondary win condition during combat and so the BBEG jumped off the top of the space elevator to escape.
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              Guest
              wrote last edited by
              #59
              Wouldn't jumping off the top of the space elevator just put you in orbit? Or, if by top you mean the point where the space elevator anchors to its counterweight, in orbit around the sun.
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              • ? Guest
                Well sure but I don’t think a human is shaped in a way that would really affect this.
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                Guest
                wrote last edited by
                #60
                Never seen a sky diver? Head down vs belly flop changes their speed
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                • ? Guest
                  The peasant railgun is kinda weird tbh. It first uses game rules ignoring physics (using the ready action to pass the object super fast along the line of peasants), to then flip and ignore game rules while using physics (not applying the rules for throwing an object but instead claiming that physics "realism" demands that the object keeps its speed and does damage according to the speed, not according to game rules). Fun meme, but really doesn't make sense in game.
                  wraithgear@lemmy.worldW This user is from outside of this forum
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                  wraithgear@lemmy.world
                  wrote last edited by
                  #61
                  which is why the dm is able to stop them in their tracks by enforcing the game rule about not calculating speed for damage
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                  • ? Guest
                    Pure theory, likely never ever going to be real, but could a bullet move so fast that it goes through someone without even damaging them?
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                    Guest
                    wrote last edited by
                    #62
                    Define damage. Can it pass through the middle of organs? Sure, if it hits just right. But that's not so much a question of speed. You'd need a pin needle shape to have a chance of piercing an organ without causing lasting damage, but it will probably break on impact
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                    • wraithgear@lemmy.worldW wraithgear@lemmy.world
                      which is why the dm is able to stop them in their tracks by enforcing the game rule about not calculating speed for damage
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                      Guest
                      wrote last edited by
                      #63
                      I think it's totally valid to run a realistic game where realism takes precedence over game rules, but then the "passing of the object" part fails. It's also totally valid to run RAW game, but then it fails like you said. So no matter what game you run, the railgun makes no sense. What would make sense with a RAW game is to use the railgun for fast travel/fast transport, but then again for it to give a decent advantage, you need thousands or millions of peasants who willingly cooperate, which also won't really work in most games.
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                      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                        This post did not contain any content.
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                        Guest
                        wrote last edited by
                        #64
                        ![](https://lemmy.ca/pictrs/image/398223e0-3991-4ca9-b082-01d64f99dd54.jpeg)
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                        • ? Guest
                          Define damage. Can it pass through the middle of organs? Sure, if it hits just right. But that's not so much a question of speed. You'd need a pin needle shape to have a chance of piercing an organ without causing lasting damage, but it will probably break on impact
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                          Guest
                          wrote last edited by
                          #65
                          Just like ghosting through it or something
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                          • ? Guest
                            That's just slave labour with extra steps (magnets)
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                            Guest
                            wrote last edited by
                            #66
                            Peasants, how do they work?
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                            • ? Guest
                              Fucking in a world of magic you still make electricity by boiling water?
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                              Guest
                              wrote last edited by
                              #67
                              You say that as if nuclear energy isn't also just boiling water
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                              • I Cast FistI I Cast Fist
                                The obvious use of the peasant railgun is instant delivery. Gonna start my new enterprise, pFood, coming at you within 1 turn or your money back!
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                                Guest
                                wrote last edited by
                                #68
                                Only if you have a peasant chain leading up to the building
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                                • ? Guest
                                  I think it's totally valid to run a realistic game where realism takes precedence over game rules, but then the "passing of the object" part fails. It's also totally valid to run RAW game, but then it fails like you said. So no matter what game you run, the railgun makes no sense. What would make sense with a RAW game is to use the railgun for fast travel/fast transport, but then again for it to give a decent advantage, you need thousands or millions of peasants who willingly cooperate, which also won't really work in most games.
                                  wraithgear@lemmy.worldW This user is from outside of this forum
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                                  wraithgear@lemmy.world
                                  wrote last edited by
                                  #69
                                  unless it’s cool
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                                  • ? Guest
                                    Never seen a sky diver? Head down vs belly flop changes their speed
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                                    Guest
                                    wrote last edited by
                                    #70
                                    Still won’t stop you from eventually reaching the same speed tho.
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                                    • ? Guest
                                      Still won’t stop you from eventually reaching the same speed tho.
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                                      Guest
                                      wrote last edited by
                                      #71
                                      ...yes it will. Terminal velocity occurs when the forces pulling ng you and pushing back at you are in balance. The drag force is a lot higher when you're a larger profile. The balancing will occur sooner
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                                      • ? Guest
                                        Peasants, how do they work?
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                                        skyezopen@lemmy.world
                                        wrote last edited by
                                        #72
                                        Often and for little pay.
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                                        • ? Guest
                                          Wouldn't jumping off the top of the space elevator just put you in orbit? Or, if by top you mean the point where the space elevator anchors to its counterweight, in orbit around the sun.
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                                          Cethin
                                          wrote last edited by
                                          #73
                                          OK, you've got space elevators wrong, and that's OK. The counter-weight doesn't orbit the sun. It orbits earth. If it orbited the sun it'd rip the thing apart. It sits somewhere above a geostationary orbit, as a geostationary orbit is where the orbit point is always over the same point on the ground, which would be where your elevator is tethered. The station part is somewhere below this. The higher it is heavier or further out your counter-weight needs to be —and since it's already impossible around earth no matter what, this needs to be as low as possible. Because of this setup, your velocity (while below the geostationary line) is always less than the orbital velocity at that altitude. For example, the ISS orbits the earth 15.5 times a day. Our point on the space elevator cable stays at the exact same position over the ground, so it orbits 0 times. At the same altitude as the ISS you need to be moving the same speed as the ISS or you'll fall down. It only doesn't while attached to the cable because it's being pulled by the counter-weight. Basically, stuff dropped off a space elevator falls, unless it's at geostationary altitude. It needs to be given some extra horizontal speed to stay in orbit.
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