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Chebucto Regional Softball Club

J

jjjalljs@ttrpg.network

@jjjalljs@ttrpg.network
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
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Recent Best Controversial

  • Would work on me
    J jjjalljs@ttrpg.network
    Just remember it's basically garbage in, garbage out. I know a lot of folks half-ass it (bad photos, lazy profile, half-assed messages) and then are surprised that they don't rise above the sea of other half-assed people and the algorithms.
    Uncategorized rpgmemes

  • Epic Games Store Users Have Grown by 173% in Six Years, But Revenue Only by 1.6%
    J jjjalljs@ttrpg.network
    I bought a couple things on epic early on because I thought competition would be good. But epic kind of sucks and has no Linux support, so I stopped.
    Uncategorized games

  • That's an interesting point you make and I partly agree.
    J jjjalljs@ttrpg.network
    > That’s an interesting point you make and I partly agree. There are certain undertones and sometimes you can create a better story by engaging these undertones and creating a monster in noble clothing and a metaphor for the societal corset women are forced ro wear. Well, I'm glad we're approaching some common ground. No one here is making the argument that you're seriously "encouraging mindless slaughter of people based on some regular dungeon crawling". No one's saying you're, like, recommending people go out and do that in real life. The argument is there _is_ a message, even if it's unintentional. > But other times I just want to enjoy a trash movie or 15$ airport library book. There's little wrong with enjoying a trash movie, but > And the undertones there are purely accidental and shouldn’t be taken too seriously. Why? What authority says subtext shouldn't be taken seriously? There's a lot of rich material for analysis, for talking about what our society values among other things, by looking at the messages in pop culture. Imagine two societies. In one, all their pop culture and trashy airport novels are about murder and plunder. In the other, they're about cooperation and building a better world together. Do you think that would mean anything? Do you think you could infer anything at all from that? It says something that we're cool with "then I killed him and took his stuff! Rock on!". We've all played that kind of game, but if you think about it that's a horrible story. Surely there are stories that would be on the far side of the line for you. "I killed the men and enslaved the women! Look at all these points the game gave me!" would probably make most people uncomfortable. Why is the line there, but murder is fine? Does the placement of that line mean anything? And again, this doesn't mean you can't play a beer-and-pretzels half-brained game about tactics, strategy, and extermination. But to wave your hands in the air and say it doesn't mean anything is absurd.
    Uncategorized

  • "I don't want Politics in my Gaming!"
    J jjjalljs@ttrpg.network
    I dunno man, you're the one that said the players can't talk focus on gay rights now. there's a demon invasion. Which, again, maps pretty cleanly to that kind of attitude. But I think you might be the kind of person who doesn't understand subtext, or maybe text.
    Uncategorized rpgmemes

  • "I don't want Politics in my Gaming!"
    J jjjalljs@ttrpg.network
    > you choose to lead a gay rights movement while the world is being overrun by the demon king’s hordes. This maps kind of easily onto "We can't fight for gay rights right now. They just blew up the twin towers!" or similar "wait your turn for justice" arguments. I get the impression that you don't see that kind of thing, and furthermore don't care. You run whatever kind of game you want, but I would be surprised if your settings weren't full of unexamined biases and defaults.
    Uncategorized rpgmemes

  • Better don’t give martials any weapons and casters no spellcasting then…
    J jjjalljs@ttrpg.network
    Well, thankfully I included examples other than magic. However, I do think trying too hard on "martials should be like real life" easily leads to harsher limitations for them. It's not always intentional. But when someone says "I want to leap 15 feet over the chasm" some people get all "you can't do that! I can barely jump five feet and I'm athletic (they're not)" and you have a whole digression where someone looks up human records and then argues about if 16 strength is really Olympic class and what about all your equipment and blah blah blah. It's much rarer for that kind of argument to come up with wizard types, in my experience. Clearer rules up front help, though I feel like half of DND players have never read the rules.
    Uncategorized rpgmemes

