A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Try one in your world today
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Ring of invisibility. Makes you invisible, but makes everyone else invisible to you as well.
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Wand of wishes, but gives you what you *actually* want right now. Yeah, you need a bridge, but you're fatigued, so on some level what you really want is a hot bath and a warm bed; maybe some soup.
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Ring of invisibility. Makes you invisible, but makes everyone else invisible to you as well.
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Ring of (Logical) Invisibility v2. Makes you invisible except for your eye balls so that they can absorb light. You may now see but you appear as a pair of floating eyeballs.
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Sword of charisma: But it attracts bugs for some reason. Amulet of protection: Stops heals too. Boots of speed: Brakes not included. Wand of light: Slightly radioactive. Potion of restoration: Removes buffs as well, kills undead.There was an older barbarian subclass that was immune to magic including beneficial magic. It was dumb and wonderful
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There was an older barbarian subclass that was immune to magic including beneficial magic. It was dumb and wonderful
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I gifted my party a sapient dagger. It was really good too. It was a 1d6 but let you attack again, but rolling a 5 or less on the die makes you insane because the dagger insults the user so badly for missing. If it happened 12 times, the character died. They used it from level 3 or 4 through the end of the campaign at level 18, since there was no cap on how often you could attack again.
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Helm of Invincibility: you are invincible, but only to people who have Vince in their name, e.g. Vince, Vincent, some other name with Vince
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Reminds me of this CalebCity's sketch: https://www.youtube.com/watch?v=r8Mh9LPNAkI
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Ring of protection. Grants everyone around you protection in a fairly large radius. Might be useful for long range combat, maybe. Might also be useful to navigating certain environmental hazards. Boots of Flying. They can fly, but only have a carry weight of a few pounds. If you're more than say ten pounds, the little wings flap but gain no altitude. They are not autonomous. Might be useful in condunction with other magics to reduce weight. Gauntlets of Ogre Might. Do not affect strength. They do tell you the odds of nearby ogres taking particular actions. They might do this, they might do that, and so on. Hammer of Striking. Social bonuses when organizing labor. Combat bonuses only when near many allies. Boots of Haste. Gain extra actions but large penalties to all checks. Haste makes waste. May be useful if combined with large bonuses or fixed outcomes (eg: DND diviner wizard).> Hammer of Striking. Social bonuses when organizing labor. Combat bonuses only when near many allies. Pair this with the Sickle of Means. Does double damage and gives Ranger favored enemy bonuses against employers, nobility, land owners and clerics, so long as the wielder forswears ever becoming any of those things. When used to harvest grain, doubles the speed at which grain can be harvested and magically doubles the final yield of the harvest as well. However, if the grain is not freely and equitably distributed (especially if the wielder charges for it), the next time they use the sickle they will immediately fumble and critically hit themselves for max damage.
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I can't see any of these working as intended. Clowns don't subscribe to reality > Spawn them as a distraction! Some of them cause a big distraction that accidentally points directly towards those you don't want to be seen. > Use them to hide! One of them will look giant and big to hide you while the others honk and gesture/point behind, clearly showing where you are. > Build yourself a mountain of clowns to scale any wall! Crabs in a bucket. None will let you climb. You must stay to hear their jokes... > Never starve again with their endless supply of pies! Shaving cream pies. Ain't nobody got time to bake 30 coconut creams > Use their weight to bring down any air-/ship They all blow up helium balloons to help it float. Unless you want it to float in which case their balloons turn into bowling balls at the last second with a big shrug. > Air drop them on their enemies! See balloons > Just crush your entire party by spawning hundreds of them in a closed room! Clown car logic. You're all "crushed" but it's just extremely difficult terrain.
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Collar of Commerece: gives canines the ability to understand commerece and run businesses, aflicts them with knowledge of economic exploitation and inequal power dynamics