  • Better don’t give martials any weapons and casters no spellcasting then…
    J jjjalljs@ttrpg.network
    "it seems silly that you can just go around the corner and suddenly you're hidden. They know you're there" This was rebutted with "they know I'm somewhere over there, but not exactly where or when I'm going to pop out. I'm a 7th level rogue, I'm sure I have tricks you and I can't even think of". Sometimes people get like selectively simulationist. They'll ignore most of the game's gamey bits (inventory management, hit points and recovery, magic) but some things throw them off. Usually things that are closer to lived reality. For example, someone having no problem with a wizard hypnotizing an entire room, but balking at a fighter climbing a tall fence. There was also: "It seems like a lot of damage..." "I'm pretty sure rogue is balanced around doing sneak attack almost every round. The fighter gets multiple attacks, but I don't. Almost every other class gets a resource to burn like spell points or ki points or superiority dice. I have nothing. All I do is sneak attack. Without it, I'm a particularly accurate peasant that can run away real good. And I still miss about a quarter of the time, which means my whole turn accomplishes *nothing*" I wonder if the DMG or something published expected damage per round or per encounter somewhere.
    Uncategorized rpgmemes

  • Better don’t give martials any weapons and casters no spellcasting then…
    J jjjalljs@ttrpg.network
    I had a dm once say he was thinking about saying no about my rogue's "I shoot, move, bonus action hide around the corner" loop. But then he said he realized if he said no, my character would suck and it'd be no fun. I think that was the right call.
    Uncategorized rpgmemes

  • Critical Role expected Daggerheart to do well, but they didn't expect it to do 2500% more than their projections
    J jjjalljs@ttrpg.network
    I skimmed over the srd ( https://www.daggerheart.com/wp-content/uploads/2025/09/Daggerheart-SRD-9-09-25.pdf ) and it doesn't look like a terrible system but I don't think it's for me. Class and level, tables, different shaped dice. Meh. Still too close to DND for me.
    Uncategorized rpg

  • The only 12 NPCs you need
    J jjjalljs@ttrpg.network
    This seems a little more detailed than I usually go with. I'm happy cribbing from Fate. Every NPC has a high concept (eg: royal assassin, gig worker delivery man) and Trouble (eg: drinking problem, haunted by well meaning but overbearing grandfather) If they need more flesh, they can pick up more aspects or goals.
    Uncategorized rpg

  • Is this common in the rpg space?
    J jjjalljs@ttrpg.network
    Sometimes I go to a meetup that does one-shots. They're a pretty good group. Most of my friends either aren't interested, or aren't interested enough to actually show up. It's easier to make friends with people who want to play RPGs than get your friends to play. The worst outcome is when your friends are kind of people-pleasers, and they say yes to the game even though they don't really want to. Then they half-ass it or flake, and the friendship suffers.
    Uncategorized rpgmemes

  • Ummm
    J jjjalljs@ttrpg.network
    Yes! I usually take any opportunity to gush about Fate but I restrained myself here The main weakness of Fate is you need more engaged players. Stuff like DND can mostly hum along with passive players, but Fate falls really flat if people aren't engaging with it.
    Uncategorized rpgmemes

  • Ummm
    J jjjalljs@ttrpg.network
    On player training, I like systems where you can bribe players to let bad things happen. Like in vampire: the requiem, a player can always turn a regular failure into a Dramatic Failure, and get a little XP. This meant the players went from "oh no the cave is probably full of monsters let's take forever stressing" to "I ROLLED GARBAGE CAN I JUST BARGE IN LIKE A CONFIDENT IDIOT FOR MY DRAMATIC FAILURE?" Tastes vary, but I found it made a more interesting and snappier game.
    Uncategorized rpgmemes

  • Not me
    J jjjalljs@ttrpg.network
    Scheduling, mostly. The classic big bad of DND.
    Uncategorized rpgmemes

  • Not me
    J jjjalljs@ttrpg.network
    I always wanted to get one of my lawyer friends to play a devil in a DND game I ran. Just have him write the worst contracts for the players that are more air tight than I can come up with.
    Uncategorized rpgmemes
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